I've been bouncing ideas around on how to make classic TIE Fighters and Interceptors a bit more viable in today's environment. I originally thought giving unshielded TIEs the bullseye arc and after play testing that... way too good on something that can actually move.
We then tried a new idea called Lucky Shot. How this works is after attack dice are rolled, roll another attack die. Ignore hits and critical. On a blank, the defender cannot modify their defense dice or use evade tokens for this attack. Yeah, this forces you to compete with the dice gods a more, but TIE Fighters and interceptors are suddenly serious threats and while they still pop easily, if they come at you in a swarm, they aren't a cloud of gnats, it's a swarm of bees... made of pure rage and fire.