LET'S BUILD: G-1A Starfighter

By gryffindorhouse, in X-Wing Squad Lists

Let's see what we can come up with!

I like stress 4-LOM, with all kinds of stress generation, and just offload the stress.

One build I’ve enjoyed most comes straight out of package!

Zuckuss (33)

•Zuckuss (33) - G-1A Starfighter
Adaptability (0), Electronic Baffle (1), •4-LOM (1), •Cloaking Device (2), •Mist Hunter (0), Tractor Beam (1)

I use cloacking device to close the distance. Decloack -> 3 bank -> 4Lom -> action.

Also using 4Lom to get rid of stress has saved me many times when I had option to either be shot at or take one damage and barrel roll away :)

4-LOM

* Stay On Target

* Advanced Sensors

* Outlaw Tech

* Mist Hunter + Tractor Beam

= 35 points that'd be busted AF if you weren't just PS 6. Dial something in, pre-move action to TL or Evade or Barrel Roll as needed, then get your droid into Range 1 of something. Repeat. Perhaps it needs Contraband Cybernetics. Yeah, I think it does.

Edited by theBitterFig

I have fun flying what I call Misty Guns

Gand Findsman

Veteran instincts

outlaw tech

mist hunter title and tractor beam

Hired Gun x 2

TLT

Unhinged Astromech

Black Sun Soilder

Cruise Missles then have + 1 initiative bid

or go Harpoon and be at 100

There is a lot that can beat this and it may be somewhat dated (although I can now use Harpoons) but it is fun an sturdy enough for me for casual play and is a list that allows me to get the G1-A out on the table

I recently started playing, and bought myself an almost complete scum collection.

i havent fielded it yet, but I want to try it:

Zuckuss (28)

•Title + Tractor beam (1)

•Fire Control System (2)

•Oppurtunist (4)

•Boba Fett (1)

Total (36)

With possibility to roll 5 red at range 3 Boba have a nice spot, so I can remove whatever threat may be of importance. I wanted to pair him with Fenn Rau (typical PTL, title, AT build) (to make sure the tokens on the ship had been spent) and a Palob with Ion Cannon Turret, VI and Dengar.

I am new to the game, so I dont know if it works, but I want to test it myself - Atleast this is how I wanted to build the mighty ship of Zuckuss.

Edited by Runicstone
Typo

In my (small) experience with the G1-A, I've discovered that this ship really wants ways to passively mod it's dice so you can exploit the ships dial and barrel roll action. Cards like Predator, Sensor Jammer, FCS, Outlaw Tech , and Dengar are massively helpful in keeping consistent dice while pulling red maneuvers and barrel rolls.

Edited by Jabberwock150

My favourite build a while ago was two Gand findsman with juke and sensor jammer one had Dengar, the other K4 and then palob with some toys. Not super competitive but quite fun :)

I have run this to some success. Its just more for fun. Contraband cybernetics is so good on this ship.

4-LOM(38) [4-LOM(27), Push The Limit(3), Fire Control System(2), Greedo(1), Hull Upgrade(3), Tractor Beam(1), Mist Hunter(0), Contraband Cybernetics(1)]

Gand Findsman(31) [Gand Findsman(25), Fire Control System(2), Wingman(2), Outlaw Tech(2)]

Gand Findsman(31) [Gand Findsman(25), Fire Control System(2), Wingman(2), Outlaw Tech(2)]

Run the two findsman together sonthey can wingman each other. They red manuever, get a focus, then can remove the stress.

2 hours ago, martini74 said:

I have run this to some success. Its just more for fun. Contraband cybernetics is so good on this ship.

4-LOM(38) [4-LOM(27), Push The Limit(3), Fire Control System(2), Greedo(1), Hull Upgrade(3), Tractor Beam(1), Mist Hunter(0), Contraband Cybernetics(1)]

Gand Findsman(31) [Gand Findsman(25), Fire Control System(2), Wingman(2), Outlaw Tech(2)]

Gand Findsman(31) [Gand Findsman(25), Fire Control System(2), Wingman(2), Outlaw Tech(2)]

Run the two findsman together sonthey can wingman each other. They red manuever, get a focus, then can remove the stress.

A friend of mine used do run something similar to those Wingman Gands with TIE/SF with Pattern Analyzer. The Wingman + Reds + "action trick" is a cool combo.

On 25/02/2018 at 2:48 PM, martini74 said:

I have run this to some success. Its just more for fun. Contraband cybernetics is so good on this ship.

4-LOM(38) [4-LOM(27), Push The Limit(3), Fire Control System(2), Greedo(1), Hull Upgrade(3), Tractor Beam(1), Mist Hunter(0), Contraband Cybernetics(1)]

Gand Findsman(31) [Gand Findsman(25), Fire Control System(2), Wingman(2), Outlaw Tech(2)]

Gand Findsman(31) [Gand Findsman(25), Fire Control System(2), Wingman(2), Outlaw Tech(2)]

Run the two findsman together sonthey can wingman each other. They red manuever, get a focus, then can remove the stress.

Hi,

Is not Outlaw Tech(2) limited ?

On 3/2/2018 at 9:08 AM, Nagoun said:

Hi,

Is not Outlaw Tech(2) limited ?

Limited just means one per ship max. So you couldn't stick 3 Tacticians on a YV-666 and hose people down with 3 stress, but you could have 3 YV-666s with one Tactician aboard each (points permitting).

Edited by CoffeeMinion
Finishing the example

Limited - one per ship

Unique (with the dot) - one per list

Thread needs more builds!

4-LOM (27)
Lone Wolf (2)
Outlaw Tech (2)
Fire-Control System (2)
Contraband Cybernetics (1)

Total: 34

I feel like I must've tried something like this at some point, though it would've been long before Contraband Cybernetics was available. Basically this is 4-LOM doing 4-LOM things, with passive mods all day.

Zuckuss (28)
Veteran Instincts (1)
Dengar (3)
Advanced Sensors (3)
"Hot Shot" Blaster (3)
Tractor Beam (1)
Munitions Failsafe (1)
Mist Hunter (0)

Total: 40

I have wanted to fly this Zuckuss for the longest time now. I took a shine to Zuck right after he released and this was going to be the culmination of some related playtesting. My biggest problems with him were low PS and dealing with people getting behind me, and I still wonder how this would've done at helping with that. Plus, as a lover of jank, anytime I can field a combo with something dumb like Munitions Failsafe is a good time. I just keep not flying him because they release new ships faster than I get games in, but someday his time will come...

I wanna try this:

Torani Kulda (27) Guidance Chips (0), Enforcer (1), Adaptability (0), Extra Munitions (2), Ion Pulse Missiles (3), R4 Agromech (2), Black Market Slicer Tools (1) Total: 36

4-LOM (27) Mist Hunter (0), Veteran Instincts (1), Tactician (2), Fire-Control System (2), Black Market Slicer Tools (1), Tractor Beam (1) Total: 34

Drea Renthal (22) Vectored Thrusters (2), BTL-A4 (0), Ion Cannon Turret (5), Unhinged Astromech Total: 30

Unsure about the title on the Y-Wing, what's everyone's thoughts? Should I change anything?

I ran this version once against Kavil (hate him) and Talonbane, plus one other khirazx quite successfully. Highlight of the game was when Talonbane rolled 5 blanks at my pirate at range 1. Might be dated as well, but puts 4-LOM and Ketsu on PS8

G-1A Starfighter: · 4-LOM (27)
Veteran Instincts (1)
Collision Detector (0)
· Experimental Interface (3)
Intelligence Agent (1)
· Mist Hunter (0)
· Cloaking Device (2)
Tractor Beam (1)


Lancer-class Pursuit Craft: · Ketsu Onyo (38)
Adaptability (Increase) (0)
Gyroscopic targeting (2)
K4 Security Droid (3)
· Shadow Caster (3)
Glitterstim (2)


Z-95 Headhunter: Binayre Pirate (12)
Concussion Missiles (4)
Guidance Chips (0)
-- TOTAL ------- 99p. --

Gonna come to with a dead g1-a :P

I used to run Vi, dengar, misthunter zuckuss. Wasn't bad, hit hard and could defend himself with tractor beam by rolling enemies onto rocks (never used it otherwise, damage is too useful). Kept cheap because Bwings tend to disappear in one/two rounds. At most, would add Cloaking for repositioning and Collision Detector because it's free

Used to pal around with either xizor or as a replacement for a third torpscout

Nowadays, don't see much need for 'em next time SCURRGs and the Kim, which are basically their replacement

Edited by ficklegreendice

I've posted this little 3-up G1-A list on here before, but as I've now actually played it (and it was good fun) here it is again;

2x Gand Findsman with; adaptability, Fire Control System, Gunner, and Vectored Thrusters

4-LOM with; Mist hunter, tractor beam, collision detector, dengar, VI

total 99pts

4-LOM shoots first, either to strip tokens or tractor something, then the Findsmen gang up on the same target to deal some damage - I have an alternate version that looks like this;

2x Gand Findsman with; snap shot, Fire Control System, Gunner, and Vectored Thrusters


1x Gand Findsman with; Mist hunter, tractor beam, collision detector, Ketsu Onyo, Adaptability.

total 99pts

not had this one on the table, yet

Edited by Surak

heres mine: 4-lom with PTL, advanced sensors, tractor beam, mist hunter, dengar 37 points. grouped him with asaj and sunny bounder. coupled with asaj this works great. using 4-loms red maneuvers against the enemy is great.