Hi all. One thing I've noticed with all the books so far is a distinct lack of representation of the Clone Wars era, and what's there is pretty sparse. Thus, I'd like to have a thread here that complies all the official Clone Wars Era equipment, vehicles, ships, and units that the books have, as well as take suggestions for unofficial ones. I in particular love the Confederacy of Independent Systems AKA the Separatists and intend to use their stuff with all of my characters in some fashion. Just put the stats for everything down in a manner similar to what's shown below, with a description taken directly from the book if it exists if that's permitted and either taken off Wookieepedia without being obvious about it or made up if not, (I'm very interested what the community can come up with) as long as it describes the thing in question effectively. After each page or so of posts I'll compile the official that's been found and unofficial that's been suggested up here.
This is just a start of the list right now. If anyone knows of some sort of program or whatever I could possibly use to put these stats in a format that is similar to what the books use, as well as if it's possible to close each entry into some sort of "folder" here easily I'd also appreciate it.
Grand Army Of The Republic:
[Vehicles] (Planetary) :
[Vehicles] (Aircraft and Starships):
[Personnel:]
Confederacy Of Independent Systems:
[Vehicles] (Planetary) :
[Vehicles] (Aircraft and Starships):
Lucrehulk-Class LH-3210 Battleship:
Silhouette Speed Handling
9 2 -3
Shields: Fore 2 Port 3 Starboard 3 Aft 3
Armor: 6
HTT 155/ SST 75
Hyperdrive: Primary: Class 2, Backup: Class 10
Navicomputer: Yes
Sensor Range: Long
Crew: 25 command staff, 150 droid crew
Starfighter Complement:
150 Vulture Droids
144 Vulture Droids, 72 Tri Fighters, 72 Hyena Bombers
Vehicle Complement: Numerous landing craft, transports, carriers, and tanks
Encumbrance Capacity: 40,000
Passenger Capacity:
139,000 battle droids
Consumables:
Two years
Cost:
140,000,000
Hard Points:
2
Weapons:
Eight forward light turbolaser batteries (Fire Arc Forward; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1), Twelve port and twelve starboard light quad turbolaser batteries (Fire Arc Port or Starboard; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1), Ten aft light quad turbolaser batteries (Fire Ard Aft; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1), Four heavy tractor beam emitters (Fire Arc Forward; Damage -; Critical -; Range [Short]; Tractor 6)
Additional Rules:
Massive 3
Variations: Lucrehulk-class Droid Control Ship:
This ship sacrifices half it's armament for communications and transmission equipment, which gives it the Droid Command rule.
Additional Rules:
Droid Command:
Improves the primary (most useful for the droid's skills) characteristic of all allied droids closer than planetary long range by 1. In addition, all allied minion droids can have 1 rank in any skill it could possess even when alone. Destroying the ship or disabling it's communication equipment will confuse all droids for 2 rounds, lowering the characteristic it would have boosted to 1 lower than it's initial value, to a minimum of 1 for the duration. Applies to all humanoid and nonhumanoid droids and all vehicles and starships piloted by built in A.I. while in range and the ship and/or it's communication equipment is functioning.
Description:
At over three kilometers in diameter, the enormous vessel resembles a donut-shape that is missing a section of its circumference and it has a central sphere that contains the ship's bridge and reactor assemblies. The front void of the craft holds two mammoth docking bays on either side, which are lined with forward docking claws. These gigantic cargo vessels had been built for many years by the Trade Federation to haul cargo between planets and were an important asset to their enterprise.
Housed in the stern of the main body are the main reactors, each connected to one of the three main engines, as well as to secondary engines and each other. The central sphere houses its own reactor/power generator assemblies
Lining the equatorial bands in batteries of three, are quad-turbolaser cannons capable of rotating inwards when not in use. Their limited coverage of the hull made the early battleship models vulnerable, and made them rely more on the massive number of starfighters carried to defend the ships against enemy starfighters. This was, however, rectified with later ships whose armor and shields proved too strong for starfighter firepower, the fact becoming quickly apparent at the Battle of Naboo. The pre–Clone Wars models of the battleships did have major defense flaws, as it was possible to fly a starfighter directly into the hanger and attack the ship from within.
Lucrehulk -class battleships that fought in the Clone Wars has less trouble with weak spots, as they were augmented with gun batteries and much stronger shielding. Batteries of long guns and heavy guns complemented the additional quad turbolaser batteries added to the Lucrehulk superstructure when the war erupted.
Each ship was also now so powerful due to the increased amount of power devoted to offensive and defensive systems that a whole flotilla of Republic Star Destroyers was needed just to bring down a Lucrehulk ' s shields. The Clone Wars refitted models were true battleships and were among the most powerful ships in the Confederate Navy. Due to their firepower and strong shielding and armor, and large starfighter complements, these battleships were often used as command ships and as blockade vessels.
Munificent-class Command, Control, and Communications Frigate:
Silhouette Speed Handling
7 2 0
Shields: Fore 3/Port 2/Starboard 2/Aft 2
HTT 60 SST 55
Hull Type/Class:
Frigate/Munificent-class
Manufacturer:
Hoersch-Kessel Drive, Inc
Hyperdrive:
Primary: Class 1, Backup: Class 10
Navicomputer:
Yes
Sensor Range
:
Long
Crew:
1100 officers, pilots, and enlisted crew
Encumbrance Capacity:
10000
Passenger Capacity:
850
Consumables:
Two year
Cost/Rarity:
12,300,000 credits/9
Customization Hard Points:
1
Weapons:
2 forward-mounted heavy turbolasers (Fire Arc Forward; Damage 11; Critical 5; Range[Long]; Breach 4, Slow-Firing 2). 2 forward-mounted long-barrelled ion cannons (Fire Arc Forward; Damage 9; Critical 4; Range [Long]; Breach 5, Ion, Slow-Firing 1). 13 port and 13 starboard twin light turbolasers (Fire Arc Port or Fire Arc Starboard; Damage 9; Critical 5; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1) 10 port and 10 starboard turret-mounted light turbolasers (Fire Arc All Port or All Starboard; Damage 9; Critical 5; Range [Medium]; Breach 2, Slow-Firing 1). 4 port and 4 starboard medium flak cannons (Fire Arc Port or Starboard; Damage 5; Critical 3; Range [Short]; Blast 4, Slow-Firing 1, Vicious 4). 10 dorsal, 10 ventral, 10 starboard, and 10 port turret-mounted retractable light laser cannons (Fire Arc All; Damage 5; Critical 3; Range [Close]).
They have four extensive sensor and communication arrays affixed to the center of the hull in a cross-pattern. Several docking rings are located underneath these and the vertical arrays also have room for several point-defense cannons.
[ Personnel:]
B1 Battle Droid [Antiquated Battle Droid] {Minion}:
Talents: None
Abilities : Droid
Equipment: Blaster Rifle (Ranged [Heavy]; Damage 9; Critical 3; Range (Long); Stun Setting)
B1 battle droids, sometimes referred to as standard battle droids, were battle droids that made up the backbone of the Trade Federation Droid Army and the Separatist droid army. Often called "Clankers" by Galactic Republic Clone Troopers, they were the successor of the OOM-series battle droid.
B1s were perhaps the most numerous—and expendable—soldiers in galactic history, and unlike most organic soldiers, they were capable of action in hostile environments such as underwater or in space. They were designed, for the most part, to defeat their enemies through sheer numbers, not through their ability to think (they were very vulnerable to tricks) and utilize combat skills (unlike clone troopers).
The B1 battle droid was frequently used as a soldier for the Trade Federation. As a result, B1s were present in nearly every battle involving the Trade Federation.
Early battles involving the droids required a central computer for the droids to "think" from, but this was mostly removed post-Battle Of Naboo after an attack destroyed the mainframe stationed there, resulting in all the droids on the planet being deactivated.
Variations:
Pilot B1 Droid : Add Piloting [Planetary] and Piloting [Sp ace] to it's available group skills.
B1 Commander Droid: Add Leadership to it's available group skills and increase it's Presence by 1.
BX Commando Droid [Minion]:
Talents: None
Abilities : Droid
Equipment: Blaster Carbine (Ranged [Heavy]; Damage 9; Critical 3; Range (Medium); Stun Setting, ), Frag Grenade (Ranged [Light]; Damage 8; Critical 4; Range (Short); Blast 6, Limited Ammo 1, ), Stun Grenade (Ranged [Light]; Damage 8; Critical -; Range (Short); Disorient 3, Stun Damage, Blast 8, Limited Ammo 1, ), Vibrosword (Melee; Damage 5; Critical 2; Range (Engaged); Pierce 2, Vicious 1, Defensive 1, )
These droids have the same operating abilities as B1 battle droids, with the addition of infiltration software. This, along with their humanoid shape, allowed them to fit into a clone trooper's armor. In addition to this, the droids were capable of modulating their voices to match that of others, though they could not accurately copy their mannerisms or vocabulary, nor respond properly to unexpected situations outside of combat.
The droid commandos were built to be substantially faster and stronger than a regular battle droid, and also possessed heavier armor that was capable of withstanding multiple shots from most blasters. However, sustained barrages or a single headshot could overwhelm them. The only real drawback of these droids was that they were far more expensive to produce than the regular infantry. This made the droids a fairly rare sight on the battlefield and thus made them to be used exclusively on special and or critical missions only.
Talents: Field Commander
Abilities : Droid, CDE-T Tactical Computer [T-series tactical droids adds 2 boost dice when making Leadership and Knowledge (Warfare) Checks.]
Equipment:
This model was more intelligent than standard battle droids and was deployed to command Separatist troops where organic leadership was not available. They had advanced combat-analysis software and were very intelligent. They were also designed with advanced cognitive modules that processed vast quantities of data rapidly, and would constantly run simulations of imminent combat, calculating odds to develop strategies.
Their bodies were approximately the same size as a B2 Super Battle Droid, but were boxier in appearance than their combat-designed compatriots. In addition, their voices also lacked any type of inflection, and instead spoke in a flat, droning monotone. Tactical droids were observed to be impatient, arrogant, pushy, and demanding. They believed themselves superior to other droids, as evidenced by their poor treatment and insults to battle droids, such as during the battles of Quell and Ryloth. They often issued conflicting orders due to their sense of superiority. When pushed, tactical droids would even order the destruction of their own allies if they got in the way, as seen at the Sky Battle of Quell. Some of these droids were also in charge of entire fleets and land forces. Most Separatist leaders allowed tactical droids greater autonomy over their forces.
Tactical droids were not as homogeneous as other battle droid models. The personalities and voices between units had slight variation, making no two units identical. Tactical droids also bore colorful paint schemes, each of which was unique as well.
Talents: Adversary 1, Parry 4, Pin
Abilities : Droid
Equipment: Electrostaff (Melee; Damage 8; Critical 3; Range [Engaged]; Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3) built in armor plating (+2 soak, +1 defense).
Talents: None
Abilities : Droid, Fire Sweep, Shield Projector
Equipment: None
The droideka was designed by the carnivorous Colicoids of Colla IV, who were displeased by the limitations of Bakoid Combat Automata's basic B1 Battle Droids, and chiefly manufactured on their homeworld. The Trade Federation traded rare meats to the Colicoids as a way to ease bargaining with the ravenous insectoids, and were able to enjoy special rates on these normally very costly droids. So by cutting down the costs of these battle machines, the Confederacy Of Independent Systems was able to get shipments of them by the hundreds. Before the Federation's defeat following their Invasion Of Naboo, these droids were usually slaved to a Central Control Computer This technique fell out of favor in the aftermath of said battle, however, and they later functioned independently like the B2 Super Battle Droids did. Even before that time, the droidekas on Colla IV were not slaved to a central computer, this independence rendering them both much more expensive and much more lethal. What also made them unique to battle droids was that they could roll into position on the battle field and act as a turret. Due to their construction and design, they were over 200 times the cost of a regular B1 Battle Droid.
They were more formidable than the Federation's more numerous battle droids for several reasons. They were able to transform into a "wheel" configuration, allowing rapid movement and compact storage. When they encountered their targets, each of the bronzium-armored droidekas would unfold into a tripodal weapons platform, armed with a set of two twin blaster cannons which could unleash a withering torrent of firepower, though some were equipped with a blade weapon on one of the arms, such as a buzzsaw or a vibroblade. Often, they were also equipped with deflector shield generators. These personal energy shields projected could endure much punishment, capable of deflecting or absorbing virtually any manner of energy or projectile fire up to the level of a light artillery bolt, as well as rebuffing lightsaber blades and physical attacks. The shields were powered by a starship-class fusion generator housed in a bulb at the junction of the droideka's legs. However, there was a weak point at the very top of the shield, a point where lightsabers would be able to penetrate. Many Jedi took advantage of this weak point, and it was the most commonly used method of dispatching them in the Clone Wars. Additionally, the effectiveness of these droids was bolstered by their lack of the usual requirement for photoreceptors; instead, droidekas utilized non-visual composite radiation sensors, less likely to be distracted by light-based effects.
[Vehicles] (Planetary) :
[Vehicles] (Aircraft and Starships):
[Units:]
Edited by immortalfrieza