Bombs Away! Deathfire!!

By Ronu, in X-Wing

The best pure bomber the Imperials have. Yes I said it! I have yet to see or have a bad game with Deathfire in the lineup. Sure PS3 looks underwhelming, sure no EPT makes everyone sad. That said a true mining machine that will punish opponents for not taking him seriously as a threat.

His pilot ability is what makes him scary along with that sweet sweet low price point. Dropping Action mines as a free action means his utility is bonkers. Even for just 22 points he can drop multiple Proximity Mines right on top of an opponent before they move and possibly crush or even destroy the unsuspecting fools. Add points for new toys like Unguided rockets now he has teeth, need control, Connor Nets yes please! LRS, with Harpoons, take a focus cover your six or smash another enemy as you pass.

Why oh oh why does he not see more play?

4 minutes ago, Ronu said:

Why oh oh why does he not see more play?

Because it’s imperial and not a Wookiee.

I'm a huge fan of Deathfire and have had good success with him. I think if you are looking at a sub 30pts ship he's a great choice. He competes with Omega Leader, Pure Sabacc and such in that filler spot. Also, the arrival of the Deadeye Rhoboat also fills that point range and is better for missiles, however Deathfire should be chosen purely for dropping clusters on peoples heads. Local game nights, he's a great ship to bring.

Competitively, I'm not sure that there are many lists that are looking for someone in that point range that just isn't being filled by a Rhoboat.

19 minutes ago, Ronu said:

The best pure bomber the Imperials have. Yes I said it! I have yet to see or have a bad game with Deathfire in the lineup. Sure PS3 looks underwhelming, sure no EPT makes everyone sad. That said a true mining machine that will punish opponents for not taking him seriously as a threat.

His pilot ability is what makes him scary along with that sweet sweet low price point. Dropping Action mines as a free action means his utility is bonkers. Even for just 22 points he can drop multiple Proximity Mines right on top of an opponent before they move and possibly crush or even destroy the unsuspecting fools. Add points for new toys like Unguided rockets now he has teeth, need control, Connor Nets yes please! LRS, with Harpoons, take a focus cover your six or smash another enemy as you pass.

Why oh oh why does he not see more play?

Reasons why Deathfire doesn't see play:

1) you can only ever use his ability twice during a match, and not twice in a single turn as your post seems to elude to (in dropping multiple bombs on a single target before they move)

2) once his 2 tricks are done he's completely ineffectual at dealing damage with 2 red dice

3) no shields and average agility means he's eating crits potentially from the first incoming shot.

When they did the Veterans pack, they needed to have an upgrade that gave them more bomb slots, they are meant to be bombers and they are totally outshone by k-wings, scurggs and punishers.

I love bombers but sadly they suffer from early wave obsolescence via power creep in the later wavers.

Edited by Mace Windu
10 minutes ago, Mace Windu said:

elude to

Allude, not elude but yes. The poor bomber does need some love these days, maybe a new title? (shuttle isnt cutting it, especially with the reaper about to come out and give it what for).

With UGR, LWF, and his 2 bombs he definitely is a bit of fun for the early game!

Deathfire McDibbs! Best name in X-wing!

That Talonbane guy is #2 ...

The TIE Bomber has received "fix" cards that addresses both weak primaries and average agility while increasing the point cost, of course:

"Deathfire" (17)
Extra Munitions (2)
Unguided Rockets (2)
Cluster Mines (4)
Lightweight Frame (2)

Total: 27

Still suffers from critical hits like bombers do. Another build that isn't a 2-trick pony is a harpoon boat. You can opt for LRS instead of chips if you find difficulty grabbing locks at a low PS.

"Deathfire" (17)
Extra Munitions (2)
Harpoon Missiles (4)
Cluster Mines (4)
Guidance Chips (0)

Total: 27

Overall though, Rhoboats are better missile boats than the TIE bomber, these days.

15 minutes ago, Mace Windu said:

Reasons why Deathfire doesn't see play:

1) you can only ever use his ability twice during a match, and not twice in a single turn as your post seems to elude to (in dropping multiple bombs on a single target before they move)

2) once his 2 tricks are done he's completely ineffectual at dealing damage with 2 red dice

3) no shields and average agility means he's eating crits potentially from the first incoming shot.

Really just addressing point 1. Nothing seems to be eluding to that fact. Still cannot perform the same action twice in a round. However, I have dropped proximity mines on Poe after his shield were stripped and bombed him before he moved by flying just past him. Took a Focus free action to drop a Proximity mine, and Poe went boom. So it happens depending on his wingmates.

Yeah, one of the worse mistakes someone can make is flying behind Deathfire. I've dropped a mine after moving where I thought someone was going to be, had them move there at a higher PS, detonate that mine, then when I activated the next turn, dropped another Action mine upon dial reveal (which his ability allows him to do) hitting them a second time.

25 minutes ago, Ronu said:

Really just addressing point 1. Nothing seems to be eluding to that fact. Still cannot perform the same action twice in a round. However, I have dropped proximity mines on Poe after his shield were stripped and bombed him before he moved by flying just past him. Took a Focus free action to drop a Proximity mine, and Poe went boom. So it happens depending on his wingmates.

As long as you aren't dropping multiple bombs from the same ship in the same turn, that sounds extremely satisfying.

Doesn't help that he still only has the one bomb slot, though. Come on FFG, the ship has "bomber" in the title :(

1 minute ago, nexttwelveexits said:

As long as you aren't dropping multiple bombs from the same ship in the same turn, that sounds extremely satisfying.

Doesn't help that he still only has the one bomb slot, though. Come on FFG, the ship has "bomber" in the title :(

Still hoping for an errata on Bomb Loadout to say Y-Wing and TIE Bomber Only

"Bomber Loadout" - TIE Bomber Only - You may equip [bomb] upgrades using [missile] ordnance slots.

Simple. Elegant. Versatile. Kaboom.

1 hour ago, Mace Windu said:

When they did the Veterans pack, they needed to have an upgrade that gave them more bomb slots, they are meant to be bombers and they are totally outshone by k-wings, scurggs and punishers.

In what dimension are TIE Bombers outshone by Punishers?

1 hour ago, kris40k said:

The TIE Bomber has received "fix" cards that addresses both weak primaries and average agility while increasing the point cost, of course:

"Deathfire" (17)
Extra Munitions (2)
Unguided Rockets (2)
Cluster Mines (4)
Lightweight Frame (2)

Total: 27

Still suffers from critical hits like bombers do. Another build that isn't a 2-trick pony is a harpoon boat. You can opt for LRS instead of chips if you find difficulty grabbing locks at a low PS.

"Deathfire" (17)
Extra Munitions (2)
Harpoon Missiles (4)
Cluster Mines (4)
Guidance Chips (0)

Total: 27

Overall though, Rhoboats are better missile boats than the TIE bomber, these days.

As a connoisseur of bad puns, I feel abjectly stupid for not thinking of that one myself.

7 minutes ago, Celestial Lizards said:

In what dimension are TIE Bombers outshone by Punishers?

Punisher can take Bomblet generator.

"Drops mic"

But seriously its called the TIE Bomber and it can carry 2 bombs at max, only one when the ship was released. when they had a chance to let it fill out with bombs in the veterans pack then squandered it. I love the bomber aesthetically but can bring myself to actually play it.

10 minutes ago, Mace Windu said:

Punisher can take Bomblet generator.

"Drops mic"

But seriously its called the TIE Bomber and it can carry 2 bombs at max, only one when the ship was released. when they had a chance to let it fill out with bombs in the veterans pack then squandered it. I love the bomber aesthetically but can bring myself to actually play it.

It's called the TIE Bomber, but any Rebel ship with a crew slot can be made into a more effective bomber.

I get why they made the reload action for missiles and Torpedoes only, but would it have been too much to ask for a similar action for TIE bombers to use with bombs as well? call it "Rearm"

Rearm action:

To perform the Rearm action turn a face down bomb card face up. You may not perform this action if you dropped or launched a bomb this turn already, and you may not drop a bomb for the remainder of the turn.

seems simple enough, you can still shoot with its peashooter guns if you like even.

^Not a bad idea, but not with action bombs. The map would fill up with cluster and proximity mines if the bomber isn't taken out quick.

1 hour ago, nexttwelveexits said:

It's called the TIE Bomber, but any Rebel Scum ship with a crew slot can be made into a more effective bomber.

TIE Bomber fix: Imp bomb crew that adds two bomb slots. (Shuttle into bomber!). Also allows reload action on all imperial ships. And change one blank to hit on bomb dice.

1 hour ago, Deathseed said:

Overall though, Rhoboats are better missile boats than the TIE bomber, these days.

That’s RHOBOATS.

i don’t get it, a 23 pt cluster bomb Deathfire is worth more than just the damage it might do. If the other guy’s list is busy running away from or chasing DF then that leaves 77 other pts of your list to bring the pain. 6 hp means there’s a good chance DF gets both bombs off before spoding or running to safety. DF is multi function, control piece, egg layer, Imp Biggs. Who cares about 2 attack dice, that’s not what he/she is there for. Don’t load up more points on that thing by making DF out to be a super ace.

Edited by GrimmyV
19 minutes ago, Kehl_Aecea said:

^Not a bad idea, but not with action bombs. The map would fill up with cluster and proximity mines if the bomber isn't taken out quick.

you might be right, but most timed games only go for around 10-12 rounds so maybe you drop 4-5 cluster mines if your bomber somehow managed to survive 75 minutes (not likely at all). I could live with that as making bombers into real threats that become priority targets is a good thing.

Its not like Rebels have some sort of bomber that has some stupidly cool upgrade that lets you drop like 4 of the same bomb over consecutive turns right?? that would just be silly... Oh Wait..... :(

Edited by Mace Windu

The classic :

"Deathfire" (27)
TIE Bomber (17), Extra Munitions (2), Homing Missiles (5), Proximity Mines (3), Long Range Scanners (0)

The low cost :

"Deathfire" (22)
TIE Bomber (17), Extra Munitions (2), Proximity Mines (3)

New generation :

"Deathfire" (27)
TIE Bomber (17), Extra Munitions (2), Unguided Rockets (2), Conner Net (4), Lightweight Frame (2)

Edited by Arkanta974

I love him, I usually use just with proxi mine extra munition and LWF. I had unguided rockets if i can. This feeling when he drop his mine on you opponent hight ps ace ( poe, talonbane...) is so rewarding .

It's funny you seem to have misspelled Deathrain.

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Why oh oh why does he not see more play?

That **** dial, that horrible (and now slightly overcosted) chassis.