Hey folks,
I'm interested in updating my Ozzel list for the new wave 7 stuff. But I'm not all that sure on what to change! We've got a few new toys to play with, and they'll definitely be shaping the meta! For reference, my wave 6 list was a super tricked out ISD2 with Ozzel, demolisher, 2 raider1s, a single gozanti, and 2 TIEs.
I've played in one tournament since wave 7 came out and I noticed the following:
- ISDs everywhere. I think we averaged 2 per imperial player.
- Lots of Strategic Adviser
- HUGE bids or no bids. (Several 20+ point bids)
- Not a lot of bomber-heavy lists
Now these definitely might not be the norm everywhere. This was just my observations from a local tourney (and people possibly just wanted to play the new stuff.) Actual regionals might still involve a lot of the same. I'd love to hear people's experience from competitive tourneys on average bids, prevalence of bombers, number of activations, etc.
Other things I need to keep in mind in wave 7:
- Cymoons are definitely a thing now, and little ships that rely on evades are very vulnerable now, even at long range. Especially with Vader. A Vader Cymoon can absolutely 1shot a raider at long range.
- Bail/Pryce are a thing now
- Raddus can absolutely change the deployment game
So my original list functions by using the ISD as a massive threat/tank, and using the other ships to hit super hard at anything that tries to get close or dodge the ISD. It contrasts the huge threat zone of the ISD's front arc at range with the short range black dice fiesta of Exrax raiders and Demolisher. Keeping with this theme, moving Ozzy to a Cymoon seems like the natural evolution of the list. Even bigger long-range threat to combine with the little ships. This was my first thought, but I am worried about the overall damage output without leading shots, and the reduced durability. The nice thing about the ISD2 was that it hits like a truck up close too. The Cymoon doesn't actually get much stronger in medium/close range. Then also, my ISD was the only ship in the fleet that could take a hit. I'm worried about a Cymoon living up to that.
My next idea was to go the opposite direction. Switch out the roles of the ISD and raiders. Put Ozzy on a Kuat tricked out for brawling, and swap to Raider2s with Dcaps and either ICBs or HIEs. The raiders get to stay a little safer, and the ISD is perfectly happy at close range. My fear here is not having enough long range damage to scare off harassment from little ships. I'd also be completely unable to threaten flotillas, allowing them to be fielded aggressively as blockers. This list would need to fly a little more cautiously. If I'm relying on HIEs to strip shields before closing in, and only the Demo/ISD are really threats to large ships, I'd need to be a lot more careful. With the raider1s even large ships can't just casually take a CF+ER hit up close.
Or maybe I just keep the ISD2. I could drop the Gozanti and pick up Strategic Adviser, and try to keep activation parity that way. Would save me some points for some upgrades. But then not having the Flotilla puts some stress on my objective selection. I'm also not making use of the squadron value of 4 on the ISD2. I'm considering just going all in on the close-range murder. Kuat, Glad, Raider1s. All in on black dice mayhem up close. But so much of what makes this fleet work is the unpredictability of it. Ozzy letting me jump from speed 0 to speed 3, or 2 to 4, or 4 to 1, etc. The long range threat of the ISD2 allowing to make that an option. With the Kuat it's pretty obviously I'm going straight for the throat and need to close the distance quickly. At which point I might be better off with Jerry or Motti.
Anyway, I'm torn on how to rework my list. There's some fun new upgrades I want to try, (Brunson, Reinforced Hull), but I'm not sure how to go about it. I'd love to hear people's ideas and opinions! If you think of any neat tricks I might not have thought of, please share!
Thanks!