So, some of you XWM players might not know, but FFG's "Dawn of Rebellion" supplement for the star wars RPGs is hitting shelves now, and it covers a lot of Rebels/R1 era materials. It includes stats for the U-Wing and TIE/SK Multirole fighter. I don't have the book myself, but have had some stuff reported to me across the internet. While obviously, the two product lines don't always mesh (I'm reminded of thoughts by an RPG dev on the characteristics of the VCX-100 which are highly ironic, and also the TIE/AG statline in AoR is way more limited) there is always some interesting information to be had with what LFL will let the RPGs publish which can be informative, and I thought I'd share.
First off, yes Imperial players, you might want to be slightly disappointed. Not only does the TIE Striker have a backseat gunner/bombardier, and the option to equip a proton bomb chute, but it actually has an extra set of laser cannons (Or rather x2 light laser cannons and x4 Heavy blaster cannons so maybe that evens out? Blaster cannons are weaker) and is reported as having a low-level shield generator. On the other hand, instead of Adaptive Ailerons turning off when you get stressed, the TIE/SK has a dramatically reduced speed and maneuverability any time it's in space, so maybe just take the benefit of the doubt there.?
Now, on to the U-Wing, there isn't much to report, other than it seems a lot like their X-Wing parameters match their capability in the RPG. It's a SIL 4 ship, which is how most "Large Ships" are treated by the RPGs (barring, again, the unfortunate treatment of the VCX-100). It also does talk about the door guns, which are Personal Scale weapons - that is damage stats relevant to people. They could theoretically deal damage to lightly armored vehicles, but I'm fairly certain they would not be able to inflict significant damage on the types of ships used in the game - we're talking about arms weaker than even than the stuff which in XWM is modeled as inflicting one damage. So while I'm sure FFG could stretch it, the idea really does seem to be that the door guns shouldn't have any relevance in this sort of fighter on fighter conflict and you probably shouldn't get your hopes up for a door gunner card. At the very least, not something like giving it actual attacks. Take APL if you want to simulate it.