The Fish Farm (ackbar Assault Cruiser+4/5 and strategic objectives) is a highly competitive list. So I switched the lynchpin of the list with a Sato 75 and added a couple wave 7 upgrades.
The new big fish
Author: Parkdaddy
Faction: Rebel Alliance
Points: 391/400
Commander: Commander Sato
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Minefields
[ flagship ] MC75 Ordnance Cruiser (100 points)
- Commander Sato ( 32 points)
- Bail Organa ( 7 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Expanded Launchers ( 13 points)
- Wide-Area Barrage ( 2 points)
= 165 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Jamming Field ( 2 points)
= 29 total ship cost
GR-75 Medium Transports (18 points)
- Repair Crews ( 4 points)
= 22 total ship cost
GR-75 Medium Transports (18 points)
- Adar Tallon ( 10 points)
= 28 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
1 Jan Ors ( 19 points)
1 "Dutch" Vander ( 16 points)
2 VCX-100 Freighters ( 30 points)
3 X-Wing Squadrons ( 39 points)
1 Norra Wexley ( 17 points)
I know it needs a bigger bid to grab second against other Fish Farm lists, but I’m A-ok with taking first against those.
I also know the fish farm prefers more strategic and Intel over Aggro (with variations on objective choice), but I prefer Aggro. With Dutch/Adar and the Xs, I will win the squad fight against a typical fish farm.
Also, who wouldn’t absolutely tremble at the idea of an advanced Gunnery MC75 having expanded launchers and Bail, with Sato and Wide Area Barrage. That could easily nuke 2 flotillas/squads in a single round.