Ok, perhaps I’m still a noob, but if you have a character with SC on, and sitting at 6 damage on 10 health and the other guy rolls 2, 2, +2, +3. All ranged. Can I resolve in 2 waves? Like a 2 and +2 to activate the SC and then the 2 and +3 to finish them off? Would that be one or two actions? Or do you resolve all at once and kill the character over the SC?
Resolving dice and second chance
This was the first time I’ve encountered this, so I’m not sure how to officially deal with it.
When you take the resolve dice action, you resolve dice one at a time, with the exception of modifiers, in an order of your choice. So you can absolutely do 4, let Second Chance trigger, then do 5 more.
2 minutes ago, GooeyChewie said:When you take the resolve dice action, you resolve dice one at a time, with the exception of modifiers, in an order of your choice. So you can absolutely do 4, let Second Chance trigger, then do 5 more.
Ok good. I wanted to make sure I was doing it correctly.
Going further, note that you always do this, although there is sometimes no noticeable difference when you do. You do not have the option to stack normal damage (black) dice, so you can't for example limit Count Dooku's ability to take a shield by stacking all your damage (black) dice into one salvo.
@kingbob, a very good point to make.
So with force illusion, how that resolve with the OP question?
If I have 4 cards I would block the first damage and have my opponent used the 5 damage to get rid of Second Chance as this saves me a card and leaves me on 5 health.
For the most part Second Chance triggers when the attached character is defeated and Force Illusion triggers when you take damage. However, Force Illusion only works if you have the correct number of cards to discard.
7 hours ago, Lobokai said:So with force illusion, how that resolve with the OP question?
As Amanal states, Force Illusion is only effective if you can discard cards equal to the full damage being blocked. If you don't have the full number, you lose the cards AND take the full damage (assuming you forget to check your deck ahead of time and commit to using Force Illusion, and you're playing competitively or your opponent won't let you "take it back")
So in the above situation, if you only have 4 cards left to draw, you'd only be able to block 4 damage at most with FI. If you have 5 or more cards left to draw, you can block 2, 4, or 5 damage (or up to 7 if you have 7+ cards and your opponent decides to deal 2+2+3 in one go.
Assuming cards are no issue, the best play from above is to deal 2+2 initially, forcing them to either use Second Chance or Force Illusion, then deal the 2+3 after. It will depend on how much you think your opponent values that 5th potential lost card.
Due to the rule where you resolve dice one at a time (except modifiers) its pretty easy to overpower Second Chance, just gotta be mindful of which dice you send out first. Though usually its when theyre at like 1hp, not 6 remaining, as if you "overkill" them before Second Chance goes off you wasted a lot of damage (i.e. you hit them with a 2+3+3, causing 8 damage. They "die" but second chance kicks in healing 5 damage, the remaining 2 damage is lost in this scenario)
Usually to speed things up you just resolve all dice simo, but like mentioned here there are numerous rules where you need to keep them separate and indicate which is being done first. Force Illusion is a big one, lot of people try to use it to block the entire 2, 2, 2+1, 3 attack rather than just the 2+1 or the 3 in my experience thus far. Actually had one guy explain it was a useless card if it worked that way...no trust me it is far from useless because its pretty easy to get slammed with 7+ damage in a single die resolve due to all the modifiers (+4 modifiers are more common than just flat 4 damage)
Is there anything in the rules that states how to resolve a cocked die?
8 hours ago, PanchoX1 said:Is there anything in the rules that states how to resolve a cocked die?
You reroll it generally.
On 3/12/2018 at 11:15 PM, Mep said:You reroll it generally.
I know in x-wing, it states in the rules that cocked dice are rerolled. but I was surprised to not find a similar rule in Destiny. I only ask due to a player refusing to reroll due to it not being in the rules.
Edited by PanchoX13 hours ago, PanchoX1 said:I know in x-wing, it states in the rules that cocked dice are rerolled. but I was surprised to not find a similar rule in Destiny. I only ask due to a player refusing to reroll due to it not being in the rules.
Well if it is 90% on one side, sure. The important thing is to be consistent. Destiny dices are bigger and heavier and don't get caught up on debris, so it shouldn't be as much an issue.
5 hours ago, PanchoX1 said:I only ask due to a player refusing to reroll due to it not being in the rules.
How "cocked" are we talking here?
I have one particularly irritating memory of a bloke asking me to reroll a die that was resting between my playmat and the table - it was in no way cocked and I could easily rest another die on top of it.
Interestingly he only asked me to do it at a key moment in the game where the die in question was showing big damage that he was unable to mitigate.
These are big, heavy dice, it's generally pretty obvious which side is facing up. That said, if it was truly cocked then your opponent was being a jeb-end.
The only time I see legitimately "yeah, reroll that" cocked dice in Destiny is if one falls edge-down into the seam between two tables with beveled or rounded edges.
It is really hard to get one of those dice truly cocked. Usually it is very clear which side came up top. In the case of an actually cocked die, you reroll it.
On 3/12/2018 at 4:06 PM, PanchoX1 said:Is there anything in the rules that states how to resolve a cocked die?
Not in the rules, no.
If you in a competitive match you just call a judge and let them decide if it needs to be rerolled or not.