First 300 points Rebel List Independence

By Ramix, in Star Wars: Armada Fleet Builds

Hello.

First of all sorry for my english...like Celia said...."My english is no very good looking"

I´´´'m learnig the game and this is my first 300 points Rebel list, and at this moment I have only played against my friends...only casual game, but I want to be better in this game, and I love rebel and the heavy-medium squadron style.

My list is the next:

Name: Untitled Fleet
Faction: Rebel
Commander: General Dodonna

Assault:
Defense:
Navigation:

MC80 Command Cruiser (106)
• General Dodonna (20)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Independence (8)
= 161 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points

Squadrons:
• Dagger Squadron (15)
• 2 x B-wing Squadron (28)
• X-wing Squadron (13)
• HWK-290 (12)
• YT-2400 (16)
= 84 Points

Total Points: 300

I have MC80 to push the B-wing and Xwing-HWK (using the 4 squadron from MC80 and squadron token from GR-75) until they are in close distance. The YT2400 is to help where it´'s needed and protect the B-Wing. The work is going to be done by the squadrons, and the MC80 will try to finish the wounded ships...always from medium distance.

I afraid one of my friends would use some ISD or Cymoon....and I have no idea the way I can finish them...are so strong.

Another thing is that this is the first time I'll use de objetive and I don't know which of them choose with this list...I need help to choose.

I hope it´'s clear to understand my "not very good looking english" :)

Thanks

It looks solid, my first build I am doing at the moment is also an Independence Bombing Fleet, although 400 Points. Because where I play, alot of people are running heavily tanked Large Ships, so I wanted a way to dunk them. In my opinion the following are some ships, upgrades and squadrons that do that job very very well.

MC80 Command Cruiser, Independence title, Fighter Coordination Team, Boosted Comms or Expanded Hanger Bay and Adar Tallon (After you resolve a Squadron Command, exhaust this card to toggle the activation slider of 1 squadron activated with that command.)
Nebulon-B Escort Frigate, Yavaris title (Each Squadron you activate can attack twice if it does not move.) and Fighter Coordination Team helps with moving the slow B-Wings.
GR-75 Medium Transports, Bomber Command Center and Toryn Farr (Optional)

Hard Hitting Bombers (100pts of allocation allowed at 300pts)
Keyan Farlander, Anti-Squadron = 3 Blue / Anti-Ship = 2 Black / Bomber / While attack a ship, the defending hull zone has no shields, you may roll any number of dice in your attack pool.
Norra Wexley, Anti-Squadron = 3 Blue / Anti-Ship = 1 Black / Bomber / Friendly squadrons with Bomber at distance 1 gain"The defending hull zone loses 1 shield." (Awesome because this is an optional alternate critical effect making it so that crits cannot be braced or be redirected)
Luke Skywalker, Anti-Squadron = 4 Blue / Anti-Ship = 1 Black / Escort / Bomber / While attacking a ship treat the defender as having no shields. (Downside is he has Escort)
"Dutch" Vander, Anti-Squadron = 3 Blue / Anti-Ship = 1 Black / Heavy / Bomber / When a squadron you attack suffers at least 1 damage, you may toggle its activation slider to the activated side. If it has already activated, it suffers 1 additional damage instead.
Ten Numb, Anti-Squadron = 2 Blue + 1 Black / Anti-Ship = 1 Black + 1 Blue / Bomber / While attacking a squadron you may spend 1 blue dice critical. If you do, each other enemy squadron at distance 1 of the defender suffers 1 damage.
Gold Squadron, Anti-Squadron = 2 Blue / Anti-Ship = 2 Blue / Heavy / Bomber
B-Wing Squadron, Anti-Squadron = 3 Blue / Anti-Ship = 1 Black + 1 Blue / Bomber
Jan Ors or HWK-290, must have to have a bombing fleet ignore enemy squadrons from impeding your assault.
X-Wings or YT-1300s, must for Escorting Bombers

So using MC80 to say activate Keyan Farlander to move and attack, if attacking the hull do 2 re-roll-able black which is a potential for 2 hits and 2 crits, then using Adar Tallon to reset and use Yavaris to activate again to do a double attack of 4 black re-roll-able which is a potential for 4 hits and 4 crits, meaning a total possible attack pool of 12 damage not including critical effects. Same can be done with Luke Skywalker to do a total of 6 possible damage that bypasses shields, downside is he is easy to pick off cause he has escort.

Dutch is good to help kill or activate squadrons that get near your ball of bombers and still good ship damage and pairs well with Ten Numb which shatters squadrons with his grenade effect.

Just some information to help with your squadrons and ship choices.