I feel I have trouble designing rebel fleets. I like going with a theme. I love Ackbar broadsiding gun lines, but feel it's a bit dull. There's a lot of different tricks you can do with Rebels but I struggle to pull them off as I always end up with a lot of moving parts for me to keep track off. I came up with this idea, a cross between some Raddus and Rieeken lists I've toyed with. It has a strong squadron presence but is flexible in what it can do.
Toad Surprise
Author: Dameon
Faction: Rebel Alliance
Points: 400/400
Commander: Admiral Raddus
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] MC75 Armored Cruiser (104 points)
- Admiral Raddus ( 26 points)
- Profundity ( 7 points)
- Adar Tallon ( 10 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
= 160 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
1 Ten Numb ( 19 points)
1 B-Wing Squadron ( 14 points)
1 Gold Squadron ( 12 points)
1 Luke Skywalker ( 20 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
The local meta seams to have a lot of players (myself included) who like to get in your face with ISDs. So, if they are going to come charging right at me, I can vomit some serious pain in their face. The general plan is that Garel's Honor and some squadrons (most likely the B-wing, Gold Squadron and Ten Numb) stay tucked up inside Profundity until it's time to pounce. I can hold the floatie off board until I need it to pop in for the bomber boost. I feel this list not as dependant on squadrons as my typical Rieekan bomber lists (which can often get tied up as heavy anti-squadron swarms are popular as well), but they are still potent and protected from enemy anti-squadron efforts, while also maintaining a strong fighting capital ship presence.
With no bid, I will likely go second a lot but I am comfortable with that:
For Advanced Gunnery, I was thinking of choosing the Garel's Honor. Have it pop out from Profundity with an alpha-strike to nail something twice with the forward batteries, likely that the Profundity has also already hit, then ram!
Hyperspace Assault means the Yavaris is going to be safe off board until it pops in.
Superior Positions lets me see my opponent's deployment and take advantage of the brawl this fleet will end up in the late game.