KOTOR-era Campaign

By Daronil, in Star Wars: Force and Destiny RPG

I'm looking at kicking off a "side campaign" for 3 of my 5 regular players, to play when the other two aren't available (they live in a different city and we only get together every few months).

Everyone's keen on running a KOTOR - well, a "The Old Republic", technically - era campaign. I'm still in the very early planning stages, but I'd be looking at placing it during the same period as the TOR MMO, between the First and Second Great Galactic Wars between the Republic and Sith Empire. Lots of "Cold War" operations, similar to the actual missions from the online game.

Most of the stuff I've just reskinned - Sith Troopers are just Stormtroopers, for example. A CR-12 Thranta corvette is just a Nebulon-B, a Liberator fighter is an X-Wing, and so on. I realise the later stuff is more advanced technology, but since there is no comparison between the two tech levels, I figure it doesn't really matter (of course, knowing my games, someone, somehow, is going to travel through time! :) ).

(Possible spoiler below for anyone who hasn't yet seen "The Last Jedi")

The question I had is tangential to one I asked a little while ago regarding "flavours" for Sith Lords. Since this era has lots and lots of people running around with red lightsabres, and the Force is "awakened" at this time (the power level of Force-users seems much higher), I was thinking of definitely kicking the characters off at "Knight Level". But I was thinking of adding in some stuff from the old WEG games regarding Force powers - some of the amazing ones like phasing through solid objects, or the "Doppelganger" power, similar to what Snoke and Luke were using in "The Last Jedi".

I would also be adding in some of the other Force traditions, and even a fan-made one from the old WEG game called the "Jhemadan" who used unarmed martial arts with their hands and arms "powered up" by the Dark Side to allow them to deflect blasters and parry lightsabres. We all just like the visual (and my online namesake - Daronil - was a padawan who fought these guys around 30 BBY in an old WEG campaign from the late 90s/early 2000s, and they were great fun! :) )

So, (after all that) the question! :)

Does anyone know of any existing resources along these lines that are available to plunder? If there is, it would save me reinventing the wheel and a great deal of time. If there's not...well, frankly, I love creating this sort of thing and would enjoy doing so, and I'm happy to put it up for everyone else to plunder. I just don't want to repeat what others have done and would prefer to add, rather than replace, if that makes sense?

Thanks for any suggestions.

Well, as far as technology goes, there is the idea of a "technological plateau." That is, technology doesn't get any better because it simply can't . For instance, computer processing speed. No matter how good your conductive materials are, there's a physical limit to how fast an electron can move, and thus how fast data that requires transmission of electrons can travel. Short of encasing your computer in a relativistic field so it literally processes faster than lightspeed (which, seriously, the main computer on Enterprise in Star Trek: The Next Generation was ) there comes a point where a computer can't be any faster. Star Wars seems to have hit that level thousands of years ago, if the KotoR era is anything to go by, with technology just not advancing because it was already basically as good as you could get. Ships got bigger and had more guns on them, but they were functionally the same as before. So "reskinning" things from Rebellion era for KotoR-era should work fine.

If you really want to go gung-ho, you could make new Talent Trees that provide some more "power" to the characters (Lightsaber Form trees that include a Force Rating, for instance, obviously replacing another talent in the tree), to get some of that "oomph."

2 hours ago, ErikModi said:

Well, as far as technology goes, there is the idea of a "technological plateau." That is, technology doesn't get any better because it simply can't . For instance, computer processing speed. No matter how good your conductive materials are, there's a physical limit to how fast an electron can move, and thus how fast data that requires transmission of electrons can travel. Short of encasing your computer in a relativistic field so it literally processes faster than lightspeed (which, seriously, the main computer on Enterprise in Star Trek: The Next Generation was ) there comes a point where a computer can't be any faster. Star Wars seems to have hit that level thousands of years ago, if the KotoR era is anything to go by, with technology just not advancing because it was already basically as good as you could get. Ships got bigger and had more guns on them, but they were functionally the same as before. So "reskinning" things from Rebellion era for KotoR-era should work fine.

If you really want to go gung-ho, you could make new Talent Trees that provide some more "power" to the characters (Lightsaber Form trees that include a Force Rating, for instance, obviously replacing another talent in the tree), to get some of that "oomph."

One alternative method of this. Give lightsaber specs force rating upgrades...at the very bottom of the tree beneath one of the final talents.

Have it cost around maybe 25-30 exp.

Represents the fact that this is the "height" of the sith and Jedi. But that still doesn't make it easy to get either.