TIE Interceptor Title Idea: Elite Combat Training

By AwesomeJedi, in X-Wing

Elite Combat Training

TIE Interceptor only. Title.

Once per round when defending, you may remove one stress token to reroll all defense dice.

Cost: 0

This card would give low pilot skill TIE Interceptors a higher chance of survival and make Push the Limit aces better.

What do you guys think? If you guys like it, I will make a card for it when I can get time.

Its nice for when you blank out but with an evade token and autothrusters already existing, it doesn't seem like that's the problem.

I think the consensus is that the threat of autodamage from bombs etc. is what's keeping squints off of tables. Maybe something to address that instead?

I like the idea of the Title being Elite Combat Training; fluff-wise it was the best of the TIE/LN pilots that made it to Interceptors.

I like that it is similar to the Silencer's First Order Vanguard, but without PTL it seems as though low-PS would only benefit after a K-turn or being handed a stress by an opposing ability.

Maybe allow it to be used to re-roll all attack dice as well? And perhaps, to address Hammer's concern, allow the card to be burned to ignore the effects of a single bomb or turret attack?

I dunno, I suck at gamecraft but would love to see more squints on the table even if they are murdering me.

Title, TIE Interceptor only.

Elite of the Elite 0pts

you May change one blank to a focus result on your defense dice when defending.

pairs well with AT and PTL. A lone Squint can almost guarantee 3 evades, more with the PTL Avenger. This title doesn’t stack with RGP but then this should be mostly for low ps Squints who get no love anyway.


12 hours ago, HammerGibbens said:

Its nice for when you blank out but with an evade token and autothrusters already existing, it doesn't seem like that's the problem.

I think the consensus is that the threat of autodamage from bombs etc. is what's keeping squints off of tables. Maybe something to address that instead?

Autodamage and limp attack strength.

Proximity Sensors

TIE Interceptior Only, Title.

You may equip a second Title card.

You may roll defence dice and spend evade tokens to avoid taking damage from bombs, mines and obstacles.

Cost 0.

That just takes them right back to being infuriatingly impossible to kill though.

Ablative Duranium Panls. Dual card. Imperial Only. TIE Only. 1 point.

Side A When you are not the target of an attack and you are dealt a face down damage card, you may flip this card to discard that damage card.

When you are not the target of an attack and you are dealt a face up damage card, you may flip this card to flip that damage card face down, or discard this card to discard that damage card.

Side B (Damaged) When you are not the target of an attack and you are dealt a face down damage card, you may discard this card to discard that damage card.

When you are not the target of an attack and you are dealt a face up damage card, you may discard this card to flip that damage card face down.

Effectively +2 hull, but only against autodamage.

The limp attack can be remedied with support ships.

It's kinda boring, but I think the simplest and most thematically appropriate fix would be to allow Interceptor pilots to actually operate at the highest PS tiers. Interceptors should be ships that fly last and shoot first, lots of green dice but they're made of glass and still very much vulnerable to bombs (and, to a much lesser degree, turrets). This could be achieved with either:

A) an Interceptor-only mod that functions identically to PTL (or, if not a full PTL, then a limited version that allows a reposition action + adds a stress), OR

b) a way for Interceptors to add a second EPT with a max value of 1.

I dunno, in RotJ Interceptors didnt have a very good showing at Endor. I mean, the Falcon was chasing them down and wasting them with ease. The only OT canon shows them as pointy TIE fighters and a way to sell toys by slightly changing an existing toy.

1 hour ago, thespaceinvader said:

Effectively +2 hull, but only against autodamage.

Which is already too specialized. A golden rule is that extremely situational cards are worthless unless completely free (including opportunity cost).

Maybe keep the ‚not from an attack‘ on the B side, but remove it from the A. Then it‘s a worse hull upgrade for TIEs that also helps against bombs.

I think that buffing the Interceptor by reducing its weaknesses is definitely the wrong way to go. Adding durability to the Interceptor to make it more viable just doesn't feel right, and risks turning it into yet another solid generalist. Instead its strengths should be emphasized more, because I think the biggest problem with the Interceptor is that there are other ships that do what it's supposed to do better than it does (coughSilencercough) and too many strong generalists with access to higher-PS repositions, which specifically counters the Interceptor's only advantage. The Interceptor shouldn't be a good arc dodger, it should be the best arc dodger.

If you're going to buff the Interceptor, sharpen its strengths and leave its weaknesses in place, so that you emphasize its identity rather than diluting it. Maybe improve its dial--give it more greens, give it a troll. Maybe give it a red 3 troll + the ability to red maneuver while stressed. IMO, giving the aces access to PS10-11 would be the most thematically appropriate way to go, because it should be the most frustratingly nimble ship in the Imperial arsenal (outclassed maybe by only the much-more-expensive Silencer), piloted by the best-of-the-best Imperial aces.

That's just my opinion and it is by no means the only solution. But whatever you do to Make Interceptors Great Again, leave them made of paper. There are already enough ships that lack well-defined weaknesses, or whose weaknesses are easily covered up. I'd love to see the Interceptor remain the opposite of that archetype. No shields. All guts. Wookies live in fear of an Interceptors, and Interceptors live in fear of Sabine Wren.

Title

TIE Interceptor only

Adrenelin Reactions

If this ship is damaged by a bomb, treat all meneuvers as green during the next turn, then discard this title.

3points.

50 minutes ago, GreenDragoon said:

Which is already too specialized. A golden rule is that extremely situational cards are worthless unless completely free (including opportunity cost).

Maybe keep the ‚not from an attack‘ on the B side, but remove it from the A. Then it‘s a worse hull upgrade for TIEs that also helps against bombs.

It's not that specialised though. There are enormous amounts of sources of non-attack damage in the game now, and they're what Squinty-types are most vulnerable to. And worst comes to the worst, you can use it to ignore rock damage.

We are getting an Interceptor buff:

YnbWgXc.jpg

Just now, Jo Jo said:

We are getting an Interceptor buff:

YnbWgXc.jpg

This is very true, Krennic looks likely to be very good for most of the fragile Imperial aces right now.

5 minutes ago, Jo Jo said:

We are getting an Interceptor buff:

YnbWgXc.jpg

I think a shield upgraded optimised Fel could come back.