1 hour ago, Madaghmire said:Am I interpreting this properly, that of 349 lists a grand total of 22 had 4+ flotillas?
You are correct. 22 lists: 12 single ISD, 3 ISD+demo, 3 MC80H, 2 MC80L, 1 double ISD, 1 Yavaris+Pelta.
1 hour ago, Madaghmire said:Am I interpreting this properly, that of 349 lists a grand total of 22 had 4+ flotillas?
You are correct. 22 lists: 12 single ISD, 3 ISD+demo, 3 MC80H, 2 MC80L, 1 double ISD, 1 Yavaris+Pelta.
Sorry, kinda new around here, is the link to the data sheet available?
8 minutes ago, teeseeuu said:Sorry, kinda new around here, is the link to the data sheet available?
I really wish we could get this pasted into the Armada glossary page... I have it bookmarked at home, but not where I am now.
I've put up a photo essay on the SoCal Regionals. Only Rounds 1 and 2 so far. I still have a ton of photos to post. Please read my notes and give me all the help you can!
https://community.fantasyflightgames.com/topic/270134-socal-regional-championship-photo-essay/
On 2/22/2018 at 12:37 PM, Undeadguy said:The only lists that really abuse the rule set are...
The bolded text is the key issue people are complaining about. Good list building and rules mastery is important. Some lists will be more effective than others. But, understanding that rules can be imperfect and therefore open to abuse is also important to the continued life of the game. This is especially true with an evolving rule set that gets successively tweaked wave after wave. Designers are imperfect and the law of unforeseen consequences (or even black swans) will occasionally assert itself. Super-high activation flotilla-centric lifeboat builds were both logical and effective prior to the rules revision that "nerfed" them. There is a reason competitive players went all in on them. The question is, from a high-level holistic point of view, do they keep the game fun, alive, accessible, engaging, and versatile for the most people possible? Do they, in the big picture sense, breath continued life into the game? One symptom that a new element is not doing the game any favors is if it informs a build style that becomes so dominant that it largely excludes other builds. Its the difference between reasonable and logical. Yes, we love logic. But as we all know, logic can be carried to ridiculous, destructive, or even deluded extremes. Once we determine something is logical we must then ask, "but is it also reasonable?" This is why, in law, we have a reasonable person standard and not a logical person standard. Cultures (including nerdy gaming subcultures) thrive in an environment where people are expected to be reasonable . Not just logical. Also reasonable. After watching the 2016 and 2017 worlds final rounds and seeing four fleet lists that were, for all intents and purposes, only cosmetically different, I would say the pre-nerf flotilla rules did invite abuse. Remember the old saying "the law is an ***." It may be that FFG should have done something different / better to fix the perceived abuse, but from where I sit, they did need to do something .
22 minutes ago, Vondy said:Snip
Are you gonna keep reopening old threads? Why?
But the February 2017 regionals meta is where it is at. Crack that and you are sorted. I think there is probably something in putting an ET demo in a list with a load of flotillas and a Rhymerball which triggers off shuttles using relay to let the flotillas hide safely while simultaneously using multiple bomber command centres for each bomber dice to hunt for hit/crits
1 minute ago, Dr alex said:But the February 2017 regionals meta is where it is at. Crack that and you are sorted. I think there is probably something in putting an ET demo in a list with a load of flotillas and a Rhymerball which triggers off shuttles using relay to let the flotillas hide safely while simultaneously using multiple bomber command centres for each bomber dice to hunt for hit/crits
You forgot the lifeboat.
3 minutes ago, Drasnighta said:You forgot the lifeboat.
That was because I wrote that bit about Rieekan then remembered he is rebel scum...
1 minute ago, Dr alex said:That was because I wrote that bit about Rieekan then remembered he is rebel scum...
Figured there must have been a reason. ?
wasnt like you to miss it otherwise ?
2 hours ago, Ginkapo said:Are you gonna keep reopening old threads? Why?
Yes. I am. I saw something I wanted to comment on and did so. That's why. The internet is a time machine and you aint its sworn time cop. Besides, these changes are fairly recent and a new "meta" hasn't fully solidified as of yet. As a result, its still relevant, even if you feel you've said your peace and don't want to talk about it anymore, I'm not you. No one is forcing you, or anyone else, to respond to what I wrote. You don't have to be Michael Corleone screaming "Just when I thought I was out, they pull me back in!" That's a choice you are making for yourself that has nothing to do with me.
Edited by Vondy15 hours ago, Vondy said:The bolded text is the key issue people are complaining about. Good list building and rules mastery is important. Some lists will be more effective than others. But, understanding that rules can be imperfect and therefore open to abuse is also important to the continued life of the game. This is especially true with an evolving rule set that gets successively tweaked wave after wave. Designers are imperfect and the law of unforeseen consequences (or even black swans) will occasionally assert itself. Super-high activation flotilla-centric lifeboat builds were both logical and effective prior to the rules revision that "nerfed" them. There is a reason competitive players went all in on them. The question is, from a high-level holistic point of view, do they keep the game fun, alive, accessible, engaging, and versatile for the most people possible? Do they, in the big picture sense, breath continued life into the game? One symptom that a new element is not doing the game any favors is if it informs a build style that becomes so dominant that it largely excludes other builds. Its the difference between reasonable and logical. Yes, we love logic. But as we all know, logic can be carried to ridiculous, destructive, or even deluded extremes. Once we determine something is logical we must then ask, "but is it also reasonable?" This is why, in law, we have a reasonable person standard and not a logical person standard. Cultures (including nerdy gaming subcultures) thrive in an environment where people are expected to be reasonable . Not just logical. Also reasonable. After watching the 2016 and 2017 worlds final rounds and seeing four fleet lists that were, for all intents and purposes, only cosmetically different, I would say the pre-nerf flotilla rules did invite abuse. Remember the old saying "the law is an ***." It may be that FFG should have done something different / better to fix the perceived abuse, but from where I sit, they did need to do something .
The **** do you want? Go away and leave my **** alone.