I've been struggling to really wrap my head around what the designers may have been thinking when designing stuff for the Scorpion, as the most successful decks seem to be working hard against their own themes in order to be successful!
Anyone else notice this?
Consider these cards:
•Adept of Shadows (honor cost)
•Backhanded Compliment (when played on yourself for card draw)
•Bayushi Manipulator (can only raise the bid for honor loss, and won't alter the dial - ie does not combo with I Can Swim/Misinformation)
•Calling In Favors (self dishonor; honor loss)
•Court Mask (self dishonor; honor loss)
•Forged Edict (self dishonor; honor loss)
•I Can Swim (requires higher bid; honor loss)
•Misinformation (requires higher bid; honor loss)
That's a lot of potential self-inflicted honor loss, and your only avenues to offset it are:
•City of the Open Hand (stronghold honor steal of 1 point)
•Blackmail Artist (1 point steal with Pol victory)
•Soshi Illusionist (spend 1 Fate to discard 1 Dishonor status)
•Ring of Air (strongly limits your Ring choices when you need to call Air to offset your own cards)
Once you throw Assassination into the mix (and you're crazy not to - too many really really good 2-costers out there!) you're asking to hit 0 just by playing your cards as designed. To be successful, you have to keep your bid low as often as you can which makes Manipulator, ICS, and Misinformation significantly less attractive/viable.
Don't get me wrong, Scorpion cards are wonderfully thematic! I just wonder how they "came to be" mechanically.
Edited by Bayushi TsubakiForgot Ring of Air