To make it even clearer: I'm not suggesting either faction gets to fill the obvious holes they have right now, ex a strong multirole bomber for Imp or Gauntlets for Rebs. There are notes. But there are statlines/abilities that we could use more of.
Playing with squads on both sides, esp with Sloane, has shown we actually might have a lot of room to add for possible squad ideas. Some of these might not be good for the game exactly, but they are missing possibilities of what the faction might want for squads. I suspect we will be getting some new squads within wave8 or 9.
Imp:
Some sort of non-Rogue bomber with 2 dice (any color, recommend blue).
A rogue in the 14pt area with bomber
A generic snipe squad. Maybe something with 3 snipe.
A multirole fighter/bomber (maybe not a good idea)
Super bombers?
Something that helps Tie Bombers, since they require so much investment in squad commands, nearly any 2 die bomber added will obsolete them.)
2 die blue black or black black bombers at a high cost, (possibly dedicated bomber not good for AA, blue-black AA only)
A healing squadron?
Squads that are much better when acting alone or far away from support (without being a super Relay-enabler)
A bomber good vs high shields
Rebel:
Something cheap around 10-13pts with 5+ hull with 3 speed meant for more dedicated AA, and lasting on the field instead of high AA output. (Or maybe generic YT1300s should be used more, but I have the feeling they're rarely used because people find them too cumbersome at speed 2. And as opposed to Awings, which are meant to attack and strike with speed, then add more dice by countering and dying off rather quickly.)
Resistance bombers (ho ho ho, bad idea)
An ability disabler squadron?
Squads that are good not clumped together
Non efficiency based ideas:
Something for squads to do that aren't based around damage.
Raid/assault was a good idea.
Strategic was a good design (if very strong).
Rock-supremacy fighters: Fighters that get bonuses attacking into a squad in an asteroid field.
Defense token blocking effects: Not true damage, but allow you to combo with ship attacks. (Think Avenger and Jonus)
Squads that directly require concerted efforts with ships (like Jonus)
Other:
Another pair of area of effect or splash damage like Mauler and Ten Numb would also help curb the blob-style game play. Though, we already are getting a little past that with WAB and Mauler and Ten Numb being around.
Single splash damage: When you deal damage to a squadron, choose another enemy squadron at distance 1 and deal it 1 damage.
1 hour ago, Blail Blerg said:2 hours ago, stonestokes said:I like many of these ideas, except the ones that I've bolded. To me it feels too much like "The Rebels have these things, so the Imperials should too." That is something that I don't want to see in the game. I like that Rebel and Imperial squadrons behave so differently, and I would hate to see that watered down.
All of the other suggestions I can get behind.
Hey I agree too. Maybe I should put that in the OP cuz people like to jump on me and be like: HE DIDNT THINK OF THIS
Edited by Blail Blerg
adding disclaimers cuz I am.... wow really getting jumped today.