HOTE make Fenn playable?

By ImperialOfficer, in Imperial Assault Skirmish

So I know the short answer is No, Fenn is not playable in skirmish, stop using old characters until they are fixed. I get this answer in my local area.

But I was thinking about the new cards that allow movement, including the older ones. New cards granting rerolls, and the addition of Ko-tun.

Fenn with tokens could increase his damage, Hera is always near by as well if needed. Not a bad double tap anymore.

A ranger can also double tap, one shot with a focus and the second shot with a power token. All 4 attacks potentially being able to cancel an x-men if Ko-Tun is nearby.

Am I crazy, thoughts?

Deployment:

◄12Alliance Ranger
◄9▪ Fenn Signis
◄7▪ Ko-Tun Feralo
◄4▪ Hera Syndulla
◄3▪ Gideon Argus
◄2▪ C-3P0
◄2▪ Rebel High Command
◄1▪ Balance of the Force

Command Deck:

◄(3) ▪ Covering Fire
◄(3) ▪ Assassinate
◄(2) ▪ Prepared for Battle
◄(2) ▪ Call the Vanguard
◄(2) ▪ Heart of Freedom
◄(2) ▪ Tools for the Job
◄(1) ▪ Negation
◄(1) ▪ Brace for Impact
◄(1) ▪ Rank and File
◄(1) ▪ Hit and Run
◄(0) ▪ Fleet Footed
◄(0) ▪ Element of Surprise
◄(0) ▪ Take Initiative
◄(0) ▪ Planning
◄(0) ▪ Officers Training

I think the thing is that sure, you can make him good with all the current tech out there, but with all the points and command cards you just invested into making a bad unit viable you could have just taken a good unit like Han or Drokkatta and made it amazing.

Opportunity cost applies just as much in games as it does in the real world.

I really like this idea, @ImperialOfficer. Obviously Fenn needs some serious help, but I think this approach is helpful to see just how something like Fenn could fit if/when he gets a fix.

You're not crazy! I've played Ko-Tun/Fenn list very similar to this. And I *really* want Fenn to be fixed one day so he is viable in Skirmish.

To help with his reroll problem, you might want to consider sticking Trusted Ally on a droid and having that droid follow Fenn everywhere. (I've considered using Chopper, so that Chop can "bump" Fenn into position for Assault.)

Ultimately, you've got so many deployment points sucked into Fenn, you really don't have enough oomph in the rest of the army (even with the Alliance Rangers). I think you'll have to bail on Ko-Tun & invest in some EBTs for controlling objectives, forcing your opponent to shoot them instead of Fenn.

Edited by cnemmick

I don't think you're crazy. I tried him too with a Ko-Tun list and it fared better than I thought.

11 minutes ago, cnemmick said:

I think you'll have to bail on Ko-Tun & invest in some EBTs for controlling objectives

Prior to HOTE, I used EBT's in almost every list. I love using them as a wall to shield whoever I'm trying to keep alive.

Once HOTE came out, the chance for them to get 1 shot just went up and I stopped forcing them into lists.

But I like the idea.

19 minutes ago, ThatJakeGuy said:

you could have just taken a good unit like Han or Drokkatta

So for Han I agree. For Drakkotta I'm not convinced, but I know that's because I haven't used him enough. I've gone against him a lot, and other than laying down some blocking terrain, he's never caused me an issue. He always seems to need a reroll, reminding me of a rebel BT.

You've compared him to Han though, so I'm thinking I'm missing something. Can you elaborate on Drakkotta some, if you don't mind?

12 minutes ago, ImperialOfficer said:

Prior to HOTE, I used EBT's in almost every list. I love using them as a wall to shield whoever I'm trying to keep alive.

Once HOTE came out, the chance for them to get 1 shot just went up and I stopped forcing them into lists.

But I like the idea.

The EBT's lack of pierce kind of sucks in this meta, especially against Vader! However, in saying that, I have them in my current list LOL :P I think they're good meat shields and can do decent damage against figures up close. And yes, they can also grab some objectives if needed.

1 hour ago, ImperialOfficer said:

So for Han I agree. For Drakkotta I'm not convinced, but I know that's because I haven't used him enough. I've gone against him a lot, and other than laying down some blocking terrain, he's never caused me an issue. He always seems to need a reroll, reminding me of a rebel BT.

You've compared him to Han though, so I'm thinking I'm missing something. Can you elaborate on Drakkotta some, if you don't mind?

I think @ryanjamal is a better candidate to expound on the merits of the rad Wookiee grenadier, but I was referring to the fact that Drok can make huge attacks and effect the game more with less need for support, for the same price as Fenn.

21 minutes ago, ImperialOfficer said:

So for Han I agree. For Drakkotta I'm not convinced, but I know that's because I haven't used him enough. I've gone against him a lot, and other than laying down some blocking terrain, he's never caused me an issue. He always seems to need a reroll, reminding me of a rebel BT.

You've compared him to Han though, so I'm thinking I'm missing something. Can you elaborate on Drakkotta some, if you don't mind?

Drok is a beast when used well. The demolish ability is a free damage to 1+ figures depending on the space selected. The surge for Shrapnel is either a blast 2 or an extra damage to all figures adjacent to the targeted figure, including the figure. so that is 2+ unblockable damage. Yes Drok's attack has the potential to be a bit on the weak side, but the up side is amazing. He spreads damage and deals damage in pretty significant amounts.

the splash damage is amazing. With shrapnel and his demolish, he can easily get 3 unmitigated damage on a figure just for standing next to some poor sap. Drokatta is better than BT due to 2 awesome surges (a 3rd surge would help him, even Pierce 1) but he also has built in +1 damage so he is more consistent even without the reroll.

44 minutes ago, buckero0 said:

the splash damage is amazing. With shrapnel and his demolish, he can easily get 3 unmitigated damage on a figure just for standing next to some poor sap. Drokatta is better than BT due to 2 awesome surges (a 3rd surge would help him, even Pierce 1) but he also has built in +1 damage so he is more consistent even without the reroll.

I would fully agree that Drokatta is a menace. He/she must be taken out!

I believe Fenn does become playable with some combination of Ko-Tun, Rangers and EBTs. There's enough shenanigans and Trooper synergies to at least field him in causal games. I've done it once or twice cause it's fun to play figures that never see the tabletop.

Now does he become competitive? Definitely no. I would love to see Fenn (and a number of the campaign Rebels) get a fix as well. With some extra health or a deployment cost reduction and new surges, Fenn could be very viable in a Trooper list.

I want Fenn to be viable, just so that troopers become more popular. Not that I plan on running them. I just want them to be a good option. (lovingly strokes my bantha rider)

41 minutes ago, The Archangel said:

I believe Fenn does become playable with some combination of Ko-Tun, Rangers and EBTs. There's enough shenanigans and Trooper synergies to at least field him in causal games. I've done it once or twice cause it's fun to play figures that never see the tabletop.

Now does he become competitive? Definitely no. I would love to see Fenn (and a number of the campaign Rebels) get a fix as well. With some extra health or a deployment cost reduction and new surges, Fenn could be very viable in a Trooper list.

HEY HEY YOU WANNA TALK FIXING OLD SKIRMISH CARDS HEY HEY THAT'S MY FAVORITE THING

...

Sorry. Fixing deployments is my Glitterstim.

Anyway, I need to take another stab at my document w/ the Rebel Uniques. I spent the lunch hour tweaking my existing Fenn skirmish attachment fix to be the following:

Quote

Unique Skirmish Attachment Card: Squad Leader (Fenn Signis only) Cost: -1

+1 EVADE, +1 DMG. You lose "SURGE: +1 Accuracy" and gain "SURGE: +2 Accuracy".

Exhaust this card at the start of your activation to gain 2 movement points.

I had an "exhaust at the start of a friendly trooper's activation for that trooper to gain 2 movement points". But I think that might be too powerful with Ko-Tun and Alliance Rangers. We'll let Fenn keep Trooper Assault so, if you want to risk keeping a Alliance Ranger peeking around a corner at the start of a round, that Trooper could get two attacks off.

4 minutes ago, cnemmick said:

HEY HEY YOU WANNA TALK FIXING OLD SKIRMISH CARDS HEY HEY THAT'S MY FAVORITE THING

Haha! No doubt about that! Love your work and seeing the tweaks you suggest. Has FFG been in contact yet? Wish they would so you could get those fixes officially implemented and we can enjoy all the figures we paid for. ;)

15 minutes ago, The Archangel said:

Haha! No doubt about that! Love your work and seeing the tweaks you suggest. Has FFG been in contact yet? Wish they would so you could get those fixes officially implemented and we can enjoy all the figures we paid for. ;)

I'd be happy to help, but I'd feel better if I had some more playtesting before FFG comes a-knockin'.

I've been looking at the Fenn, Ko-Tun and Rangers list as well, and want to try it. I don't think you can readily compare Fenn to Drokatta. Fenn is "as good" as your best trooper shot. He also does well with some of the newer Trooper cards I think. Call The Vanguard if you have initiative. You can move him into position and fire, then open up firing twice. Ko-Tun has solid attacks. Or if you can fire a beefed up Ranger to the kill and then fire again with the Hidden token for free Surge. He's more of a finesse/squad fire than Drokatta who is more raw firepower.

Overall Drokatta is probably better, but I wouldn't count out Fenn entirely.

16 hours ago, The Archangel said:

I believe Fenn does become playable with some combination of Ko-Tun, Rangers and EBTs. There's enough shenanigans and Trooper synergies to at least field him in causal games. I've done it once or twice cause it's fun to play figures that never see the tabletop.

Now does he become competitive? Definitely no. I would love to see Fenn (and a number of the campaign Rebels) get a fix as well. With some extra health or a deployment cost reduction and new surges, Fenn could be very viable in a Trooper list.

I keep looking at Diala as we get new Force User cards, but it feels like anything that bumps up her damage too much makes Shattering Blow a pretty broken power!

The fix I want most is Saska Teft. Her Shady Contacts trait feels like something the rebels should have, especially with the Jabba's Realm campaign heroes being Merc. If we do get a box from Rogue One soon, with someone like Saul Guerrera in the Merc faction, it would make even more sense. But at 6 cost, Saska's damage output makes her pretty unplayable.

On 2/22/2018 at 6:41 AM, GottaBadFeelingAboutThis said:

I keep looking at Diala as we get new Force User cards, but it feels like anything that bumps up her damage too much makes Shattering Blow a pretty broken power!

The fix I want most is Saska Teft. Her Shady Contacts trait feels like something the rebels should have, especially with the Jabba's Realm campaign heroes being Merc. If we do get a box from Rogue One soon, with someone like Saul Guerrera in the Merc faction, it would make even more sense. But at 6 cost, Saska's damage output makes her pretty unplayable.

Diala will always be a liability due to her Health to cost ratio. Saska fix is a little easier (change her to 4 points and don't count damage against her when she uses the unstable device) OR move her to speed 5 (like in the Campaign) and remove the restriction for unstable device to be an action (I still think 7 health is too small for auto damage on Saska, she hurts herself no matter what but only causes damage to others 66% of the time) Since she is unique and can only ally with one Merc deployment card, I think the cost should be reduced for her, but that's just me. I've played way too many games with Saska and Onar, Bossk, shyla, Greedo, etc. and Saska, who is essentially a unique precursor to the Alliance Smuggler figure is way overpriced and doesn't have the cool Instincts or Slippery rules