Inquisitor w/ 2 Glaives

By direweasel, in X-Wing Squad Lists

Welcoming input on this latest idea I've had. Thanks!

INQUISITOR W/ GLAIVE

100 points

PILOTS

The Inquisitor (26)
TIE Advanced Prototype (25), TIE/v1 (1)

Glaive Squadron Pilot (37) x 2
TIE Defender (34), Expertise (4), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Some additional notes... I work best with simpler lists. I tend to forget abilities and weird cards at the worst possible times. This also makes choosing actions relatively easy, all 3 ships will be using target locks a lot, so I have a default answer and will have to need a reason to do something else. They all have build in conditional evades (The Defenders just have to move 3, the Inquisitor just needs to assign a lock). They all pack some punch and have some shields. The defenders are also really easy to fly of course, with those white K-turns.

The only thing I'm not 100% sold on really is the TIE Mk IIs...they add a ton of green maneuvers but I also don't tend to stress the Ds too often. But I can't come up with anything better either...

Running almost nothing on the Inquisitor kinda scares me. He's a pilot who can leverage upgrades pretty well, and still be relatively cheap. At least get Autothrusters in there! The 31 point PTL version is great. I guess going 29 for just VI would also work too, or 28 with Adaptability. I know some folks have run Juke/v1/Autothrusters at 30 points, too.

With the Glaives, they're fine on their own, except in that they don't really leave enough room for upgrades on the Inquisitor. Personally, I don't think I'd run Expertise without TIE Mk.IIs, since stress can be so hard to clear on Glaives if you face an opponent who uses stress-mechanics, or if you just fly over a Debris field sometime.

So, I'd go in one of three routes:

1} Perhaps swap Inquisitor for Omega Leader with Juke and Comm Relat. She's 26 points and fairly simple herself. Keep the Glaives exactly as they are.

2} Drop Expertise down to Predator, drop TIE Mk. II, and that'll leave another 4 points for the Inquisitor. That certainly is Autothrusters added in, and then 2 more points spent as you like. Perhaps Juke. Perhaps VI. Perhaps Adaptability or Trick Shot for the Inquisitor and adding Mk.IIs back onto the Glaives. It's not critical with Predator, but it's still nice.

3} Drop the Glaives down to x7/Crack Shot only. This will leave 34 points for the Inquisitor, which is Push the Limit, TIE/v1, Autothrusters, and Proton Rockets. Being able to drop a 5-dice Focus/TL attack can be huge. The Glaives will still be quite solid ships, and can use that crack shot to really ramp up damage in the opening rounds.

Thanks for the reply!

I will try all of these ideas out over the next few days. I especially like the Omega Leader build you've suggested.

You could do 34pt procket inquisitor with two crackshot glaives.

59 minutes ago, wurms said:

You could do 34pt procket inquisitor with two crackshot glaives.

Nah, don't want prockets on inquisitor, because that would force him to range 1, and I want to keep him at long range to use his ability.

21 minutes ago, direweasel said:

Nah, don't want prockets on inquisitor, because that would force him to range 1, and I want to keep him at long range to use his ability.

Ideally, yeah, Inquisitor stays out. Sometimes he's gotta get in, or your opponent gets into R1 for you. Alternately, your opponent expects you to stay at range, so you dash in some time to spike out 5 hits to get ahead of the damage curve.

I can't say proton rockets a necessary upgrade for The Inquisitor, not like the title and Autothrusters, but it's certainly a good one.

I would support using the Glaives as is and getting OL instead of Inky!

I have used 2 crackshot Glaives with x-7, plus Inquisitor with prockets and its a great list. You have to not try hard to get off proton rockets. In fact, you don't necessarily need to. They are often good psychological warfare because it can change the way your opponent flies when he sees them. Most of the time, Inquisitor does his thing trying hard to stay Range 3, but then once in a while, you see an opportunity to get into range 1 and unload them (don't even think about it unless you have all the tokens first, though).

Running Inquisitor without autothrusters is pure insanity. Without Push the Limit is also kind of nutty, although there may be some occasions where it could work, but only if you were getting something in its place that made the swap worthwhile through other card interactions.

7 hours ago, blade_mercurial said:

I have used 2 crackshot Glaives with x-7, plus Inquisitor with prockets and its a great list. You have to not try hard to get off proton rockets. In fact, you don't necessarily need to. They are often good psychological warfare because it can change the way your opponent flies when he sees them. Most of the time, Inquisitor does his thing trying hard to stay Range 3, but then once in a while, you see an opportunity to get into range 1 and unload them (don't even think about it unless you have all the tokens first, though).

Running Inquisitor without autothrusters is pure insanity. Without Push the Limit is also kind of nutty, although there may be some occasions where it could work, but only if you were getting something in its place that made the swap worthwhile through other card interactions.

OK I'm convinced - I'll try him out with the proton rockets, but I don't think in this list. I just don't have the points, and those defenders with expertise are just too good. They really were the "core" of what I was going for in this list, the Inquisitor just seemed like the best way to fill the rest of the points.

So after hearing from what everybody has said, I will probably switch in Omega Leader for the Inquisitor...once I buy one. I don't currently own a F/O TIE, except from the 2nd core set.

Thanks again for all the input, it's been as useful as I had hoped, and more! :)

Edited by direweasel