15 minutes ago, Blail Blerg said:Wanted to chime in on this: While I do not think "if the tool overlaps asteroids, you should take damage", I think that generally, rocks take up too little space in this game, and make maneuvering too easy and loose.
I also think that squadrons should take 1 damage whenever they end a move onto an obstacle, however, I haven't been able to seriously test this to see if it improves the game or not. I understand very much that rock hiding is a big part of the squadron game currently. (Please, before anyone insinuates again that I don't play squadrons.)
Well I'll like this for the
first
half of the post.
FWIW, I think 'rock hiding' is one of the few things (along with relay) that this game "gets" about squadrons that is
absolutely
right
. Like...feels like it perfectly nails, thematically, how squadrons work off of carriers, and especially how fighters work in the Star Wars universe. And, heck, it also doubles nicely to explain why
every
game
of X-Wing is always in an asteroid field, heh - because that's the only spot you'd run INTO another squadron...when you are both hiding in a bunch o' rocks.
(Also: playing so much Wing Commander and Freespace 2 back in the day, the whole 'hiding in an asteroid field waiting for target ships to come past' thing is just... joy . I do love that so much.)