Saw's Renegades Expack makes no bloody sense.

By MacchuWA, in X-Wing

8 hours ago, thespaceinvader said:

Hopefully K2SO pilot and crew

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Why is R3 so bad? I would think its good.

5 minutes ago, Celestial Lizards said:

Why is R3 so bad? I would think its good.

It would require high PS to use the evade token on defense at the expense of canceling a focus result during your attack. This is the main reason it’s seen as crap. If you didn’t roll a focus the droid ‘does nothing’. If you give up an entire die then you will probably miss.

however if this droid is paired with gunner/Luke crew or even TLT/cluster missiles which fire twice, and Juke, then you can still get another attack and you get to modify the defender’s dice.

On Corran you could possibly make a case for R3 and have a PS 10 evade token and not be locked into greens by regen. Your first shot you could burn a focus die, get a TL with FCS, and hit really hard with the second end phase shot. Of course this requires horn to bug out the next turn with no shots and nothing to do. In this build the second shot might not be taken at every opportunity unless the first shot was missed anyway or if it’s almost guaranteed to finish of someone. At any rate, it’s a bit cheaper but still really expensive. Not sure if SD with taking evade action for 2 tokens a round is worth it. How long does the standard corran last in the meta today?

hey I’m trying! I’ve never flown this mech.

Take a look at the spread for the TIE Bomber expansion:

Image result for tie bomber expansion pack

The cards give the accurate stats at 2/2/6/0 and the placards give them as 1/2/4/1 (the HWK stats, if I recall).

They make mistakes sometimes.

So the sky is falling?

6 hours ago, thespaceinvader said:

Luxury. WHen I were a lad we had to carry our hot baked potatoes in our BARE HANDS. Uphill. Both ways.

I would point out that carrying a hot baked potato in one's hands isn't really any different than carrying a hot baked potato wrapped in aluminum foil in one's hands. Metal is a pretty decent conductor of heat. :D

18 minutes ago, AllWingsStandyingBy said:

I would point out that carrying a hot baked potato in one's hands isn't really any different than carrying a hot baked potato wrapped in aluminum foil in one's hands. Metal is a pretty decent conductor of heat. :D

I was just wondering why he's carrying the potato back home instead of eating it.

6 minutes ago, imrandy85 said:

I was just wondering why he's carrying the potato back home instead of eating it.

You spoiled kids were allowed time to eat at your school?

25 minutes ago, imrandy85 said:

I was just wondering why he's carrying the potato back home instead of eating it.

It was one of those old cheesy Home-Ec parenting exercises: the squishy baked potato was a proxy baby you had to protect for a week.

3 hours ago, GrimmyV said:

It would require high PS to use the evade token on defense at the expense of canceling a focus result during your attack. This is the main reason it’s seen as crap. If you didn’t roll a focus the droid ‘does nothing’. If you give up an entire die then you will probably miss.

however if this droid is paired with gunner/Luke crew or even TLT/cluster missiles which fire twice, and Juke, then you can still get another attack and you get to modify the defender’s dice.

On Corran you could possibly make a case for R3 and have a PS 10 evade token and not be locked into greens by regen. Your first shot you could burn a focus die, get a TL with FCS, and hit really hard with the second end phase shot. Of course this requires horn to bug out the next turn with no shots and nothing to do. In this build the second shot might not be taken at every opportunity unless the first shot was missed anyway or if it’s almost guaranteed to finish of someone. At any rate, it’s a bit cheaper but still really expensive. Not sure if SD with taking evade action for 2 tokens a round is worth it. How long does the standard corran last in the meta today?

hey I’m trying! I’ve never flown this mech.

I have had some surprising success with R3 astrmoech in casual games.
Speficically:

Ello Asty +R3 astromech + Comm Relay + Juke + Thrusters or integrated

It laid some real hurt down and was surprisingly defensible.

Have not tried it in a competitive tournament but it was a lot of fun and my opponents underestimated its nastiness.

Edited by Icelom

If R3 were just 1 point, pairing with comm relay might be sort of interesting... maybe. I remember being so fired up about both R3 and Targetting Astromech as the new 1 point droids that would make X-wings better. RRRGGGHHH! Still makes me mad.

4 hours ago, GrimmyV said:

however if this droid is paired with gunner/Luke crew or even TLT/cluster missiles which fire twice, and Juke, then you can still get another attack and you get to modify the defender’s dice.

First part yes, second part no.

R3 works with primary weapon only.

If it did not, Snap Shot would be an awesome pairing with R3.

5 hours ago, Celestial Lizards said:

Why is R3 so bad? I would think its good.

1: it costs 3 points for a fairly low chance of a free action-equivalent. That in and of itself is not a particularly brilliant value, compared to reliable sources of free actions like PTL, EI, COmm Relay, etc.

2: You have to give up an attack die to use it. In most cases that means giving up a hit, since most optimal builds have some way to modify eyeballs reliably.

3: You have to actually ROLL an eyeball to start off with, which means it's heavily RNG based.

4: You have to get shot AFTER you make an attack that satisfies all the above conditions to make meaningful use of it in most cases. You could combo it with Juke, but a: it wouldn't be reliable, and b: you might as well just mod the eyeball to a hit anyway and not pay 2 points for unreliable Juke.

5: ALL that being true, the evade has to actually make a difference to the shot.

So, it's unreliable and undesirable in at least FOUR different ways, and biased towards high PS expensive pilots who want reliability way more than they want janky nonsense.

And it's THREE points.

For 0, it might just have been acceptable.

For 3 it's the worst upgrade in the game, unless you count taking upgrades which do literally nothing in context like Sat Salvo on a ship without ordnance equipped.

Sat Salvo is a close second in badness too, though, and for similar reasons - because it has a wildly specific set of requirements (enemies with low enough agility at range 1 of the target), AND it requires you to MISS with a (usually) expensive piece of ordnance which cost you an action to fire, which is a: relatively unlikely if you're shooting something with low enough agility to trigger the Salvo, and b: a TERRIBLE idea because if you put the same resources into HITTING it, it would die.

16 minutes ago, thespaceinvader said:

And it's THREE points.

It's 2 points. It's still garbage but it's 2 points.

I think I understand the lack of K2-SO, one or all of the game developers is till bitter about Wash dying in Serenity and has never forgiven Alan Tudyk.

6 hours ago, GrimmyV said:

however if this droid is paired with gunner/Luke crew or even TLT/cluster missiles which fire twice, and Juke, then you can still get another attack and you get to modify the defender’s dice.

hey I’m trying! I’ve never flown this mech.

First, I want to applaud the thought and effort of the potential combos you listed here, but I thought some perspective on where they could go (and therefore, what they are competing with) could help yield some light on R3s shortfalls:

1 ship can take a droid and crew - the Arc-170. Since PS is important lets look at Norra....ballet Norra is the cheapest effective build at 37pts and can BB8 roll, and gain 2 focus and a TL every turn. With R3, Juke, and Gunner the build comes in at 38 points, but cant reposition during maneuvers, and essentially turns her into a traditional 3 attack ship with an evade token after attacking in a meta that is hanging out at ps11.

The y-wing is the only ship with an astromech and turret, but they dont have EPTs, so Juke is out of the equation, so 1 attack is going to weak and probably won't pull the 2 dmg per round the TLT is known for.

And i cant think of a missle carrier with an astro slot.

11 minutes ago, Cap116 said:

1 ship can take a droid and crew - the Arc-170.

Uh.....

Sheathapede?

12 minutes ago, Cap116 said:

i cant think of a missle carrier with an astro slot.

No need to, appearantly the little mech only works for primaries.

Y-wings do have the ability to shoot primaries and then fire a turret, but at PS 8 that evade might not be any good at all

The bug slipped my mind...

On 22.02.2018 at 6:27 AM, MacchuWA said:

FFG has never released a useless card, and it makes no commercial sense for them to do so (why spend money printing it in the first place?).

R3 would like a word with you. Both of them.

17 hours ago, GrimmyV said:

Hmmm. Sounds like a challenge. Ok gang, what is the absolute worst way to spend one squad point in this game?

Starviper Mk II with Expose!!

double post

Edited by Malasombra

triiiple post, sorry

Edited by Malasombra

There are many cards that are worse and less used than r3, like decoy, saturation salvo, elusiveness...