Things this game DOES need brought over from X-Wing

By xanderf, in Star Wars: Armada

19 minutes ago, dominosfleet said:

So...we're adding Lovecraftian stuff now too? I mean, why not, that's a game FFG makes too.

Hey, some of us are Lovecraftian Horrors...

... show some respect.

1 minute ago, Drasnighta said:

Hey, some of us are Lovecraftian Horrors...

... show some respect.

Gawd I love Lovecraftian Horrors.

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4 hours ago, xanderf said:

Sure, but...I mean, there has got to be some middle ground...

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Not to beleaguer the point, but looking only at the ship itself in the example the end result in entirely possible!

assuming some sort of thruster coming out the side of the bridge lol

Well for the first part does that make you have to get smaller maneuver tools. I know many people who got additional maneuver tools for just speed 2 and 3 (even a speed 1 tool). So does that mean those only using the default 4 are at a disadvantage? As for obstacles I wish the Armada and X-wing ones were interchangeable to an extent. Well maybe at least the rocks I will admit it would be wired to see a mini space station in X-wing or debris clouds as large as a star destroyer, but space rocks can easily be imagined at any size.

Partial points thing maybe. However X-wing doesn't have as much regen as Armada so unless you go with half hull that could work. However I don't think point fortresses have been the problem with Armada. Until recently it seems like the bigger ships had a tougher time.

17 hours ago, svelok said:

Having ships count as overlapping if the maneuver tool overlaps might speed the game up somewhat, but you'd also never see an MC30 on a table ever again.

Why? It is not hard to avoid the terrain. I am not saying we should do this, but I am saying if it was done I do not think that it would really make much difference.

1 minute ago, CDAT said:

Why? It is not hard to avoid the terrain. I am not saying we should do this, but I am saying if it was done I do not think that it would really make much difference.

Because you couldn't jump over large base ships anymore, which black dice small bases live by.

Some other things we need from X-Wing: ultimate power creep and the second most toxic forum I’ve ever been on

I know what we need for this thread!

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3 hours ago, Jabby said:

second most toxic forum I’ve ever been on

Challenge accepted.

23 hours ago, xanderf said:

[...]

Why doesn't the movement template count for damage/effects? It does in X-Wing [...]

I think there is an easy explanation for the difference. But you should not look for it by trying to find out what the different rules in each game thematically represent . I think the difference is not there, because the Armada tool does not represent the actual path of the ship (as some have pointed out) or because of any other thematical explanation. FFG has not created armada as a thematical simulation of space battles . It has created it as a board game. As one can see by looking at the activation mechanics, rules are mainly there because they make the game more interesting.

And if you now compare the rules of X-Wing and Armada in context you will discover that in X-Wing every ship has every round every single maneuver available that is on its dial. Hence it is much easier to avoid obstacles. In Armada that is not at all the case. Without a nav command you are extremly limited in your maneuvering. And for many ships you have to dial them in one or more rounds in advance. But even with a Nav command, you are with many ships far from the choices X-Wing ships have every single round. Obstacles would define the game way too much, if you had the same rule as in X-Wing.

3 hours ago, TallGiraffe said:

I know what we need for this thread!

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The emperor approves. I'm just glad that Cato Sicarius doesn't know about our this thread he'd make it happen.

I honestly don't see any reason for a change. Victory points are for Victories, not Moral Victories. If you couldn't kill the ship, that is not a Victory, it is a failure. "But I almost killed it." is a Moral Victory we give to ourselves to make us feel better about the failure to kill the ship. Sorry, no Victory points for you!

The maneuver tool is a 2d representation of the 3 dimensional maneuverability of the ship. Thats the game mechanic. Don't over think it.

what I never got my head around is that you are supposed to pass under or over or whatever direction space offers when you fly past an asteroid field, but when you stop there, than its always "in" it, but never under or over, ie at a point of the apparently safe way around it that made you take no damage.

just an abstraction and made for more challenge, I understand that. just funny.

7 hours ago, dominosfleet said:

Challenge accepted.

(now that I am at home.)

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11 hours ago, Jabby said:

Some other things we need from X-Wing: ultimate power creep and the second most toxic forum I’ve ever been on

Totally agree. Anything beyond the basic game has become borderline unplayable for newcomers it's so complex and if you actually want it to look and feel like a Star Wars game why bother? Nobody else seems to. Nym versus Captain Jostero, that's where it's "at" or some other such character who appeared in a comic or obscure video game once in 1993!!! (No, I've no idea who they are either). The fact you don't see the ship the game is named after in tournaments should tell you something.

As for the X wing forum, I think most people are ok but at 52 I really can't be bothered arguing with some of the angry 20 something year olds over there who seem to think that their opinion on plastic spaceships is so important that it gives them carte blanche to be rude and say things they wouldn't dare to repeat if they didn't have the anonymity of a computer screen to hide behind.

In short, making Armada more like X-wing is the last thing I want to see.

Edited by Bolshevik65

I still enjoy xw but Armada is the thinking man's plastic spaceship game. And what hurts all these forums is the obsession with tournaments - these are games. I play for the for fun and SW experience.

Edited by Gallanteer
2 hours ago, geek19 said:

I think I read somewhere once that EVE is the best game to read about and the absolute worst to play, day to day.

Yeah. The day-to-day experience of playing EVE is like doing actuarial tables in you leisure time - only occasionally other people get to erase all your work and laugh at you.

6 hours ago, Gallanteer said:

I still enjoy xw but Armada is the thinking man's plastic spaceship game. And what hurts all these forums is the obsession with tournaments - these are games. I play for the for fun and SW experience.

Honestly I just love getting games in. CC is a fun way to do so but a VAST majority of my games come from tournaments if only because the following in my area isn't great(like 10ish people) and it's the only time i can get 3+ games in in one day.

16 hours ago, Bolshevik65 said:

Totally agree. Anything beyond the basic game has become borderline unplayable for newcomers it's so complex and if you actually want it to look and feel like a Star Wars game why bother? Nobody else seems to. Nym versus Captain Jostero, that's where it's "at" or some other such character who appeared in a comic or obscure video game once in 1993!!! (No, I've no idea who they are either). The fact you don't see the ship the game is named after in tournaments should tell you something.

As for the X wing forum, I think most people are ok but at 52 I really can't be bothered arguing with some of the angry 20 something year olds over there who seem to think that their opinion on plastic spaceships is so important that it gives them carte blanche to be rude and say things they wouldn't dare to repeat if they didn't have the anonymity of a computer screen to hide behind.

In short, making Armada more like X-wing is the last thing I want to see.

When i think about the negative impact of power creep I like to use 40k as my go to example. That game when I started playing(just after the launch of 3rd edition in 2003, with the launch of the "Necron" faction) doesn't look ANYTHING like it did when i quit in 2014. GW is like textbook "don't do this" for any company and I like to think that FFG is decent at not but X-wing has just gone off the rails. I'm not 100% where that happened but I will always blame the donut for its biggest step in the wrong direction.

On 22/02/2018 at 8:05 PM, dominosfleet said:

When i think about the negative impact of power creep I like to use 40k as my go to example. That game when I started playing(just after the launch of 3rd edition in 2003, with the launch of the "Necron" faction) doesn't look ANYTHING like it did when i quit in 2014. GW is like textbook "don't do this" for any company and I like to think that FFG is decent at not but X-wing has just gone off the rails. I'm not 100% where that happened but I will always blame the donut for its biggest step in the wrong direction.

What's "the donut" please?

Personally I think X Wing's problems started with the TIE Phantom, made worse by the aberration that is the Scum and Villainy faction. Armada has handled mercenaries so much better.

12 minutes ago, Bolshevik65 said:

What's "the donut" please?

Personally I think X Wing's problems started with the TIE Phantom, made worse by the aberration that is the Scum and Villainy faction. Armada has handled mercenaries so much better.

I don't play X-Wing, but I think its referring to Dash Rendar... Or at least, the Outrider he flew... A High-Power Cannon Turret that could Shoot in 360 degrees, all the time, basically ignoring obstacles as it drunkenly hampered about - but had only a single weakness - it could not shoot within Range 1 of itself (in essentially any direction).

Making it a Donut of Destruction that you had to try to fly into and then remain close to.

Nowadays, its more referred to any of the turrets that have a similar range 2-3 restriction.