So with two copies of everything (except tooth & claw - 3 copies there) these are the following 5 decks i made - balanced as i could make, but as strong as they can be, limited by what cards i have. Listed poorest performer to best.
Chaos / Dark Elf
2 Fledgling Chaos Spawn (BZ)
3 Dark Zealot (KZ)
3 Savage Marauders (KZ)
2 Nurgle Sorcerers (QZ)
2 Melekh the Changer (BZ)
3 Bloodsworn (BZ)
3 Chaos Knights (BZ)
2 Vile Sorceress (QZ)
3 Juvenile Wyvern (KZ/BZ)
2 Cloud of Flies (Bloodsworn)
2 Sadistic Mutation (Juv. Wyvern, Chaos Knight)
3 Shrine to Nurgle
3 Warpstone Excavation
2 Alliance (Chaos - Dark Elf)
2 Alliance (Orc - Dark Elf)
2 Reaper Bolt Thrower
2 Cauldron of Blood
2 Flames of Tzeentch
3 Offering of Blood
2 Nurgle's Pestilence
2 Will of Tzeentch (may remove)
3 Call the Blood
3 Caught the Scent
2 Journey to the Gate
2 Infiltrate!
Obvious sniper deck...Sorcerers idieally only things in quest, Warpstone or alliance there if needed for more draw. Juvinile Wyvern + Shrine to Nurgle for some multiple corruption. orc/DE alliance isn't elegant but cheapest way for DE loyalty unfortunately right now. Suffers from lack of low-cost DE units/supports. As possibly more discard options become available will probably remove the Infiltrate! as well...