2 minutes ago, Space_Cowboy17 said:List building is a fun and important part of the game, but with the easy access to the tops list and the principles that make them up being on line, it really is not that important of a skill.
Lists should be focused, have a plan for victory, and we well reasoned, but when they aim to win by exploiting the known weaknesses of the rule set to limit interaction, it is an abuse that lessens the experience for both parties, both the one running the list that has the advantage, and the one that is at the disadvantage.
The only fight worth winning ins a fair one, in a setting where we do this as an activity between 2 adults looking to engage in an intellectual contest. This is NOT WAR, these peole you are playing are friends and they deserve a fair game, just like you hope to have.
The only lists that really abuse the rule set are the high bid high activation fleets. And those fleets tend to have 1 or 2 ships that are engaging. If you don't have first player, you can't last/first.
Max squads, with Relay or not, are well within the rules of the game. FFG wrote Relay and considering they have not nerfed it after the FAQ that nerfed Rieekan aces, it appears Relay is working as intended.
The Fish Farm wins via objectives, which is an important part of the game. The only abuse in that fleet is high activation, but it still has 1 ship capable of dealing damage.
Honestly, the more you push your stance, the more I want you to back it up. If your philosophy is correct, you should be able to win every game with these skew lists if I play a generalist fleet right?