The Wrench That Changes the Works ...

By Jeff Wilder, in X-Wing

It occurs to me that most power lists that seemingly come out of nowhere require a "wrench" to accepted thinking. For example, the accepted thinking is, "Stress is bad. Stress is therefore a meaningful drawback to something powerful."

And then ... wrench . Dengaroo. "Oh, Overclocked R4. And you think that I'll be stressed, so I won't have focus tokens? Yeah, no."

The Mod slot is too good to give up to Countermeasures because either (1) too many points for a discard, or (2) Engine is better.

And then ... wrench .

TLT is great, but nobody is going to give up a native 4-die attack and 18 points sitting in cargo to TLT one extra time.

Wrench.

It almost seems like the place to start looking for the next revolutionary power list is that one card that nobody can imagine being good enough. If you can identify that one card, then build completely around the box of accepted thinking about that one card, you can be a great list-builder. Maybe a one-hit wonder, but hey ... "Come On Eileen" is a phenomenal song.

(Me? I can't do it. My brain goes naturally, for whatever reason, toward seeing how things were designed to work ... not how they can work when they're super-charged, nor what can super-charge them. I'm quick on the uptake once exposed to it, but I can never get there on my own.)

Overclocked wasn't as powerful as it was because it was overclocked, it was as powerful as it was because Manaroo, Zuckuss, and Mindlink. Note that it's basically disappeared now that those are all nerfed.

CM I think people tended to discount because ordnance wasn't worth bringing. Now that it is, the TL clearance aspect is the important part, not SO much the increased agility which was the bulk of its utility then.

TLT has been the best upgrade in the game since its release and that's not going to stop any time soon

The next big thing isn't that one card that everyone thinks is awful (nothing can rescue R3 Astromech, Saturation Salvo, Expose etc etc) but that one card that's ALMOST good enough, but never QUITE tip top tier (Intensity, Juke, Opportunist may be a good candidate with what the small ship Jam action probably does) or that used to be but is on a meta downswing (PTL being the obvious andidate if the PS wars ever stop for some unknown reason), or is if it had something useful to combo with (Experimental Interface being a very obvious candidate there; as soon as a really GOOD action EPT comes out, EI becomes great).

Just wait until Saboteur takes over.

I think snap shot, squad leader, expert handling and decoy are my EPT choices for cards that will somehow see an uprising. Otherwise I think it would be cool to see more synced turret, jamming beam, Cluster missiles, and R2-F2.

Flight Instructor. Go.

17 minutes ago, thespaceinvader said:

CM I think people tended to discount because ordnance wasn't worth bringing. Now that it is, the TL clearance aspect is the important part, not SO much the increased agility which was the bulk of its utility then.


Never forget, Countermeasures was 'first' used to meta-success also in Dengaroo, becuase that 3 Agility + Infinite Focus + Lone Wolf + Couterattack meant Dengar could joust pretty much any list and not take too many scratches on that first pass while making two fully-modded attacks of his own. Jeff B also said that he included it in the list to help quickly deal with Omega Leader, who was incredibly popular at the time. Countermeasures could be used to pop off Omega Leader's lock, then Dengar was free to fully modify his attack and defense against him.



As to the TLT + Ghost wrench.... uhh, when the heck did a VCX Ghost ever not have a TLT stapled onto it? Granted some folks liked running turretless Lothal + Hera as cheap bulk, of course, but plenty of other folks were simultaneously running TLT Ghost-Title with Shuttle as far back as the Ghost's Wave 8 launch, at least around here. Bear in mind, back then the Ghost could only Triple-Tap, because before the Timing Chart the "cannot attack again" clause was interpreted to mean you couldn't "perform this attack again" on the TLT. Nevertheless, TLT Ghost was still a thing, but once the FAQ allowed it to do the full Quad-Tap, it really became popular and Kanan Biggs was a powerful list even in the 2015 Regionals (same time Dengaroo was being born, and it was one of Dengaroo's hardest match-ups).

11 minutes ago, Browncoat50 said:

I think snap shot , squad leader, expert handling and decoy are my EPT choices for cards that will somehow see an uprising. Otherwise I think it would be cool to see more synced turret, jamming beam, Cluster missiles, and R2-F2.

Snap shot on stress ezra is dirty.

6 minutes ago, dsul413 said:

Snap shot on stress ezra is dirty.

Add tactitian and only r3 is safe from double stress ;)

27 minutes ago, Hawkstrike said:

Just wait until Saboteur takes over.

622576211c8ac009b46bb7f453e2fffc--firefl

R5KT. Either we're going to see a card that specifically says "enemy" when it otherwise wouldn't have or a dumb combo will eventually break R5KT and a card will have to be erratad to say "enemy". Being able to proc abilities without your opponent's input is really good if you have the right ability.

Intensity Jake FTW! :lol:

Expose meta next format ;)

3 hours ago, Jeff Wilder said:

It occurs to me that most power lists that seemingly come out of nowhere require a "wrench" to accepted thinking. For example, the accepted thinking is, "Stress is bad. Stress is therefore a meaningful drawback to something powerful."

And then ... wrench . Dengaroo. "Oh, Overclocked R4. And you think that I'll be stressed, so I won't have focus tokens? Yeah, no."

The Mod slot is too good to give up to Countermeasures because either (1) too many points for a discard, or (2) Engine is better.

And then ... wrench .

TLT is great, but nobody is going to give up a native 4-die attack and 18 points sitting in cargo to TLT one extra time.

Wrench.

It almost seems like the place to start looking for the next revolutionary power list is that one card that nobody can imagine being good enough. If you can identify that one card, then build completely around the box of accepted thinking about that one card, you can be a great list-builder. Maybe a one-hit wonder, but hey ... "Come On Eileen" is a phenomenal song.

(Me? I can't do it. My brain goes naturally, for whatever reason, toward seeing how things were designed to work ... not how they can work when they're super-charged, nor what can super-charge them. I'm quick on the uptake once exposed to it, but I can never get there on my own.)

Hydrospanner. Sheesh.

Princess Leia crew card card, its gonna change everything

Debris gambit trick shot AT A-wings

if TLJ RZ-2s come out with tech, system or both you get some nasty little buggers.

still waiting for blaster turret to hit it big.

4 hours ago, sozin said:

Princess Leia crew card card, its gonna change everything

When you ship receives the 'Damaged Cockpit' crit, fly back through space and discard the crit.