Quick caveat for this thread: I love effects-based magic and really like the magic system in Genesys.
That being said, here's my reality. 90% of my incoming players will be coming from a d20 fantasy game or a fantasy game derived from d20. That means spell lists. BIG spell lists. I have no interest in recreating spell lists...as a whole...
However, I feel like the tools provided to us in Genesys are broad enough that we can build the bridge for those players. I want to provide the safety blanket of predefined spells in a system that lets you put together spells on the fly.
I already have a half-dozen, half-baked alternative magic systems bouncing through my brainspace, so here's the rules I'm looking to put on this particular thought exercise:
- It uses the 3 magic skills with the linked attribute listed in Genesys Core Rulebook .
- Spells (however they end up getting represented) are an additional thing that you do and the core effects based casting is always an option.
- Provides more narrowly defined options for players less comfortable with effects-based magic.
Some examples of things I've seen from some other discussions around on the board:
TALENTS
Magic Affinity
Tier:
1
Activation:
Passive
Ranked:
No
Choose a magic action and additional effect. If you are casting a spell with both of these things, gain a [BOOST]. This talent can be taken additional times, but you cannot duplicate both action and additional effect when choosing it again.
Practiced Spell
Tier:
Special
Activation:
Passive
Ranked:
No
Choose a magic action and reduce its difficulty by 1. Then, add any additional effects that you would to attach to the action. This still cannot cause the magic action to increase in difficulty over
Super-Mega Hard
(5 difficulty). This talent can be taken additional times, but you cannot duplicate the action and additional effects when choosing it again.
Special:
The Tier of this talent is equal to the final number of difficulty dice (minimum Tier 1).
MAGICAL IMPLEMENTS
Arcane Grimoire
The arcane grimoire is the staple item of the pointy-hatted wizard.
Arcane grimoires imbue their spells with magical energies. When they are casting a spell, adding any Arcane only effects increase the spell's difficulty one less than they would normally. In addition, your Knowledge skill is considered two higher for the purposes of additional effects (maximum 5).