Endearingly Weird (and Humorous) Adventure Ideas

By Simon Retold, in Genesys

In the thread Escaping the "Belly of the Beast" , @ElderKoala and others discuss an adventure in which the PCs face off against candy-releated (and snack-related) adversaries, controlled by a Willy Wonka-type gone bad. It starts with the discussion of the gummy Saltwater Crocodile, and goes crazier from there. It sparked a few ideas in my head, such as Dire Gummy Bears (which @ESP77 suggests in the thread - great minds think alike!), changing the croc so that it's made of saltwater taffy rather than gummy stuffs, sugar beet les, rivals wielding licorice whips, and perhaps even a massive mobile steampunk-style mech like the one in that terrible Will Smith Wild, Wild West movie... only the whole thing is a walking candy factory that spews molten chocolate and other weaponized confections.

Admittedly, I'm going to be borrowing this idea, building on it, and running it for my players. If they're interested, I'd like to press on with more endearing, humorous, strange adventures. A dungeon crawl through a creepy amusement park. A mansion full of animated objects, including a hedge maze populated by animal topiaries and garden gnomes. Maybe even frame it all in a three-act parody of The Lord of the Rings .

What kind of weird, silly, or humorous ideas have you had for your adventures?

Less silly and weird than fun but I’ve always thought a one off Goonies would be fun. Genesys is definitely the system to pull it off.

I had the amusement park idea but thought to put it off after recent news re actually i-r-l weird creepy blogger and abandoned theme park = wrong timing. But when the timing's less off they are a great setting for horror/creepy themes as whilst I'm a bit of a thrill ride/ coaster fan, parks do somehow look eerie when empty, all the more so when abandoned, and they have those ill-advised things like clown faces and so on that are meant to be joyful but are actually kinda disturbing. (who designs some of that stuff?)

Another of my ideas for a lighter, comic setting as I despise soap operas is a comic soap opera parody, had some ideas for that and may run with it. Any settings convert to humour though- you can even break the wall and poke fun at the actual game you're playing. RPG comes to life Jumanji-style. Becomes horrible mismatch of settings. Or 'Night at The Museum' style- at night those minis are rather more animated than when in play.

Having named a ride in a theme park sim 'Hordes of the things' then found the same awesome pun in Descent 1e, that could be an idea- anything and everything could be a critter out to get you (parodying monster objects like chests and barrels in games), how do you survive a world where your lunch box may want to eat you or your sword has a mind of its own (and a terrible sense of humour)?

I know most of my games groups like serious stuff but also enjoy being a bit silly sometimes, I think you need it sometimes to break and escape the monotony and sillyness of real life :)

I think that a Genesys-fueled Rat Queens campaign would be a lot of fun (if anyone hasn't read the series, it is hilarious for old school gamers; lots of meta-jokes).

I got slightly behind with work this week (and a 3 year old daughter who was all knowing I was coming home late and was NOT having it. lol) so I'm a bit behind on my Genesys creation. But, here's what I have so far.

If you have ever been to Hershey, PA, that place is AMAZING. You have a zoo, a theme park and a commercial zone. And a pretty decent town but not really "huge city" around it. So that's my set up.

We're taking that and putting it in the Midwest somewhere. Trying to make it believable that people would still go there, but yet it could 'go dark' without having anyone just take 2 minutes from the town over and see what's happening.

Progression goes City -> Zoo -> Theme Park -> Commericial Candy Mega Store.

City is abandoned but no bodies. A really CREEPY feel. Power is off. ISP, Cell Towers, etc. Off. SatComms work but for some reason they're INCREDIBLY fuzzy. First encounter with a patrol of Chocolate Armored Kobolds with Hard Candy Weapons. Rival will be a Carnival-Face Painted band of Kobolds dressed in souvenir attire from the Candy Store's zoo. 1 Kobold survives and flees to the Zoo on the back of what can only be described as an animated Animal Cracker. Cutscene later, war horns sound from the direction of the Zoo. And the only lights in the city turn on. And they're creepy as ****.

Zoo is made up of Kobolds with Candified (Candy version of) Animals. Gummy-iranhas. (Piranhas). Jawbreaker Apes. Rock Candy-antulas. (Tirantulas). Licorce Rope Python. (Working on others...) Rivals will be a Kobold Zoo Keeper and a pack of Animal Crackers.

Theme Park. TBD. We find a new ride is open and that's where all the people went. Some sorta VR device that pacifies the person and uses the left over brain power to power candy constructs. (Super McGuffin, I know.)

Commericial Mega Store. TBD. Nemesis shows up. Not a straight up fight. Traps and tricks galore as she would know she's out gunned at this point. With Minions and Rivals thrown in.

That's what I'm working on right now.