Speculation - New Product Type

By Duciris, in Arkham Horror: The Card Game

With all of the fleshing out of characters and locations and mysteries, I am desiring a new format of missions: Character-Specific One-Shots.

It would contain similar content to any single Mythos pack. It would have a story/rules sheet as well as encounter cards. They would be playable the same as any stand-alone mission (e.g. Curse of the Rougarou, Carnevale of Horrors), the difference would be in that it would only be playable if the specified character were in the party. It's net effect on a campaign log would only address any rewards/consequences from that mission.

I am thinking that it would yield a net boon/bane that would go into that character's deck. It could instead add a boon and a bane if you succeed, or a different set of boon and bane should you fail. Outside of this reward, it wouldn't need to contain any player cards, and could be priced accordingly.

My motivations (aside from being selfish) are the character-specific missions in Star Wars: Imperial Assault. They also feature a lesser direct parallel in Arkham Horror the Board Game's Personal Story cards - one side back story, one side objective - which in turn reward/punish the player with its Reward/Fail card upon competition of the given condition. This week, Eldritch Horror added its own Personal Stories with the release of Masks of Nyarlathotep.

As for when to play a character mission, perhaps that character need spend XVP to play it. Regardless, there will be times when playing a mission - say after taking the Essex County Express, but before arriving in Dunwhich - would not be thematically realistic. So? If it matters to your group, then you won't choose to play a mission at Ma's Boardinghouse while you're on the shores of Dim Corsica. With the modern digital release of Campaign Rules, they could (laboriously) go through and add, "Character Missions cannot be played before the next mission." after missions where investigators could not be expected to break away from the story. That said, I don't think that kind of enforcement on a co-op game is necessary. Come to think of it, that's exactly how side missions are treated now. :rolleyes:

Edited by Duciris
Grammar

When the novellas started coming out, I thought that personal scenarios to go with the alternate cards would have been more interesting. Probably received better as well.

Edited by CSerpent

This is a nice idea. They could also include event cards from the set that the investigator comes with in the pack as well. eg Whipporwhills for a Zoey adventure.

1 hour ago, CSerpent said:

When the novellas started coming out, I thought that personal scenarios to go with the alternate cards would have been more interesting. Probably received better as well.

Nah, it still would have been content that people would have griped about being linked to the book. It would also have driven the book price up, increasing the grousing even more.

6 hours ago, Buhallin said:

Nah, it still would have been content that people would have griped about being linked to the book. It would also have driven the book price up, increasing the grousing even more.

I'm pretty sure @CSerpent meant instead of the novellas.

Which, speaking for myself, would be a vast improvement. Although I think it would be silly to make these scenarios completely unplayable by other gators, as proposed by OP. Instead, just seed them with some specific interactions for the featured gator (similar to the way Lola begins Curtain Call backstage, but with more or more impactful examples).

And since this is Arkham Horror, the scenario should be extra punishing for the target investigator.

I am thinking titles like: "The Many Deaths of Roland Banks", "Lola's Last Bow", "Biting the Hand that Feeds" (things end poorly for Pete), "Rex Kisses a Shoggoth" and "I, Fishman" (a Silas Marsh story).

I FFG made this , the price of the complete collection of arkham LCG products will be increased massively ( 55 gators = 55 scenarios at 15 dollars ... ) I would prefer little campaign of 4 chapters about minor old ones who will not have enough lore to in a cycle . just because of the price , but the idea is relly intersting to me in fact , but money will run out to speedly if the do all of this ^^

10 hours ago, BD Flory said:

I'm pretty sure @CSerpent meant instead of the novellas.

Which, speaking for myself, would be a vast improvement. Although I think it would be silly to make these scenarios completely unplayable by other gators, as proposed by OP. Instead, just seed them with some specific interactions for the featured gator (similar to the way Lola begins Curtain Call backstage, but with more or more impactful examples).

That is what I meant, yes.

I imagine this kind of thing will appear as fan-created content before long.

7 hours ago, phorcys12 said:

I FFG made this , the price of the complete collection of arkham LCG products will be increased massively ( 55 gators = 55 scenarios at 15 dollars ... ) I would prefer little campaign of 4 chapters about minor old ones who will not have enough lore to in a cycle . just because of the price , but the idea is relly intersting to me in fact , but money will run out to speedly if the do all of this ^^

I suppose, although that’s the exact formula for the novellas.

3 hours ago, CSerpent said:

That is what I meant, yes.

I imagine this kind of thing will appear as fan-created content before long.

That could be neat...?

Sorry for the misunderstanding then.

I am starting to feel like "Someone gripes about the novellas" would make a solid drinking game though.

On the note of wishlisting, I'dd love some mini-campaigns, the size of the Night Of the Zealot campaign. They can deal with all sorts of horrors and personages not worth a full campaign.

Me to ^^ I would love to see something like " the colour out of spaces " , or mini campaign adapted from novella of Lovecraft , or Derleth , and seeing ancient one who could not be bad guy of a full cycle , like Cthugga or Cthylla .

On 18/02/2018 at 12:22 AM, tsuruki said:

On the note of wishlisting, I'dd love some mini-campaigns, the size of the Night Of the Zealot campaign. They can deal with all sorts of horrors and personages not worth a full campaign.

Me to ^^ I would love to see something like " the colour out of spaces " , or mini campaign adapted from novella of Lovecraft , or Derleth , and seeing ancient one who could not be bad guy of a full cycle , like Cthugga or Cthylla .

As much as I like the novellas and the deck building options the bonus catds provide, I would be in favor of character influenced side/stand alone scenarios. For example, Jenny Barnes, have scenario based on Hour of the Huntress with a experience cost of 2 or 3 without Jenny in the campaign, but reduce the cost to 1 with Jenny present. Create two new assets and weaknesses based on how the party does. If successful, Jenny gains an asset, and/or a player assigned by the lead investigator gains an asset. The same with the weaknesses. Granted the Jenny sets of cards would need to be different from the novella cards for options sake

On 2/17/2018 at 8:43 AM, CSerpent said:

That is what I meant, yes.

I imagine this kind of thing will appear as fan-created content before long.

I had thought about trying to take on making some scenarios exactly like are described, but just never had enough time.

I think the hang-up is that the novellas require staff with mostly different skill sets than the skill sets of the staff needed for full scenario development. If they had resources focused on making these individual scenarios it would pull people (presumably) off of other scenarios that are in the works for the regular release cycles.

The replacement cards have minimal development time when compared to a full scenario I'd imagine (the cards anyway; the text itself is a different matter and requires editing and page design etc etc, but probably not any work by the scenario designers). And while I love this IDEA, I would rather have more 'regular' scenario content. With so many investigators in the pool, I feel like interest may vary widely. Some people, for instance, play guardian exclusively. Are they going to care if Rex has a stand-alone scenario available? Probably not. And it takes more time and resources from other projects than the Novellas as packaged currently do.

Edited by Soakman
10 hours ago, Soakman said:

I think the hang-up is that the novellas require staff with mostly different skill sets than the skill sets of the staff needed for full scenario development. If they had resources focused on making these individual scenarios it would pull people (presumably) off of other scenarios that are in the works for the regular release cycles.

The replacement cards have minimal development time when compared to a full scenario I'd imagine (the cards anyway; the text itself is a different matter and requires editing and page design etc etc, but probably not any work by the scenario designers). And while I love this IDEA, I would rather have more 'regular' scenario content. With so many investigators in the pool, I feel like interest may vary widely. Some people, for instance, play guardian exclusively. Are they going to care if Rex has a stand-alone scenario available? Probably not. And it takes more time and resources from other projects than the Novellas as packaged currently do.

I'll give you that.

For my fantasy missions, however, I don't want the same story-line as the books, otherwise what's the point in both.

Aside: I wonder if there's a way to use the same locations or monsters as a different scenario - for home brewed missions - but give it different Act & Agenda decks.

  • For William Yorick, say, you use the Midnight Masks setup from the core set. Your characters start at Downtown with the special actions listed on the Act I card to investigate the Graveyard. This summons the set-aside Ice Ghoul, which cannot leave (but must be evaded if you choose to leave) the Graveyard. The Ghoul, Rats, Striking Fear, Nightgaunt and Locked Door encounter sets are in use. Once the Ice Ghoul is defeated, add 2 clues to the Graveyard. When there are no clues on the Graveyard and all investigators are at the Graveyard, remove all locations from play. Put into play the Hallway, Attic and Cellar. Begin in the Cellar. Spawn the Flesh-Eater in the Hallway and the Ghoul Priest in Attic. Advance the Act deck when there are no Ghouls in play. Pepper in narrative and bad things.
  • Maybe further add to the mission from the Dunwich cycle. Set aside the Innocent Bystanders from the Essex-County Express expansion, adding them every time the Agenda deck has an even number of doom tokens and you are in Act II. Suffer damage each time one is eaten, by a local ghoul.

I think it is possible to create your own scenarios for most of the investigators. I have the templates for making cards in Photoshop and it might be fun to make scenarios based on the books.

2 hours ago, Somatose Boy said:

I think it is possible to create your own scenarios for most of the investigators. I have the templates for making cards in Photoshop and it might be fun to make scenarios based on the books.

I believe you can make them via Strange Eons with relative ease. It's a matter of finding images for the cards that are public domain or creative commons types if you want to get technical. If you haven't used it yet, you should check out Strange Eons if you like making custom content.

On 2/20/2018 at 1:20 PM, Soakman said:

I believe you can make them via Strange Eons with relative ease. It's a matter of finding images for the cards that are public domain or creative commons types if you want to get technical. If you haven't used it yet, you should check out Strange Eons if you like making custom content.

Unfortunately, Strange Eons will not run on my Mac, but luckily, I have Photoshop and was able to download the templates from BGG.