With all of the fleshing out of characters and locations and mysteries, I am desiring a new format of missions: Character-Specific One-Shots.
It would contain similar content to any single Mythos pack. It would have a story/rules sheet as well as encounter cards. They would be playable the same as any stand-alone mission (e.g. Curse of the Rougarou, Carnevale of Horrors), the difference would be in that it would only be playable if the specified character were in the party. It's net effect on a campaign log would only address any rewards/consequences from that mission.
I am thinking that it would yield a net boon/bane that would go into that character's deck. It could instead add a boon and a bane if you succeed, or a different set of boon and bane should you fail. Outside of this reward, it wouldn't need to contain any player cards, and could be priced accordingly.
My motivations (aside from being selfish) are the character-specific missions in Star Wars: Imperial Assault. They also feature a lesser direct parallel in Arkham Horror the Board Game's Personal Story cards - one side back story, one side objective - which in turn reward/punish the player with its Reward/Fail card upon competition of the given condition. This week, Eldritch Horror added its own Personal Stories with the release of Masks of Nyarlathotep.
As for when to play a character mission, perhaps that character need spend XVP to play it. Regardless, there will be times when playing a mission - say after taking the Essex County Express, but before arriving in Dunwhich - would not be thematically realistic. So? If it matters to your group, then you won't choose to play a mission at Ma's Boardinghouse while you're on the shores of Dim Corsica. With the modern digital release of Campaign Rules, they could (laboriously) go through and add, "Character Missions cannot be played before the next mission." after missions where investigators could not be expected to break away from the story. That said, I don't think that kind of enforcement on a co-op game is necessary. Come to think of it, that's exactly how side missions are treated now. ![]()
Grammar