I don't have many games under my belt and i was wondering if there is an upgrade or combination thereof that would allow Mauler's ability to trigger multiple times in a round.
"After you move, each squadron engaged with you suffers 1 damage."
Any way to trigger Mauler multiple times
Move into engagement with an FCT (Fighter Coordination Team) move, and then have either nearby intel or be ordered by Chiraneau to move as an activation.
Basicslly, your total combination is an Interdictor or Gladiator with Flight Commander, Fighter Coordination Team, a Squadron Command, Mauler Mithel and either Dengar or a Generic Jumpmaster5000.
Start Mauler either dustance 1 of activation (generally on an obstacle or something)
Reveal Squad command. Delay command (Flight Commander).
adter movement, trigger FCT. Move mithel distance 1 into engagement and trigger him. Then trigger squad command, move Dengar/Jump next to Mauler tomorrow free him up by making units heavy, then move Mithel again - even if it’s on the spot.
Double Mauler trigger.
Edited by Drasnightait is possible but not too easy.
Start with Mauler a short distance away from an enemy blob but out of engagement range.
Next use FCTs to move into engagement with as many as you can doing one damage to each.
Finally activate (flight commander or a second ship) but you will need a source of intel or the enemy fighters to be all heavy.
Edited by Mad CatNinjad
Awesome. Thanks!
You could also do it with the Squall title, which moves you up to Distance 2, but you would have to end the move completely Obstructed so as to not count as Engaged. Very situational.
I suppose, hypothetically you could hit with Mauler three times if he FCTd or Squall’d to splash, everything near him dies, then he Squalls/FCTs again, then Chiraneaus a final move. But that is more a hypothetical probability than anything that would ever actually happen.
1 hour ago, reegsk said:You could also do it with the Squall title, which moves you up to Distance 2, but you would have to end the move completely Obstructed so as to not count as Engaged. Very situational.
I suppose, hypothetically you could hit with Mauler three times if he FCTd or Squall’d to splash, everything near him dies, then he Squalls/FCTs again, then Chiraneaus a final move. But that is more a hypothetical probability than anything that would ever actually happen.
Mauler only tiggers on engagement... not Distance 1...
So squalling mailer does nothing for his triggering - as you said, he cannot end engaged.
And FCT only moves unengaged, which stops you from just FCTing him multiple times ?
Edited by DrasnightaThe perfect scenario would include several fighter coordination teams and lucky rolls, awesome planning and bad play from tour opponent.
Move-engage-kill repeat.
How? Double tap with Mauler as already explained. Then, with another ship, keep activating squadrons and killing stuff (already damaged by Mauler) freeing Mauler and allowing you to move him again into engagement.
Theoretically speaking you could do it as many times as ships with FCT you have. But I suppose it is even harder than killing multiple ships with just one activation and wide-area barrage.
8 hours ago, ovinomanc3r said:The perfect scenario would include several fighter coordination teams and lucky rolls, awesome planning and bad play from tour opponent.
Move-engage-kill repeat.
How? Double tap with Mauler as already explained. Then, with another ship, keep activating squadrons and killing stuff (already damaged by Mauler) freeing Mauler and allowing you to move him again into engagement.
Theoretically speaking you could do it as many times as ships with FCT you have. But I suppose it is even harder than killing multiple ships with just one activation and wide-area barrage.
Wouldn't it be better to just do the full damage with mauler in one (with FCT two) move(s) instead of dealing one damage to one target with each move?
Normally i just move him in for the full broadside and hit as many as i can
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18 minutes ago, Tokra said:Wouldn't it be better to just do the full damage with mauler in one (with FCT two) move(s) instead of dealing one damage to one target with each move?
Normally i just move him in for the full broadside and hit as many as i can
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Yeah, I've spent some time trying to figure out how to cheese it up with Mauler, and thought through the model the Sheep proposes. I think that, most of the time, it's just an overcomplicated way to do what you could've done up front with one move anyway.
I could see advantages if 1. you're trying to prevent some shots on Mauler from the other squadrons you'd be engaging with him, and 2. they will activate before he moves again, but 3. can't move to get shots on Mauler when doing so (ie, are engaged by something else), and 4. there's no escort to keep shots off of him, and 5. you're pretty sure you can kill the first thing he engages, and 6. you have an FCT in position with nothing better to move with it.
I mean, it's there, but that's... a pretty niche scenario.
My opponents tend to spread their squadrons when I go with Mauler.
Also it wouldn't be one by one necessarily. You do it with all you can the first time and then again for each other squadron (or group of squadrons) was out of his range. Corner case? Sure.
But the really hard part is engage with FCT. Given that you then engage the ball with FCT. Move with intel again but engage a couple of squadrons at the extreme of the ball. Kill that pair to engage the ball again or move around the ball, what was better.
It is not thousands of damage, but I see three extra easily and all you need is a second FCT.
The problem is more what happens in between both ship activations. Hail Raid Tokens!
Edited by ovinomanc3rMauler on his own is worth not just his ability, but also his threat to the opponent. Instead of making him move again try leveraging on the fact that he has a big bullseye painted on his stand by adding soontir/black squadron/dengar. If the enemy tries to erase him early they get return damage. If they let him live he lives to spray everyone another round. But I do agree that if you can pull off the double move with FCT it makes for a very painful one-round strike.
Hmm new challenge, overlapping flak with mauler to instagib a Biggs ball
2 hours ago, Muelmuel said:H mm new challenge, overlapping flak with mauler to instagib a Biggs ball
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Squall on Quasar II with ruthless strategists. Put Mithel closer and jump in with Ciena, Soontir, Dengar, Saxon and an advanced. Raid Galant Haven, soft the squadron force a bit. Open fire with the Quasar and RS. Pray. Activate Demo-II with FCT and FC, maybe even another RS, fly in, FCT Mithel, activate Mithel and open fire with Demo. 21 blue dice, 3 free damage to everyone and 1 red and 2 blue AA. What can stand against that?
Be proud about yourself and wake up.
Good point Dras. I forgot it specifies Engagement in his description. Thought it was just Distance One.
In the era of GH Biggsballs, the value of non-attack damage can’t be overstated.
Best combo i can think of is the FCT, FC dras was talking about to move mauler in and then activate dengar or jumpy. Then he activates shoots and moves back to his cozy rock hiding place. Then another FCT later bumps him back in. Bam 3 free damage
6 minutes ago, Vipcard3 said:Best combo i can think of is the FCT, FC dras was talking about to move mauler in and then activate dengar or jumpy. Then he activates shoots and moves back to his cozy rock hiding place. Then another FCT later bumps him back in. Bam 3 free damage
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erm... only does damage if hes engaged with them at the end of his movement.... literally the post above yours!
So the only way to get more than 2 damage is.... be very lucky
Edited by slasher956ahhh bugger forgot about the engagement not distance 1.