Anyone worked out a good use for him?
Now we all have a nice alt art Zuckuss card....
No and I’ve really tried. They need to fix the title to allow the G1A to fire the tractor beam followed by a primary weapon shot. Then we’d be getting somewhere.
No ![]()
He's a big gun, which is nice, but he's a big gun in a B Wing which isn't. As soon as your opponent shoots him he dissolves.
FCS, VI, title, maybe Gunner or Op Spec.
He's too fragile to risk many points on, but not good enough if you don't. It's the classic B Wing trap.
No, we all DON’T have a nice alternate art zuckuss card.
hes good at dropping red dice on the weak.
He was the top ace in my group for awhile, i play him alot. the key is to commit HARD to a strategy. either get him to late game with gonk charged up, or give him swarm leader and bulldoze someone immediately. at range one with swarm leader he rolls 7 attack dice with mods, so its easy to slaughter an out-of-position ace.
helps to play a support ship with bodyguard to buff his agility too.
i ran him with scyks mostly to get the evades, and one time i literally one shot a full health T70.
his obvious problem is being stuck in a **** B-wing, but he can sneak in some hurt
Yay, 1 lame alt card for a regional. And only top 64. Getting really brutal with the penny pinching.
Zuckuss is great.
It's just he's flying a B-wing.
B-wings are not great.
Maybe they will be, some time in the future? And when they do, I hope they fix both ships in the same breath.
Had far more success with 4-LOM actually, but that was in a 3 ship Mindlink list with Kavil and Cobra. Can only have 2 linked now. Very sad.
I have tried him and to mix results. My build was atanni mindlink (w/ gurri), FCS, Title with TB, Greedo. He can hit hard, but falls like a brick when attacked. I think VI is the way to go with him.
|
The trick with Zuckuss (or any G-1A) is to embrace the bad dial. The tools are there. This is my personal fave.
Zuckuss (28) Total: 32 You have to just give in to the stress and use it to your advantage. Outlaw tech gives you mods on the initial engagement (be willing to fly through debris) so he can hit hard with his ability. If you're fly well, he is at range one delivering 5 dice with mods. But wait, there's more! You can then Contraband for that sweet 3 K-turn or 1 turn to keep you in the mix, getting a focus from OT AND an evade (action) on the follow up, with Wired for rerolls. Again, chances for 3-4 damage the next turn are possible. By that point, your opponent is fleeing probably with that ship if it isn't destroyed already, and hopefully you can start to work off the 3 stress you have. At 32 points, he is worth his weight here. But he needs flankers to keep opponents honest. He also pairs well with an endgame ship like Asajj or Dengar. 4-Lom also works well with a similar build.
I will be playing him soon with my new Regionals Alt art card! |
Zuckuss with 4-LOM crew was made to be an ace hunter. Roll an extra die and take away the ace's ability to use their mods. Unfortunately high agility, fragile, action dependent aces are not on top right now since there are so many things to counter them. If they ever make a come back Zuckuss and 4-LOM will be waiting...
I miss the days when Scum used more unconventional and dirty tricks to solve their problems. Torkil Mux is another example. He came out back in the tail end of the Phantom Menace. It was a scummy way to combat high PS when scum lacked that tier of pilot. Now they've got hyper efficient PS 9/PS 11 Dengar and PS 10 uber-bomber Nym running around.
He's a Bwing, TLT exists
There's not much leeway to do anything with him
I flew him with trickshot a week or so ago. tons of fun. love getting a 5 dice shot at range 3. don't think I'd fly him in a tourney but for a league night or something, he's a hoot!
Here is my build, it's been working really well for me.
Droids and Friends
Zuckuss(34) [Zuckuss(28), Predator(3), Tactician(2), Tractor Beam(1), Mist Hunter(0), Collision Detector(0)]
4-LOM(34) [4-LOM(27), Push The Limit(3), Fire Control System(2), "Gonk"(2)]
Torkil Mux(32) [Torkil Mux(19), Twin Laser Turret(6), Dengar(3), Pulsed Ray Shield(2), Ion Discharger(2)]
Just now, CPTRhino said:Here is my build, it's been working really well for me.
Droids and Friends
Zuckuss(34) [Zuckuss(28), Predator(3), Tactician(2), Tractor Beam(1), Mist Hunter(0), Collision Detector(0)]
4-LOM(34) [4-LOM(27), Push The Limit(3), Fire Control System(2), "Gonk"(2)]
Torkil Mux(32) [Torkil Mux(19), Twin Laser Turret(6), Dengar(3), Pulsed Ray Shield(2), Ion Discharger(2)]
Can confirm
Zuckuss gets 2 rerolls due Predator and Torkil.
4-Lom gets FCS, Evade, Focus, Regen and passes stress to a friendly or opponent.
Torkil gets all the rerolls Dengar. Has regen. Damned if you’re at Range 1 because Ion Discharger, damned at range 2-3 cuz ability and TLT.
There's a ponderance:
How would Zuckuss and B-wings fare if they had the ability to re-enforce their front arc?
On one hand, it'd be great
On the other hand, I'm honestly not sure how well it defends against TLT in general.
26 minutes ago, Reiver said:There's a ponderance:
How would Zuckuss and B-wings fare if they had the ability to re-enforce their front arc?On one hand, it'd be great
On the other hand, I'm honestly not sure how well it defends against TLT in general.
Still pretty poorly tbh. It's an action they're not using to mod their attack dice, which means their contribution is lessened, though their offence is increased.
Still one of my favorite lists:
| 4-LOM — G-1A Starfighter | 27 |
| Push the Limit | 3 |
| Outlaw Tech | 2 |
| Advanced Sensors | 3 |
| Tractor Beam | 1 |
| Mist Hunter | 0 |
| Ship Total: 36 | |
| Zuckuss — G-1A Starfighter | 28 |
| Predator | 3 |
| Outlaw Tech | 2 |
| Advanced Sensors | 3 |
| Ship Total: 36 | |
| Palob Godalhi — HWK-290 | 20 |
| Adaptability | 0 |
| Dorsal Turret | 3 |
| Dengar | 3 |
| Vectored Thrusters | 2 |
| Ship Total: 28 | |
What if there was a modification that G1-A's and B-wings could take called 'reinforced deflectors' that just always gave you a passive reinforce on your front arc.
"When defending, if the attacker is inside your primary firing arc, add 1 <evade> result to your defense roll.
I like Zuckuss and 4-LOM as pilots. I think both have pretty good abilities. I especially like Zuckuss with the Mist Hunter title, Fire Control System and Gunner, especially if you've got a number of other hard hitters in your squad with equal or lower pilot skill.
But just like @thespaceinvader points out, he's essentially flying a B-Wing. That shouldn't be a bad thing - 3 native attack, 8 native health and barrel roll - but it is, and the reason it is is Twin Laser Turret, as that particular upgrade burns low agility, fixed arc ships down for fun. The only low agility, fixed arc ships that really pull their weight are the ones that can take (or spam) Twin Laser Turrets.
24 minutes ago, FTS Gecko said:I like Zuckuss and 4-LOM as pilots. I think both have pretty good abilities. I especially like Zuckuss with the Mist Hunter title, Fire Control System and Gunner, especially if you've got a number of other hard hitters in your squad with equal or lower pilot skill.
But just like @thespaceinvader points out, he's essentially flying a B-Wing. That shouldn't be a bad thing - 3 native attack, 8 native health and barrel roll - but it is, and the reason it is is Twin Laser Turret, as that particular upgrade burns low agility, fixed arc ships down for fun. The only low agility, fixed arc ships that really pull their weight are the ones that can take (or spam) Twin Laser Turrets.
It's not just TLT thought.
THere are an awful lot of meta ships that do 3 or 4 reliable reds every round, sometimes 5. That's 2 to 3 shots, on a ship that was built around 3 red with focus or TL being a good every-round shot. B Wings and their ilk are designed around expecting to live through 4 to 5 shots, not 2 to 3.
59 minutes ago, thespaceinvader said:It's not just TLT thought.
THere are an awful lot of meta ships that do 3 or 4 reliable reds every round, sometimes 5. That's 2 to 3 shots, on a ship that was built around 3 red with focus or TL being a good every-round shot. B Wings and their ilk are designed around expecting to live through 4 to 5 shots, not 2 to 3.
True, but a fair few of them can be avoided by arc dodging, and both the B-Wing and the G1-A (with Mist Hunter, at least) have at least the capability to do that to some extent with their native barrel roll. TLT on the other hand (and Dash's HLC) are much more difficult to avoid with their 360 degree fields of fire, even with the donut hole.
Can't dodge everything.
I really want Zuckuss, and the Mist Hunter generally, to be good.
But it's really, really telling that the M12A is a very similar ship (losing crew/system, gaining BR and trashmech) for a point cheaper all round, AND you get Bullseye, and it's still not that good.
The G1A would need a MASSIVE buff to get to anything like competitive level.
It's a shame, because Zuckuss is SO fun. I used him for a little while, and running with VI title FCS Gunner alongside VI HLC Genesis and Push Fenn was great. THe smallest number of dice I will ever throw is 3, and that's only off Fenn at range 2-3 and Genesis at range 1.
But 3 ships with 3 arcs and no munitions is just not good enough ![]()
14 minutes ago, thespaceinvader said:It's a shame, because Zuckuss is SO fun. I used him for a little while, and running with VI title FCS Gunner alongside VI HLC Genesis and Push Fenn was great. THe smallest number of dice I will ever throw is 3, and that's only off Fenn at range 2-3 and Genesis at range 1.
That's very similar to the build I used, except I had VI Old Teroch instead of Genesis Red.
I've actually just picked up a 2nd Kimogila. Torani and Dalan make for a pretty solid backbone to a list.
Huh,
I just won a small tournament with him a few weeks ago:
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=3811
Zuckuss was a key to this!
I admit by himself versus TLT not so good. But in one game versus the Miranda player, I got TLT'ed and used my evade action to dodge both shots. It can happen.
Edited by eagletsi111