Hi all.
This could have been a blog post... if I had a blog, so i apologise for the length. Please provide feedback or new ideas if you can be bothered slogging through it all.
I have a deep love for The Wheel of Time series, waiting patiently for each new book was bigger for me than any of those simpleton Harry Potter or Ice and Fire books... Robert Jordan’s death was as bad for me as any Hollywood actors. So developing a Genesys Setting, even one that I don’t even play, is on my to do list.
I started working on this a while ago, trying to nut out how it would all work... and it’s bloody complicated!
Fitst off, the time period. To simplify things a little I decided to set the game during the later books, Saidin is cleansed, vast armies march across the lands, the White Tower has discovered their darkfriend infiltration, the Black Tower is a ruthless military training centre with unknown allegiance. Mostly this decision is to remove the need to have a complex insanity mechanic, but also so that the Weaves known to the world are more complex. Discovery of new weaves is common, males and females are also more likely to work together. I expect many players to want to play a character with access to the one power, but not everyone, these are important and powerful characters but not replacements for the main heroes.
Basically everything is based upon the Fantasy setting, except weaving the one power. So how does forming a weave work? How do the five elements come into it? How does individuals strength in the one power come in? What about each individuals particular talent?
Weaving Skills, my thinking is that each element of the one power should be it’s own skill, making for 5 magic skills; Fire, Earth, Air, Water, and Spirit.
I could theoretically make each weave individually, but I would much prefer to keep the open spell system from Genesys core. I think it allows more experimentation and discovery which fits the particular time in the setting.
So each Weave instead is given an element, or selection of elements, that can be used to form it. Attack for instance could be “Fire, Earth, Air, Water” and any one of those skills can be used to weave an attack. Then each additional effect is also given an element or selection of, some may even require multiple elements together. So for example “Blast” could require “Fire+Earth”.
The normal Difficulty increases are still added, but in addition a version of the “two weapon combat” rules are used. Each element beyond one increases the difficulty of the check , so if you want to Attack (F/E/A/W) and add the Burn (Fire+Air) effect then you need to use at least Fire and Air. If you only have training in Water then the base spell will be using that skill, bringing the total up to three elements. With a base difficulty of 1, the increase of 1 from Burn and then the other 2 increases from the 2 additional elements, a total difficulty of 4 means you will be hard pressed to form the weave.
But talents can mitigate that increase for specific circumstances. As an example a Yellow Aes Sedai may learn two ranks of a talent called Gifted Healer that allows them to use Water and Air, in addition to the base Weaves Spirit, on a Healing Weave without increasing the difficulty.
But one thing I’m yet to work out is why you would train more than one skill. Perhaps the skill is always determined by the base weave, and each spell is very limited in element options for the base. In this way if you want more than a small number of Weaves available then you need a broader selection of skills. It may be that the entire system falls apart there and only having one casting skill with talents for each element is a better idea.
I expect there will need to be a few new additional effects added too, balefire as an example. And some spells will need modification, Healing typically has a cost associated in taking energy from the healed person so the base weave should reduce the targets Strain, with an additional effect that ignores the Strain cost.
Next on the list of things to deal with is the difference between Male and Female. I feel Females have to be calm and in control when Weaving, the Characteristic they use should reflect this, so Presence but also Intellect makes sense. Men on the other hand have to fight to control the one power, Willpower seems appropriate for that.
Then there’s the cost of casting, I have been thinking of reducing the cost to Weave to 1 Strain, but adding additional requirements based on the training a character has. Females would require a Prepare manoeuvre before any weave that they haven’t got significant experience in (represented by a talent). Males would require an additional 2 Strain, again with a talent to mitigate it. The Utility Weave would require no Strain at all.
Here is the limited list of talents I have in mind, as well as a very rudimentary look at applying Elements to the core book spells.
Talents:
Educated (Element):
Ranked: Yes
Tier: 3
Effect: Add (Element) Skill as career skill. Each rank choose another Element.
Practiced Saidar Weaves (Element):
Ranked: Yes
Tier: 2
Effect: Remove Prepare for Spells using (Element) Skill for the Base Spell. Each rank choose another element.
Affinity (Weave), (Element):
Ranked: Yes
Tier 3
Effect:
May add effects requiring (Element) to (Weave) without increasing the difficulty. Each rank choose another Element. May take the base talent multiple times. There should be a separate talent for each Weave.
Practiced Saidin Weaves (Element):
Ranked: Yes
Tier: 2
Effect: Reduce strain for each spell cast using the (Element) Skill by 2. Each rank choose another element.
Weaves:
Attack base: Fire, Water, Air, Earth
Blast: Fire+Earth
Close Combat: Fire, Earth,
Deadly: Fire+Spirit, Air, Spirit
Burn: Fire+Air
Anti darkfriend: Spirit
Ensnare: Water+Air, Earth
Impact: Earth, Water
Stun(Knowledge) + Autofire (only with additional increased difficulty): Air+Earth, Spirit
Manipulative: Air, Water
Non-Lethal: Spirit
Range: Any
Destructive: Any two + Spirit
Empowered: Any 3 Elements
Poisonous: Water+Spirit, Water+Earth
Edit: apologies for the text size, I’ll fix it on a desktop later on
Edited by Richardbuxton