At-rt-icle

By devin.pike.1989, in Star Wars: Legion

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I was hoping it came with an extra copy of flamethrower.

Edited by dukncuver

So you can have three of these in your army? I thought vehicles were 2?

AT-RT is a support unit which has a limit of 3 - same as the speeder bikes. AT-ST and T47 are heavy units which have a limit of 2.

Edited by Basylle

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Edited by dukncuver

These seem very efficiently costed. I'd be bringing 2+ of these in armies early on in the game. Seems like they have a tremendous amount of value for their cost.

6 minutes ago, Basylle said:

AT-RT is a support unit which has a limit of 3 - same as the speeder bikes. AT-ST and T47 are heavy units which have a limit of 2.

Awesome, thanks! As pricey as it would be, all having three out there with all three weapons would work pretty well together.

24 minutes ago, dukncuver said:

I was hoping it came with an extra copy of flamethrower.

why? I'm pretty sure the core set comes with flamethrowers, doesn't it?

7 minutes ago, Ghost Dancer said:

why? I'm pretty sure the core set comes with flamethrowers, doesn't it?

I don't think so, I think it's just the rotary blaster and laser cannon.

5 minutes ago, dukncuver said:

I don't think so, I think it's just the rotary blaster and laser cannon.

I'm fairly confident it has all three weapons.

Edit: I double checked the Rebel core box article and it mentions all three weapons as available. https://www.fantasyflightgames.com/en/news/2018/2/2/rebel-recruits/

Edited by Basylle
8 minutes ago, Basylle said:

I'm fairly confident it has all three weapons.

Just combed over an unboxing video and saw the flamethrower card. So happy I was wrong!

Updated Tabletop Admiral with the better images for all those weapons and the AT-ST.

I am really excited about the ATRT. I think it's my favorite sculpt so far and I think they will be super fun to use.

So, the pilot is completely exposed, but it still gets the same armor benefit as an AT-ST?

4 minutes ago, elbmc1969 said:

So, the pilot is completely exposed, but it still gets the same armor benefit as an AT-ST?

The AT-ST has twice as many hit points (8).

11 minutes ago, Ghost Dancer said:

The AT-ST has twice as many hit points (8).

But is also significantly larger so that’s not entirely inappropriate.

16 minutes ago, Ghost Dancer said:

The AT-ST has twice as many hit points (8).

That doesn't address my fundamental point: it should be much easier to take down 2 AT-RTs with just blaster fire than to take down 1 AT-ST.

It just feels like lazy design.

31 minutes ago, Ghost Dancer said:

The AT-ST has twice as many hit points (8).

The ATRT actually has 6 wounds. The ATST looks like it has 11 wounds. Source: Battlescribe.

26 minutes ago, elbmc1969 said:

That doesn't address my fundamental point: it should be much easier to take down 2 AT-RTs with just blaster fire than to take down 1 AT-ST.

It just feels like lazy design.

They should have made it that if you shoot it in the rear arc it does not get the armor benefit. The sides are just as unarmored, but the front being the only tough spot would make this thing pretty awful. I guess being armored all around works better, at least for balance purposes

Edited by Bike Stunts
additional
13 minutes ago, elbmc1969 said:

That doesn't address my fundamental point: it should be much easier to take down 2 AT-RTs with just blaster fire than to take down 1 AT-ST.

It just feels like lazy design.

The difference is in the defense dice.

The AT-RT has an unmodified white defense die, with a 1 in 6 chance to block. You can usually destroy it with 7 crits.

The AT-ST has a white defense die, but it converts surges to blocks. That's a 1 in 3 chance to block. It will usually take about 16 or 17 crits to destroy it.

So in most cases, 2 AT-RTs will go down faster than an AT-ST. The AT-RTs also have their firepower spread across 2 separate activations.

Has anyone else considered running AT-RT's without the hardpoint upgrade? Give them a Comms Jammer and run them into melee with an enemy trooper squad. No idea how viable a tactic that would be but could be interesting.

1 hour ago, Omnustechni said:

The ATRT actually has 6 wounds. The ATST looks like it has 11 wounds. Source: Battlescribe.

My bad, was looking at the wrong stat, but basically twice as many.

2 hours ago, Bike Stunts said:

They should have made it that if you shoot it in the rear arc it does not get the armor benefit. The sides are just as unarmored, but the front being the only tough spot would make this thing pretty awful. I guess being armored all around works better, at least for balance purposes

I like the idea of losing the Armor keyword in the rear arc. It seems strange that they didn’t take the vehicle being REALLY open topped into consideration. Although simplicity is nice too.