In my current campaign my players may choose to either create new characters based on their real selves, in order for them to play as themselves, or to create brand new characters.
Playing as themselves should both give them some benefits and disadvantages. For one, they should have skills matching their real life skillset which puts them stay disadvantage compared to players who freely choose whatever skills they want. Furthermore I want the benefits to be noticeable in early game, but get more diluted as experience points accumulate.
I've thought about several options, such as giving them 4 extra career skills and reducing starting exp by 50 or so, however right now I am favouring the following;
Give those players 8 free skill points they may only place in skills they have in real life (limit 1 rank), to compensate for this they only choose 6 career skills on character creation. This way it is a great benefit in early game and less beneficial as time goes by, and it mirrors the fact that they have baggage (they have skills already developed, but learning new skillsets is more difficult).
Anyone got any thoughts on this or ideas for other ways to do this? I want both options (create yourself or create new character) to be attractive, neither should be the optimal choice for character creation.
EDIT: Due to some confusion I'll clarify a few points:
I am not asking if this is a good idea or not, for a lot of groups letting people play as themselves is a very dangerous pitfall for hurt feelings and disagreements and is absolutely not for everyone. This is however not a problem for my group, who consist of real life friends who hang out besides playing roleplaying games and who have played together for 4+ years and who have already tried this before with no hurt feelings.
From a story perspective the players will be sent on an intensive training period (imagine a special ops bootcamp) prior to the game start. So character creation thus represent them as themselves + 6 months of new training on top, which is why the character they end up with will be their base skills + a bit extra.
Edited by Morridini