Hi, I wanted to throw around some thoughts without derailing the other thread. Thanks to Lady Absol and others, we've had quite a bit of debate about the new Universal specs, because I don't allow spending XP on non-class specs. Therefore a few characters who are waiting for their books or have already bought the stuff they want have unspent XP which they were hoping to put towards some of the new ones.
Now, I imagine it's a Disney thing (that they really want FFG to push their new canon stuff) but the design process behind the new book seems very different from what's come before. A deluge of 'canon' stats when previously they've been very coy about these? Really specific spec restrictions where previously they've been vague and open to everybody? I dunno; it just feels odd to me. Whether it's a Darth Mickey-induced one-off phenomenon or a new design focus before we all get officially folded into 'Genysis', I have no idea.
But I've been speaking to players (from my sickbed!) and generally thrashing out how we want to treat these. And wondered if other people intended to restrict these new specs as per the book or just let anyone who wants them take them as was the case in the past.
I actually think that D&D3-style 'Prestige Classes' can benefit any game if done properly. Having in-universe specs tied to races, or organisations, can actually give the whole game some flavour. In our games, the Jedi are feared for a reason.
But I'm already very restrictive on the whole non-career spec thing, so given that it likely behoves me to be as open as possible with the Universal specs, if only so PCs have something to spend XP on
What follows is a Marcyverse take on things, but I'd be interested in what other people were doing if you care to comment.
With Phee's generous summation of the specs on the other thread, and general player moaning while I'm drugged up to the eyeballs with antibiotics, I've pretty much decided that anything goes , providing there's a reasonable in-game explanation. So let's take them one by one.
Force Adherent : This is obviously based on Chirrut in Rogue One, but our campaign has lots of Traditions and pretty much all of them would have people like this. I think it's a take on a monk-like character, one who follows a spiritual tradition, as opposed to the Bounty Hunter's MMA fighter spec. For a Sensitive, it allows a Shaolin style character, possibly someone like Rey in the new movies. For a non-Sensitive, it represents the followers and elite support staff that any Tradition will have. It models a Bruce Lee type, or Tony Jaa's character from 'Ong Bak', someone to whom a spiritual element is as important as kicking somebody in the face. I actually like the concept that muggles can use the Force in subtle ways; it's supposed to touch everyone, right, not just people who can throw lightning or spaceships around? In short, I think pretty much any PC wouldn't find it too hard to pick this one up from any Tradition, of which there are many. We'll keep the title because it's vague and cool: Force Adherent: 'You mix martial and spiritual traditions, which you learned studying a Force Tradition, whether you are Sensitive or not'.
Imperial Army Cadet : This one feels oddly restrictive. Even in the game, wouldn't the Republic have had elite colleges and piloting schools? Anyway, the concept of an elite anything involved with the Imperium is an oxymoron for our campaign. The Empire's entire shtick is that they get all their stuff from IKEA - it might look shiny but it will fall to pieces under any pressure. They have loads of cheap ships, endless amounts of cannon-fodder, and they will throw all that at you in numberless waves until someone wins. The TIE perfectly exemplifies their military doctrine - it's a flying coffin and you're not intended to survive; as long as you do some damage, you did your job.
Anyway, in-game, after twenty years of fighting the Galactic Civil War, I'd assume most factions have some kind of elite pilot schools. The Jedi have plenty of non-Sensitive support and the Systems Alliance have people like Wedge or Poe Dameron plus all the elite pilots from species like Duros, Mon Cal and Sullustans. Further, guys like Han Solo were supposedly Republican Cadets at some point. It seems very fitting that an Independent PC could learn this stuff from someone like that - Han's already a retired den-father to some of the PCs and I can see him saying: 'All right, you're ready for me to teach you some of the tricks I learned at the Academy when I was young - which was before any of you were born' . So, let's simplify this one: Cadet: You attended an elite piloting school or learned from someone who did'.
Padawan Survivor : Well, this one seems very Jedi-specific, all those 'secrets' skills don't really apply to one of the smaller Traditions. Now, we have a full Jedi faction, so there's no need for them to be 'survivors' - Jedi training isn't gentle, but they're not trying to kill their initiates, either. Being a Jedi or Sith comes with baggage, in-game - but there are plenty of important people who are ex-Jedi (Ben, Yoda) or who were trained by one (Lars). One of the PCs is an ex-Jedi teacher, and a few PCs are still on more or less good terms with the Order; any of these would know this stuff and could teach it. Further, sometimes Jedi or Sith go rogue and train their own students far from the Order, and providing they don't actively oppose the Jedi, most of them get left to their own devices. There's actually enough NPCs of note that finding a trainer isn't actually that difficult. PCs who were Jedi or taught by Ben would already qualify. While the Lightsaber stuff is good, a glowstick is as dangerous a weapon to carry in the MarcyVerse as it is in canon - in Jedi territory, it's the mark of an apostate (unless you actually ARE a Jedi or Sith, and that comes with baggage), and everywhere else it's the mark of an enemy. So let's call it thusly: Padawan Initiate: You were brought up as a Jedi or Sith, or you learned about the Force from someone who was. The Jedi clearly don't like people learning their secrets, so that's something the character will have to face in the game.
Pirate : Looking at this one, I'm tempted to have it as a general scum-and-villainy spec. There are loads of people who would have these skills, some PCs are already a lot like this (Kandy and Reya). Almost any Edge character will have some dealings with the Shadow Collective in all its various guises - even for an Independent, it's the price of doing business. Some PCs are already connected to Black Sun or KanjiKlub. Not all the Talents will suit everyone (not every person who smuggles contraband knows about boarding and piracy) but I wouldn't have a problem with any Edge character picking this one up to round out their skillset. So - Pirate: You're a tough, wily veteran of the Fringe, whether you're a part of a space-going criminal organisation or just familiar with them.
Retired Clone Trooper : This, I think, will be one some people will want to respec. Honestly, restricting PCs by gender and species seems outside the spirit of the game to me. Also, 'Retired Clone Troopers' aren't a MarcyVerse thing. Even if the Jedi don't actively abuse their troops, they're still disposable assets; there's no retirement plan, you just get patched up and sent back out to fight. When you get old and slow, you'll just get killed in battle eventually, which is something they all aspire to do, as the ultimate expression of their service. And the Imperium does cynically abuse their own clones, to the point they push production beyond safe limits and don't understand the stolen Kaminoan technology (our Jedi clones look like blandly-handsome Aryan Ubermensch , while Stormtroopers are mutated and misshapen with too many fingers and melted features - they look horrible underneath the armour, which exists as much so their commanders don't have to look at them as for intimidating their foes).
The only 'retired clones' that exist, then, occurred when some Jedi absconded with their favourite troops, possibly reversing the clone's lobotomies in the process. Some do live quiet lives on the fringe with their companions, but they obviously tend to keep their heads down and aren't a likely source for a PC trainer.
So, this one kind of needs a total respec for us. The Galactic Civil War has raged inconclusively for over twenty years now, so there must be significant numbers of veteran badasses, whether still in active service or burned-out and propping up a bar somewhere. This one sits properly as the big brother to 'Recruit' then - if 'Recruit' is 'you survived boot camp where they taught you to kill stormtroopers with a spork' , then this spec is 'survived three tours of duty and then went back for more (and you've killed more stormtroopers with sporks than most people have had hot dinners)'. This spec then suits PCs who have long service records (Karae), are in-universe badasses (Jaleela) or are otherwise experienced vets who have distinguished themselves in military conflict. I think its' even possible to learn this one from some former badass in a bar; there must be mercs who were former vets willing to pass on their tricks for beer money. So, we then have: Veteran: You are an experienced combatant with a long and distinguished career in the Galactic Civil War, or you learned how to fight from someone who was.
Ship Captain: Honestly, this is what I hoped the Universals would look like. It's specific but it's vague and not restricted by height, hair colour or sexual preference. It's basically 'Commodore' for people who aren't Commanders, or adds new stuff for those who are. A lot of people, PCs and otherwise, command a vessel of some sort or are used to leading crew. From smugglers, career pilots to lone bounty-killers, I honestly can't see any reason why someone who wanted this one couldn't pick it up easily.
Anyway, that's my thoughts, long and rambling, as the warm brandy and Doxycycline cocktail kicks in! Your thoughts and suggestions are invited. If your new Snow Wookiee PC wants to start as a Retired Clone Trooper, are you gonna let him?
Marcy
Edited by Maelora