If you fail a combat check against Child of the Goat (from BGotW expansion) and are then delayed, does combat end? It isn't mentioned on the token or in the ruled. If it doesn't, since there's no combat damage you can just keep trying until the Child of the Goat is dead, and becoming delayed if you're already delayed has no effect. I'm playing for now that combat ends.
Child of the Goat
No, you can keep wailing away until you kill her.
Joseph_Lavode said:
If you fail a combat check against Child of the Goat (from BGotW expansion) and are then delayed, does combat end? It isn't mentioned on the token or in the ruled. If it doesn't, since there's no combat damage you can just keep trying until the Child of the Goat is dead, and becoming delayed if you're already delayed has no effect. I'm playing for now that combat ends.
I'm not sure. I don't think so though. Tibs, is this in the proto-FAQ?
Surely, no combat damage implies that the effect IS the damage? If combat were to continue, Child of the Goat would deal some kind of damage.
rovdjuret said:
Surely, no combat damage implies that the effect IS the damage? If combat were to continue, Child of the Goat would deal some kind of damage.
If combat were to continue the Child would continually delay you, which has no effect since you can't get "more delayed." I agree that this is silly and combat should probably end, but I don't know that the rules have anything to say about this situation.
We've always played that combat ends if you fail the check. To be honest, I don't think any in our group ever thought it worked any other way. It would be nice to know for sure, but at this point I don't see us changing how we play it.
My read (new to game I admit), is that similar to Nightgaunt effects when combat check fails, it pretty much has to be "one failed check and this happens, you don't take damage from a failed check, you get this effect".
So you're delayed when you fail first combat check, turn counter on side. Next turn on movement stand your marker up. Your movement has ended. Fight the child again to see if she delays you again this turn.
very distracting those children of the goat, you can frolic until the end of the world or perhaps you can intently avoid flolicsome activity and that is the "delay" (if you prefer in a narrative/RP sense to keep your investigator unfrolicy).
I would say that failing the combat or evade check immediately ends combat and you're delayed (like the Nightgaunt) because the Child is leading you on a wild goose chase or playing tricks with your mind or something.
I thought the proto-FAQ said something on this, so let me boot 'er up...
Hmm, nothing on it. Although it does say that in a 5+ investigator game with the Black Goat herald, three monsters come out of every open gate: 1 hex, 1 non-hex, 1 hex (in that order I assume).
Tibs said:
I would say that failing the combat or evade check immediately ends combat and you're delayed (like the Nightgaunt) because the Child is leading you on a wild goose chase or playing tricks with your mind or something.
But in case the combat ends, what happens then? Mythos phase, hexagon monsters move: the child remains there (as every other non-elusive monster) or go somewhere else to deal more damage? In case it remains, the investigator should fight against him even if delayed?
I suppose this has already been asked thousands of times before, but dealing with monsters while being delayed is still a point I have unclear!
In case the combat ends, the Child would remain there. During mythos, as with any other monster on a space with an investigator (aside from elusive monsters), it will not move away. You will have to deal with it next turn.
Tibs said:
I would say that failing the combat or evade check immediately ends combat and you're delayed (like the Nightgaunt) because the Child is leading you on a wild goose chase or playing tricks with your mind or something.
I thought the proto-FAQ said something on this, so let me boot 'er up...
Hmm, nothing on it. Although it does say that in a 5+ investigator game with the Black Goat herald, three monsters come out of every open gate: 1 hex, 1 non-hex, 1 hex (in that order I assume).
I might have asked about it in my response to the FAQ, I don't remember.
Tibs said:
You will have to deal with it next turn.
Thank you, Tibs. So, even if delayed, I'm allowed to deal with monsters. Good to know!
Julia said:
Tibs said:
You will have to deal with it next turn.
Thank you, Tibs. So, even if delayed, I'm allowed to deal with monsters. Good to know!
When you get delayed, you lie your token down. You stand it up again at the start of your next movement phase and then your turn ends. When you end on a space with monsters you have to deal with them. It's not so much that you can deal with monsters while delayed, because the delay effect ends immediately before you next have to deal with the monster. This is really just a technicality, because the end result is the same ![]()
I'm having trouble thinking of a situation when a monster might need to be dealt with by a delayed investigator. It makes sense that delayed investigators would still have to somehow fight/avoid the big nasty in the corner, I'm just not sure it's possible for the situation to arise before the delayed effect ends. Since investigator movement is what triggers combat, it's pretty hard for an investigator who can't move to start something.
I suppose if a Child delays you and there are still other monsters in the space to be dealt with, that would be about the only way. I'm thinking you shouldn't get a free pass on evading/fighting everything else just by choosing to deal with the Child first and then getting delayed.
Steve-O said:
it's pretty hard for an investigator who can't move to start something.
Yep, this was my main issue. But, as you pointed out, there is no reason for a monster not to enter combat with an investigator sharing the same place. So the doubt Tibs clarified.
As far as the other (good) point you touched... well, probably I'd for this one: fighting all the monsters in the same round I fought the Child of the goat, and then being delayed in the next round (in the original venue, or in the asylum, or in the hospital, or in the obituary)
Steve-O said:
"A gate and a monster appears", followed by "a monster appears" OW encounter.
Steve-O said:
Julia said:
Tibs said:
You will have to deal with it next turn.
Thank you, Tibs. So, even if delayed, I'm allowed to deal with monsters. Good to know!
When you get delayed, you lie your token down. You stand it up again at the start of your next movement phase and then your turn ends. When you end on a space with monsters you have to deal with them. It's not so much that you can deal with monsters while delayed, because the delay effect ends immediately before you next have to deal with the monster. This is really just a technicality, because the end result is the same ![]()
I'm having trouble thinking of a situation when a monster might need to be dealt with by a delayed investigator. It makes sense that delayed investigators would still have to somehow fight/avoid the big nasty in the corner, I'm just not sure it's possible for the situation to arise before the delayed effect ends. Since investigator movement is what triggers combat, it's pretty hard for an investigator who can't move to start something.
I suppose if a Child delays you and there are still other monsters in the space to be dealt with, that would be about the only way. I'm thinking you shouldn't get a free pass on evading/fighting everything else just by choosing to deal with the Child first and then getting delayed.
Well, if you're having sex with the goat (hence the delays) it's no wonder the other monsters avoid you, they're probably thinking, "Ewww that Goat Spawn is gross, it's having sex with a *human*, that's like bestiality!"
Avi_dreader said:
I KNEW there was a reason I don't totally hate you
!
Dam said:
Avi_dreader said:
I KNEW there was a reason I don't totally hate you
!
::Laughter:: play a game of AH on skype with me and you'll see the real reason I am not totally hateable ;') (you probably won't because you'll be too chicken I'll Join the Winning Team).
Aaaaand, if we play AH skype, we can use my Epic Battles Deck on the off chance we can't pull of a sealing victory :'D hell, we could even go against some bastard like Atlach. Wouldn't *that* be fun :'D
I PMed you my skype info in case you're interested.
Follow up Child of the Goat question. If you are delayed on a location with a gate, for instance from failing a combat check against the Child of the Goat, are you still drawn through the gate, and then just delayed in the Other World?
Joseph_Lavode said:
Follow up Child of the Goat question. If you are delayed on a location with a gate, for instance from failing a combat check against the Child of the Goat, are you still drawn through the gate, and then just delayed in the Other World?
Well, I was wondering the opposite, kind of. Whether you are still drawn through a gate if delayed. But it amounts to the same thing 