Too Passive to Jam

By RStan, in X-Wing

With the new article being put up for the TIE Reaper and Saw's Renegades we've all looked at the TIE Reaper expansion with excitement for multiple reasons. One thing I knew would happen when the Jamming Beam, Scrambler Missiles and Jam Token was released that eventually (likely sooner than later) there would be a mechanic on a ship that would distribute Jam tokens out without needing to hit them with an attack that won't do any damage. I saw this being very similar to Tractor Beam entering the game and then the Shadow Caster being released. Now the TIE Reaper will have a Jam action and a pilot or two with some abilities around that. That seems cool, BUT is it coming into a state of the game where nullifying tokens won't matter anymore?

The Ghost/Fenn list is the top tier list right now and with HotCop Fenn Rau pushing out the use of tokens to modify attack dice along with the Ghost between Ezra & Maul combo already utilizing more passive mods, will Jam tokens even matter? The players that are tech-ing for the Ghost/Fenn lists are also utilizing passive mods via Expertise, pilot abilities, glitterstim, etc. I mean when there's a serious discussion of taking Concussion Missiles over Harpoon Missiles because you likely won't have the TL anyway to reroll, then we know things are warping and changing in the meta. The change is going towards the passive mods because there are enough of them throughout the game that it can be stacked throughout the list instead of just being 1 piece.

Now obviously we don't know everything about the TIE Reaper or Jam Action yet and I look forward to finding out. What I can see is that the Jam action might help slow down high PS Alpha strikes because most of those are derived from Missiles that still need an actual TL token and when a lower PS TIE Reaper Jams them, it stops that. That's where I see it working most effectively, but those alphas are potentially on the way out because of Hotcop Fenn Rau neutering them so badly. Will it be too late already for the Jam tokens to matter by the time of it's release?

3 minutes ago, RStan said:

With the new article being put up for the TIE Reaper and Saw's Renegades we've all looked at the TIE Reaper expansion with excitement for multiple reasons. One thing I knew would happen when the Jamming Beam, Scrambler Missiles and Jam Token was released that eventually (likely sooner than later) there would be a mechanic on a ship that would distribute Jam tokens out without needing to hit them with an attack that won't do any damage. I saw this being very similar to Tractor Beam entering the game and then the Shadow Caster being released. Now the TIE Reaper will have a Jam action and a pilot or two with some abilities around that. That seems cool, BUT is it coming into a state of the game where nullifying tokens won't matter anymore?

The Ghost/Fenn list is the top tier list right now and with HotCop Fenn Rau pushing out the use of tokens to modify attack dice along with the Ghost between Ezra & Maul combo already utilizing more passive mods, will Jam tokens even matter? The players that are tech-ing for the Ghost/Fenn lists are also utilizing passive mods via Expertise, pilot abilities, glitterstim, etc. I mean when there's a serious discussion of taking Concussion Missiles over Harpoon Missiles because you likely won't have the TL anyway to reroll, then we know things are warping and changing in the meta. The change is going towards the passive mods because there are enough of them throughout the game that it can be stacked throughout the list instead of just being 1 piece.

Now obviously we don't know everything about the TIE Reaper or Jam Action yet and I look forward to finding out. What I can see is that the Jam action might help slow down high PS Alpha strikes because most of those are derived from Missiles that still need an actual TL token and when a lower PS TIE Reaper Jams them, it stops that. That's where I see it working most effectively, but those alphas are potentially on the way out because of Hotcop Fenn Rau neutering them so badly. Will it be too late already for the Jam tokens to matter by the time of it's release?

The Jam action is a bit different from dishing out jam tokens. It's been in epic since the GR-75 and dishes out stress tokens.

1 minute ago, Smutpedler said:

The Jam action is a bit different from dishing out jam tokens. It's been in epic since the GR-75 and dishes out stress tokens.

Not anymore

1 minute ago, Smutpedler said:

The Jam action is a bit different from dishing out jam tokens. It's been in epic since the GR-75 and dishes out stress tokens.

THe standard play Jam action will give out Jam tokens. 99.9999999etc% certainty.

Just now, Smutpedler said:

The Jam action is a bit different from dishing out jam tokens. It's been in epic since the GR-75 and dishes out stress tokens.

This is all going under the general consensus by the community that the action will not be the same as epic and will instead dish out the Jam tokens that were released last wave and were in the spread for the TIE Reaper.

Most are even assuming that the Jam Action will be something like, "You may choose an enemy ship at range 1-2 and assign a Jam token to that ship."

Oh, so it's just theory and I actually didn't miss anything in the article. I was getting confused then. I'm curious though; why does everyone think it will dish out other tokens? Is there some logic I'm missing?

Reinforce and co-ordinate have pretty much been the same. Small change to reinforce as small based ships don't have fore and aft sections but same principle; just scaled down.

I'm guessing it's because the ability to stress a ship before it moves seems a bit OP that people are thinking it will change? I can see that being a bit irksome in standard...

I'm going to post this again.

This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock."

That's the version of Jam used with Jamming Beams/Scrambler Missiles. The version that uses Jam tokens - which are also shown in the TIE Reaper's preview.

6 minutes ago, Smutpedler said:

Oh, so it's just theory and I actually didn't miss anything in the article. I was getting confused then. I'm curious though; why does everyone think it will dish out other tokens? Is there some logic I'm missing?

Because the article says it will.

In terms of the utility of it, it's not going to touch Ghost/Fenn that much (it costs it the evade token, which is solid, but not much else) but it's potentially outstanding against ordnance. There's no ordnance alpha that doesn't rely on tokens.

9 minutes ago, RStan said:

This is all going under the general consensus by the community that the action will not be the same as epic and will instead dish out the Jam tokens that were released last wave and were in the spread for the TIE Reaper.

Most are even assuming that the Jam Action will be something like, "You may choose an enemy ship at range 1-2 and assign a Jam token to that ship."

I'm betting it's 'choose an enemy ship at range 1-2, assign it Jam tokens until it is Jammed (i.e. enough to clear all its current tokens and leave it with one on the ship) which would be brutal against low PS token stackers, but mostly wouldn't cost anyone more than a single action because the Reaper is low PS itself.

In particular, I think this because one of the pilots calls out the Jammed condition, and getting a ship to hold a Jam token if you're only giving them out one at a time is pretty tough.

Unless it's a Wookiee.

1 hour ago, Smutpedler said:

Oh, so it's just theory and I actually didn't miss anything in the article

Thereā€˜s not much as delicious as such a smug attitude being flat out wrong.

Edited by GreenDragoon
Flat. A close second is calling someone out with spelling mistakes...
2 minutes ago, thespaceinvader said:

Because the article says it will.

In terms of the utility of it, it's not going to touch Ghost/Fenn that much (it costs it the evade token, which is solid, but not much else) but it's potentially outstanding against ordnance. There's no ordnance alpha that doesn't rely on tokens.

I'm betting it's 'choose an enemy ship at range 1-2, assign it Jam tokens until it is Jammed (i.e. enough to clear all its current tokens and leave it with one on the ship) which would be brutal against low PS token stackers, but mostly wouldn't cost anyone more than a single action because the Reaper is low PS itself.

In particular, I think this because one of the pilots calls out the Jammed condition, and getting a ship to hold a Jam token if you're only giving them out one at a time is pretty tough.

Unless it's a Wookiee.

It's definitely going to be handing out jam tokens. Handing out stress in the activation phase as a normal action is way too good of an ability to have on such a cheap platform. (in addition to the clear signs that the jam action will give out jam tokens, such as the inclusion of those tokens in the pack and reference to that ability in the article text)

3 minutes ago, thespaceinvader said:

Unless it's a Wookiee.

On which note, I'm REALLY annoyed that Jam doesn't touch Reinforce tokens.

Right, so we agree it hands out jam tokens, but what if that is the only difference from the Epic version? So. . :

Epic:
To perform the Jam action, a huge ship chooses one enemy ship at Range 1-2 and assigns Stress tokens until the ship has 2 total stress tokens.

Standard:
To perform the Jam action, a ship chooses one enemy ship at Range 1-2 and assigns Jam tokens until the target ship has 1 assigned Jam token remaining.

In order words. . if you haven't performed your action yet, you get a Jam token, stopping you from essentially getting a token unless you push. If you are a TIE/x7 Defender and have moved already, you are assigned a Jam token, which removes your focus. Assigned another one which removes your evade and then assigned a third. . so you are now Jammed.

That could be good. Against Adv.Optics Poe, it would remove his focus and THEN stop him from getting it back later on when he moves. That's worth your action I reckon.

54 minutes ago, thespaceinvader said:

On which note, I'm REALLY annoyed that Jam doesn't touch Reinforce tokens.

Yes , for sure auzituck is the anti-reaper, because of reinforce and wooki commandos

But for adding control to your aces and joustet: Wow, I can't wait to try Stress/jam combo with Deathtrooper ( and mara jade ? and rebel prisoners ? ). As jam token stay until your next evade/focus/TL, it promises to be reeeealy annoying.

because even if some if list do not rely much on focus or TL, I think token still matter.

Even if their offense remain modified, their defense sure doesn't

Why do you think Fenn runs hotshot?

Also, bye bye poons

1 hour ago, thespaceinvader said:

On which note, I'm REALLY annoyed that Jam doesn't touch Reinforce tokens.

Wouldn't the jam eat the Evade token though?

1 minute ago, Goseki1 said:

Wouldn't the jam eat the Evade token though?

Yes it eat Evade token but not evade results if it's what you mean.

Soo... prepare for bombs to come back in a big way?

17 minutes ago, Goseki1 said:

Wouldn't the jam eat the Evade token though?

Reinforce doesn't make evade tokens.

I'm not sure Jam token handing out will be all that relevant. The Reapers is likely just going to be a Palp-mobile and 9/10 you'll probably just want to be doing the evade action.

4 minutes ago, Jo Jo said:

I'm not sure Jam token handing out will be all that relevant. The Reapers is likely just going to be a Palp-mobile and 9/10 you'll probably just want to be doing the evade action.

Keep in mind that Jam tokens don't go away. If your Palpmobile isn't going to be getting shot at, then a Jam token is a good alternative to target locking them. Even against ships with passive mods would eventually want some form of token. Timewalk Asajj wants a Target Lock, Expertise Quickdraw still wants a focus token for defense, etc. Jam shuts those down, and it doesn't seem like there's a limit to how many Jam tokens the target can have.

FFG made the Jamming Beam worthless.

FFG made the Scrambler Missiles worthless.

FFG will probably make the Jam action worthless.

I'm keeping my expectations low, but would love to be surprised.

Are we sure that the action will hand out Jam tokens until you have 1 Jam token on your ship? It seems more likely that it will be "assign one Jam token to the target ship." I agree that it will probably be Range: 1-2. Assigning one token will either leave 1 token there to eat a later focus, evade, or target lock, or eat one of those tokens that is being held there via a rule or a tech.

2 minutes ago, BDrafty said:

Are we sure that the action will hand out Jam tokens until you have 1 Jam token on your ship? It seems more likely that it will be "assign one Jam token to the target ship." I agree that it will probably be Range: 1-2. Assigning one token will either leave 1 token there to eat a later focus, evade, or target lock, or eat one of those tokens that is being held there via a rule or a tech.

We don't know yet and likely won't before the rulebook comes out.

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