When list building one of the most common decisions a person has to consider is to increase PS or use an alternative EPT. Sometime people will pick the more expensive ship just to get a higher PS. Didn't Paul Heaver run Dagger Squadron B-Wings for the PS4? There are certain PS levels that are significantly better than others, and I was hoping the community might help to shed light on that. Here's my limited thoughts on them:
PS 1 - At this level you are the same level with the most basic Wookie Gunship. Also, the greatest pilot in X-Wing history, Sunny Bounder.
PS 2 - Here's your NU GUNBOAT.
PS 3 - This level is significant because maybe you can PS Kill a NU Squadron GUNBOAT - but you are also at the same level as a Lothal Rebel and one PS level lower than the other generic GUNBOAT.
PS 4 - RHO Squadron GUNBOATS packing HLCs abound here.
PS 5 - I think this is the first really highly critical level. There are a lot of generics that pack some heat below this level. Lothal, Chopper, and 90% of all Gunboats will be under PS 5. I think one of the biggest reasons that the Black Sun Ace can have a place in this meta is because it is PS5.
PS 6 - Asajj and the BroBots. Brobots have boost built in, so having them move before you is a big deal. From time to time Asajj will have Engine Upgrade. Also, with the StressBug out there, if you are at PS 6 you can shoot before he shoots at you and stresses you out.
PS 7 - There are a ton of really good pilots at this level. Dash, Jake, Norra, Whisper, Wulfarro, Crimson Leader, Bossk, Hera, and Blackout to name a few. Dash, obviously, is the scariest at this level with his repositioning. The #1 reason Blackout is better than the other generic Silencer is because of Dash Rendar.
PS 8 - Miranda is at this level. Also you have Rey and Jan Ors, Omega Leader, Poe, Boba Fett, RAC, Tycho (it would be fun to see him back), and this stranger named Horton Salm.
PS 9 - Quickdraw, Kylo, and of course the Ricky Bobby of X-Wing: TalonBane Cobra. There's both Fenn Raus. Poe Dameron shows up again at this level.
PS 10 - I think this is the second highly critical level of PS. If you make it to PS 10, then all those awesome pilots at PS 7 are guaranteed to be lower than you. The biggest reason we don't see Whisper very much is because of this. I think that if you DO NOT have a bid, that you should go for PS 10.
PS 11 - This is the third critical level, and in the eyes of many the most critical. The last level and should only be attained with a bid. If you are at PS 11, you are willing to pay a very high tax to do so. Rebel Fenn Rau at PS 11 is what makes Ghost/Fenn so deadly.
There are certain ships that Adaptability or Veteran Instincts seems to be glued to. Whisper, Quickdraw, either Poe Dameron, Rebel Rau are a few and those ships are usually PS 7 or higher. Does that mean that anything PS 6 shouldn't bother? The new Asajj/Boba list requires Asajj to have Veteran Instincts - but that is rare.
Lastly, something to consider when it comes to PS is having matching PS on your squad. This can be very helpful for movement, such as the Jan Ors and Rey list, as well as utilizing different pilot abilities at different times. For example, a squad I am messing around with has a GUNBOAT with Concussion Missile and Vessery. The wingman is Quickdraw with Fire Control System and Targeting Synchronizer - so in that case I want Vessery to shoot at QD's lock before the GUNBOAT does, because the GUNBOAT is going to spend QD's lock.
So what do you think? What is your decision making process when it comes to PS? I am really struggling with this one so any advice would be great.
Edited by Boba Rick