4 minutes ago, Stinger07 said:The advantage is that you'd have to spread your damage with autoblaster and tlt. You couldn't do all of that damage to a single ship. Plus you are spending 2 extra points for the double turret. Given the size of the donuts, you have a larger potential for targets at range 2-3 than 1. But in the end it will also buff the phantom after it deploys. For a cost.
It does cost more points, but I just don't think it's a straight nerf. It opens up the option of running two different turrets, which has it's own complications. Dorsal Turret could also work, and Range 2 has double-coverage, although the damage output is lower than a TLT. However, there is no longer a safe range.
A straight nerf on Phantom of "you cannot modify your dice on this attack" would be better in my opinion. Or Small Ship Only for TLT (and a Miranda nerf). Using the Phantom to shoot the turret kinda works (particularly if it actually counts as the Phantom attacking, and thus couldn't use the Ghost crew), but it does provide new and potentially dangerous options.