57 minutes ago, Undeadguy said:Complaining about something on the forums is a measure of success.
Huh. In that case *looks at all the 'armada is dead and games broken topics'" Armada must be the most successful game ever.
57 minutes ago, Undeadguy said:Complaining about something on the forums is a measure of success.
Huh. In that case *looks at all the 'armada is dead and games broken topics'" Armada must be the most successful game ever.
9 hours ago, Snipafist said:Every game I've ever played where control elements are strong enough to be their own thing instead of garnish for some other archetype has been plagued with bad play experiences for a lot of people playing it. I understand why you want control elements to be stronger, but most people playing games recreationally don't spend a bunch of time and money to come out for a game where the other player tells them they don't get to do what they were looking forward to doing all week.
Agreed. I like that Armada has a lot of control options, of your own ships and dice. Schmitty and I were chatting the other day about a list he's tinkering with wherein you don't even technically need to roll, just assign your dice since you can do it after the roll anyway.
2 hours ago, Admiral Theia said:Schmitty and I were chatting the other day about a list he's tinkering with wherein you don't even technically need to roll, just assign your dice since you can do it after the roll anyway.
Was it 8 CR90B's with SW7's? Cause that's a fun list.
No, that you can still need to roll to try for accuracies. It had to do with Concentrate Firepower and TRC's, plus one or two other things I can't remember off the top of my head.
4 minutes ago, Ardaedhel said:Was it 8 CR90B's with SW7's? Cause that's a fun list.
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That is fun though. I've done it a time or ten.
41 minutes ago, Admiral Theia said:No, that you can still need to roll to try for accuracies. It had to do with Concentrate Firepower and TRC's, plus one or two other things I can't remember off the top of my head.
3/4 Trc 90s, home one with dodonna, pelta with IF.
3 damage + acc guaranteed
Off top of head example (dont take too seriously)
Fleet 4000 (399/400)
===================
MC80 Command Cruiser (106 + 27)
+ General Dodonna (20)
+ Home One (7)
Modified Pelta-class Assault Ship (56 + 6)
+ Intensify Firepower! (6)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
4 hours ago, Admiral Theia said:Agreed. I like that Armada has a lot of control options, of your own ships and dice. Schmitty and I were chatting the other day about a list he's tinkering with wherein you don't even technically need to roll, just assign your dice since you can do it after the roll anyway.
Cr90b's with engine techs. You dont even have to pick up dice
4 hours ago, Ginkapo said:Cr90b's with engine techs. You dont even have to pick up dice
Or Win vs Hardened Bulkheads... ?
21 hours ago, Snipafist said:Every game I've ever played where control elements are strong enough to be their own thing instead of garnish for some other archetype has been plagued with bad play experiences for a lot of people playing it. I understand why you want control elements to be stronger, but most people playing games recreationally don't spend a bunch of time and money to come out for a game where the other player tells them they don't get to do what they were looking forward to doing all week.
I would like this a thousand times if I could. I’ve gone off on exactly this so often.
Because how else are you going to recreate the battle of Scarif?
On 2/18/2018 at 2:10 PM, JJs Juggernaut said:Because how else are you going to recreate the battle of Scarif?
Well... technically she was at the battle on Scarif, not the battle above Scarif, so she wasn't with the fleet. Can recreate with Legion when she comes out.
We need a "lightmaker" title for the hh
Edited by Muelmuel43 minutes ago, Muelmuel said:Well... technically she was at the battle on Scarif, not the battle above Scarif, so she wasn't with the fleet. Can recreate with Legion when she comes out.
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We need a "lightmaker" title for the hh
Not technically the right forum, I suppose, but I'd love a Jyn and Cassian and Chirrut and Baze commando unit in Legion, like a set of heavy infantry or something like that.
1 hour ago, Muelmuel said:We need a "lightmaker" title for the hh
Lightmaker :
At the beginning of the ship phase, if you are within distance 1-5 of two or more ships with “Star Destroyer” in their name, you may remove both ships from the play area. Ships removed in this way are treated as destroyed. If an Armed Station is at distance 1-5 of those ships, deal 12 damage to it.
4 pts.
Little wordy, but... seems balanced.
Edited by The Jabbawookie15 minutes ago, The Jabbawookie said:Lightmaker :
At the beginning of the ship phase, if you are within distance 1-5 of two or more ships with “Star Destroyer” in their name, you may remove both ships from the play area. Ships removed in this way are treated as destroyed. If an Armed Station is at distance 1-5 of those ships, deal 12 damage to it.
4 pts.
Little wordy, but... seems balanced.
Too many points, but otherwise, COMPLETELY FAIR!
lightmaker,
If you make a successful RAM against a speed 0 Imperial Star destroyer deal the amount of damage card equal to its hull value.
7 hours ago, Muelmuel said:Well... technically she was at the battle on Scarif, not the battle above Scarif, so she wasn't with the fleet. Can recreate with Legion when she comes out.
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We need a "lightmaker" title for the hh
And the Brahatok gunship