I'm in X-Wing!!
PS5 TIE Striker
"Grendel"
While you have the 'Adaptive Ailerons' Upgrade card equipped, you may use its card ability whilst stressed as if you were not stressed.
[Elite upgrade]
Despite efforts to avoid it, I always end up over-using a striker's red dial. If only the dratted things could actually move after doing so.
Edited by Magnus GrendelBefore you reveal a maneuver, your opponent must make you boost or barrel roll.
You may overlap and never suffer negative repercussions for overlapping obstacles on any maneuver, boost or barrel roll...
”Dang, I’m in X-Wing? I must be STAGGERINGLY drunk again...”
Edited by DarthEnderX
Figue Ren: TIE F/O, PS 4. At the start of the combat phase, you may assign a Weapons Disabled token to your ship to regain 1 shield. It'd also work as Darth Ficus on a TIE Advanced.
//
Alternately, fully following the rules of the game, Sabine Wren's ability (boost or barrel roll before you move) in a TIE Defender. That's probably my favorite ability and chassis.
Under-costed Advanced who is really hard to hit; its a much less versatile version of Intensity to make me Vader-lite (since he's my favorite pilot).
46 minutes ago, DarthEnderX said:
"Darth Ender in a TIE Defender."
You need a theme song.
I'd be a PS3 A-Wing with concussion missiles, and the same ability as Tycho.
Introducing Maverick Flight Group, starring me and my cross country running buddies. The pilot names are the nicknames that were given to us by each other and our coaches.
"Ben Show", the one who lifts others up. (Cassian Andor)
"Dr. Jayden", the inspiring YouTuber. (Roark Garnet)
"Flash", this one is me, I push myself too hard but perform my best when I relax. (Keyan Farlander)
"Gimpy", the one who encourages others. (Jan Ors)
"Two Point Oh", the Air Force Pilot in training and the one who continues to work his hardest even when tired. (Tycho Celchu)
"Linguine", the reckless one. (Jek Porkins)
Edited by AwesomeJediTo fix the quotation mark issue in Strange Eons, copy and paste “smart quotes” instead of "straight quotes".
22 hours ago, ficklegreendice said:"Ficklegreendice":
ARC-170
At the beginning of the combat phase, assign the "why bother?" condition to your ship. Then, you may assign the "why bother?" condition to an enemy ship at range 1-3 in your firing arc.
"Why Bother?":
When defending, roll no green dice (regardless of agility or range or obstruction).
Discard this condition at the end of the round.
Id give myself PS 8 NOT as a metric of skill but an utter loathing of Dash
Name checks out.
“Mad bomber”
B-SF/17 Bomber
PS3
”when enemy ships roll dice for bombs, all their results are treated as crits, when friendly ships roll dice for bombs, turn all results to blanks after any other dice modification”
homage to my insane luck with bombs (even when being cad bane’d I’ve had bomblets still turn up blank eye)
Quadjumper
"When a friendly ship declares an attack, you may spend a target lock you have on the defender to reduce its agility by 1 for that attack."
PS3
Enigami
Love Quads with their jank and love debuffing enemy ships. Looks like I'd make a pretty nifty cheap Scum support ship. Assuming same cost as Unkar Plutt, I'd come in at 17 points. Take Cikatro Vizago and Cloaking Device with any extra goodies and you got yourself a hard to kill support ship that can strip Defense dice without needing to be at Range 1 and in arc, or put on Weapons Engineer in bigger battles to soften two key targets you want dead.
Edited by Enigami2 hours ago, Enigami said:Quadjumper
"When a friendly ship declares an attack, you may spend a target lock you have on the defender to reduce its agility by 1 for that attack."
PS3
Quads sadly don't have the TL action on their action bar, so you'd have to take a targeting computer or K4 droid to get the lock you need.
Ack, that's right. Forgot about that.