In other words; do you have fun by using story-fluff to explain the rules-crunch of pilots and upgrades, and if so, what are they?
A few of mine:
Palob can steal Focus and Evade tokens at range 1-2, because he has a custom slicer tool suite built into his HWK, allowing him to hack enemy computers, and use their flight data to his own advantage.
Bistan can turn a hit into a crit and range 1-2; as an expert ground combat gunner, he is adept at heavy weapons ground warfare, hitting targets where it counts, but loses some of his ability to the extended range of some space combat.
Biggs paints himself as a clear target by reducing his evasive maneuvering and/or angling shields to rear during a joust, making him all-too-tempting of a target.
I feel like there was a very similar thread not long ago, I tried to find and necro it but couldn't; apologies to the original author and feel free to bump it in. Just a fun topic for me.