Too Passive to Jam

By RStan, in X-Wing

4 hours ago, RStan said:

This is all going under the general consensus by the community that the action will not be the same as epic and will instead dish out the Jam tokens that were released last wave and were in the spread for the TIE Reaper.

Most are even assuming that the Jam Action will be something like, "You may choose an enemy ship at range 1-2 and assign a Jam token to that ship."

Also assuming they don't change the Epic action. Considering that there just updated huge ship rules and didn't change the jam action it does seem not likely to be different for huge ships.

I am still not convinced the jam token is the action. It could be an upgrade that adds jam tokens on top of the stress.

4 minutes ago, Marinealver said:

I am still not convinced the jam token is the action. It could be an upgrade that adds jam tokens on top of the stress.

But you did read what the article mentions in the text, yes?

4 hours ago, FTS Gecko said:

I'm going to post this again.

This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock."

That's the version of Jam used with Jamming Beams/Scrambler Missiles. The version that uses Jam tokens - which are also shown in the TIE Reaper's preview.

@Marinealver, the quote Gecko copied out from the article above is the basis for the thought it will assign Jam tokens rather than stress. Stress would prevent actions being taken, but not prevent the use of the token. Also if it was the epic version, simply saying actions in general makes more sense than singling out Focus, Evades, and Target Locks.

15 minutes ago, Marinealver said:

Also assuming they don't change the Epic action. Considering that there just updated huge ship rules and didn't change the jam action it does seem not likely to be different for huge ships.

I am still not convinced the jam token is the action. It could be an upgrade that adds jam tokens on top of the stress.

Quote

Any TIE reaper that you choose to fly in your squadron packs a potent strike, rolling three attack dice as its primary weapon attack. A TIE reaper is not especially agile, leaving it with only a single defense die, but with six hull and two shields, these starships are durable enough to stick around on the battlefield. In fact, TIE reapers bring something quite special to your Imperial X-Wing squadrons. This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock—opening a wealth of tactical opportunities when you’re building your squad or flying into battle.

2ND PARAGRAPH UNDER TIE REAPER SECTION OF ARTICLE.

Token prevention has always been hit or miss in viability thanks to the powerful passive mod upgrades and abilities. Passive mods have been a staple in XWing for a while. I think Fenn Rau just snuck in before people realized they were good again.

There will always be a matchup gamble when picking these token prevention abilities.

Though, Rebel Fenn still being as successful as he is even though tons of players are moving to excess passive mod upgrades might give us reason to believe that the Jam action will still be good.

And there is always TL prevention to stop Ordnance firing, Omega Leader ability, etc.

I think it'll be relevant, barring if the platform can be kitted out to perform well enough.

Can't wait for the 5-jam swarm.

I'll, uh, take my action to clear one jam token, and then, uh, PTL to clear another Jam token, and then pull a focus off Rey at the start of combat to clear another Jam token and then shoot you with my FCS to clear another Jam token and still be jammed and then get 5 more next turn. woo!

That's probably what pegs them at 21 tbh.

3 minutes ago, thespaceinvader said:

That's probably what pegs them at 21 tbh.

5 shuttles with mediocre maneuverability without mods (because they jammed instead) doesn't sound too threatening.

Sounds really bloody irritating though.

I'm hoping 20 or less just because I want the support ship angle, but... we'll see.

1 hour ago, thespaceinvader said:

Sounds really bloody irritating though.

I'm hoping 20 or less just because I want the support ship angle, but... we'll see.

They can't mod their dice, you can't mod your dice. Red dice win in the end, and I'd bet their time on target isn't that great. Someone will certainly try it, but it's not going to be quad wookie levels of nonsense.

Genuinely though if they're 21 points, 4 of them with Systems Officers and one with Hux is going to be vicious.

If they're 20 you can get most of them LWF as well. Or put Krennic in too.

18 hours ago, GreenDragoon said:

There‘s not much as delicious as such a smug attitude being flat out wrong.

18 hours ago, RStan said:

This is all going under the general consensus by the community that the action will not be the same as epic and will instead dish out the Jam tokens that were released last wave and were in the spread for the TIE Reaper.

Most are even assuming that the Jam Action will be something like, "You may choose an enemy ship at range 1-2 and assign a Jam token to that ship."

So, I apologize for missing that in the article @GreenDragoon. I also apologize if you feel I was being smug but I was replying to the above comment by RStan; who clearly missed that in the article too as he said ^^^^^^^

I'm happy to have given you the highlight of your day but that's a serious attitude over toy spaceships on an internet forum. I clearly missed something in the article that others did too. So; I'm terribly sorry it means so much to you. I'm also sorry spelling seems to be such a big deal to you as well.

Personally, I have nothing against a laugh and joke on the forums but in good spirits. If we ever meet on the table; you'll see that you're very wrong about your assumptions based on a couple of sentences on an internet forum.

@FTS Gecko; thank you. I have spotted that sentence in the article now. I somehow glazed over it when I read it the first time.

Everyone else; I am truly sorry that it's offended you so much. No, really.

12 minutes ago, Smutpedler said:

So, I apologize for missing that in the article @GreenDragoon. I also apologize if you feel I was being smug but I was replying to the above comment by RStan; who clearly missed that in the article too as he said

All is well. I guess I let unrelated stuff sicker into the way I read that post of yours.

I am a bit tired of bringing up concerns that are based in misunderstanding. It seems to happen and derail every thread about Jam, and that annoys me a bit too much because we miss out on a lot of interesting discussion.

14 hours ago, GreenDragoon said:

All is well. I guess I let unrelated stuff sicker into the way I read that post of yours.

I am a bit tired of bringing up concerns that are based in misunderstanding. It seems to happen and derail every thread about Jam, and that annoys me a bit too much because we miss out on a lot of interesting discussion.

Not trying to be funny or a **** but perhaps helping people understand instead of berating a misunderstanding would help in those situations. I was obviously too enamoured with “x-wing fix!” to clock the sentence about jam. It has the same action icon as jam in epic on the action bar and most of the cards are hidden in the fan so it’s reasonable to assume, as co-ordinate and reinforce are essentially the same; this logic would follow. Now I think about it though; epic jam I’m standard would outright kill anything with ptl and in all honesty be a stupid control mechanic so I get why it sounds a bit dumb. I was genuinely only commenting for interesting discussion though. Maybe next time :P

Edited by Smutpedler
Ooooh! Auto correct
On 2/21/2018 at 1:37 PM, RStan said:

2ND PARAGRAPH UNDER TIE REAPER SECTION OF ARTICLE.

The article is always wrong! (maybe)
Image result for lies deception meme

3 minutes ago, AngryAlbatross said:

The article is always wrong! (maybe)
Image result for lies deception meme

Most useless man in Star Wars.

30 minutes ago, HolySorcerer said:

Most useless man in Star Wars.

His use is now to blow off parts of his body to switch your eyes to crits. Gouge an eye to take an eye.

There was a recent Epic FAQ released that I wish everyone had read. They obviously prepared to roll out the Jam action in standard but have it function differently than on Huge ships. Reading the section on actions it mentions the procedures for coordinate, reinforce, jam, etc. the Jam action specifically calls out HUGE ships handing out stress tokens. (The Huge ship mention is new to the FAQ). It leaves large and small ships plenty of room to have a Jam action that functions differently.

Anyway, I’m sure the action will allow th ship to hand out one Jam token to a ship within range 1-2. And that’s it. Basically one action to erase one token. Yay.

10 hours ago, GrimmyV said:

Anyway, I’m sure the action will allow th ship to hand out one Jam token to a ship within range 1-2. And that’s it. Basically one action to erase one token. Yay.

Still wish it was possible to Jam away all tokens +1 with the Beam or Scrambler missiles. Then it would be a worthwhile use in place of an attack.

3 hours ago, impspy said:

Still wish it was possible to Jam away all tokens +1 with the Beam or Scrambler missiles. Then it would be a worthwhile use in place of an attack.

Yeah, tractor beam potentially puts (small base) you on a rock which potentially stops attacks, causes damage and robs a ship of actions if their next move causes the templet to touch the rock. Range 1-3. For 1 pt.

jammer puts one jam token on range 1-2, still requires attack roll, still costs 1 pt.

totally balanced.

hey at least it can trigger harpooned! Just like Tractor beams.

hoping for FAQ for jammer beam to place 1 Jam token (preferably raspberry) per each unconcelled hit/crit result. At least that could be somewhat closer being decent.

On 2/21/2018 at 12:13 PM, piznit said:

jam.jpg.56960e799b40229f1aa497801e06da5a.jpg

I saw some acrylic 'jar of jam' tokens that made me think of this scene! If I end up playing the Reaper i'll have to grab some!

On 2/22/2018 at 5:04 AM, HolySorcerer said:

FFG made the Jamming Beam worthless.

FFG made the Scrambler Missiles worthless.

FFG will probably make the Jam action worthless.

I'm keeping my expectations low, but would love to be surprised.

in the current meta, is neutering kanan's ability worthless? If it works as mentioned above, he loses his boost (forced to coordinate focus so they don't all get stripped) and if comboed with kylo/a stress dealer for fenn can effectively lock down the lists offense and defense...........

11 minutes ago, Ralgon said:

in the current meta, is neutering kanan's ability worthless? If it works as mentioned above, he loses his boost (forced to coordinate focus so they don't all get stripped) and if comboed with kylo/a stress dealer for fenn can effectively lock down the lists offense and defense...........

If you're giving up your entire attack (beam, scramblers) to prevent Kanan from reducing your attack then Kanan has won that exchange. Jamming as is is pretty useless as you give up your attack to maybe inconvenience someone.

12 minutes ago, HolySorcerer said:

If you're giving up your entire attack (beam, scramblers) to prevent Kanan from reducing your attack then Kanan has won that exchange. Jamming as is is pretty useless as you give up your attack to maybe inconvenience someone.

except they are turning it into an action........... i wasn't referring to the older stuff.

Edit: out ps kannan with you action jammer and gear the rest of the list to fenn hunting (preferably with stress dealing included). profit!

Edited by Ralgon
1 hour ago, AT Leader said:

I saw some acrylic 'jar of jam' tokens that made me think of this scene! If I end up playing the Reaper i'll have to grab some!

il_570xN.1452371291_oetp.jpg