Im debating over which of the two builds below to take to a tournament. any help or suggestions to improve either would be great.
The first is a munitions build makeing use of harpoon missiles to alpha strike any large targets with quickdraw in reserve to deal with aces. only issue i have had flying this list so far is ocassionally not getting the alpha strike of due to range issues.
The second build usese the alpha classes as cannon platforms to rip through things with their manglers and flechettes with kylo as the reserve to help mop up tricky aces. i have found tis build to be a bit more consistent than the munitions build.
1st List: You were only supposed to blow the bloody doors off (100pts)
1x Tie SF Quickdraw (34)
Lightweight frame
Special ops training
a score to settle
Fire control system
Primed Thrusters
Alpha Class Nu Squadron pilot (66)
Long range scanners
Harpoon Missile
2nd List: Crits ahoy (98pts)
1x Tie Silencer Kylo Ren (44)
Autothrusters
First order vangaurd
Push the limit
Collision detector
Sensor Cluster
2x Alpha Class Nu Squadron pilot (54)
Advanced Slam
XG-1 Assult Configuration
Mangler Cannon
Flechette Cannon
Any suggestions would be appreciated