Morality/Obligation/Duty

By LordEnforcer, in Star Wars: Force and Destiny RPG

Does everyone use all of these if you are drawing from all the Core books? and if so How do you make that work? lol

I've done games using just 1, all 3 at once, and a mix. In my experience I've found the easiest way to handle this is to make each character choose 1. Each player chooses which one they would like to use and builds their character as normal. I've found the more I've tried to bring them together at once the less impact each ends up having on the narrative.

I have my force users run Morality, as it is more personal than the other grouped motivations. However, they only roll Morality when it specifically focused on, roughly once every three or four sessions (I keep track of Conflict until the roll, but generally it comes up far less often in a mixed game than in a FS game).

With Edge or Age characters, they start with the default from their system. Everyone gets a free choice of +10xp, +5xp and +1000 credits, or +2500 credits. Force using characters can also opt to start full dark side or light side.

Once the game starts, everyone chooses a duty and it can go up. Any situation that can add obligation can happen to any of the characters. It's a lot of book keeping, but it helps to feel like the scoundrels are pulling the rebels into the underworld, with the rebels roping the criminals into a revolution.

Yep all 3 in one.

Each character started with what ever ruling theire corerulebook presented.

afterwards once the hole team joined an organisation (well in this case it was indeed the rebellalliance but it could have also become the zann consortium) everyone that not already had one gained a duty.

once a not F&D character gained a force rating they gain morality (50)

and right after the first adventure, the whole team increased theire obligation to get another ship (so even the AOR and F&D chars now have obligations)

pretty funny, sometimes the players get major boosts (duty and Lightside paragons) and on other occassion the obligation kills them nearly off (snake eyes...it really hurt to have 4/2 Strain less as a Jedi).

Also the roleplaying gained a lot out of it ^^

I've done a mix of games that incorporate various combinations of these systems. For my games that I run, I prefer that things like "obligations" be narrative and written into the character backstory. I have everyone select morality, and base their "bonus" mechanic off of that, because at the end of the day, everyone has a moral code that is relevant to their lives. Not everyone is exceptionally obligated, nor is everyone engaged in a military (duty). T

The role of these systems is to help players flesh out their characters while receiving some mechanical benefit. They essentially help the player think about their character's history, and develop their character's personality as an extension. This can be achieved without the mechanical aspects, but the mechanical aspects are sort of the carrot so to speak to get players thinking about these kind of things. VERY helpful for novice players. More experienced players usually do the character exploration automatically.

Mixed party here in - setting AoR - EVERYONE uses duty but I also track morality as I’m the force user - makes it interesting when the others can do what they want and im having to weigh the costs ?

5 minutes ago, Random Bystander said:

Mixed party here in - setting AoR - EVERYONE uses duty but I also track morality as I’m the force user - makes it interesting when the others can do what they want and im having to weigh the costs ?

Are you doing that solely due to the mechanical concerns revolving around conflict/strain/destiny costs?

30 minutes ago, TrystramK said:

Are you doing that solely due to the mechanical concerns revolving around conflict/strain/destiny costs?

Yep - so duty is my core mechanic (personnel) and tracking morality for CSD costs

I use all 3 if they are called for. Obligation is so general that it applies a lot. Any Rebels in the group will have Duty. I use Morality for every character because I notice that players tend to want a Force rating later in play and I don't have the heart to enforce character creation only Force Ratings so I track them all.