2x Core, 2x BPs = 5 decks

By Artemus Maximus, in Warhammer Invasion Deck Building

So with two copies of everything (except tooth & claw - 3 copies there) these are the following 5 decks i made - balanced as i could make, but as strong as they can be, limited by what cards i have. Listed poorest performer to best.

Chaos / Dark Elf

2 Fledgling Chaos Spawn (BZ)

3 Dark Zealot (KZ)

3 Savage Marauders (KZ)

2 Nurgle Sorcerers (QZ)

2 Melekh the Changer (BZ)

3 Bloodsworn (BZ)

3 Chaos Knights (BZ)

2 Vile Sorceress (QZ)

3 Juvenile Wyvern (KZ/BZ)

2 Cloud of Flies (Bloodsworn)

2 Sadistic Mutation (Juv. Wyvern, Chaos Knight)

3 Shrine to Nurgle

3 Warpstone Excavation

2 Alliance (Chaos - Dark Elf)

2 Alliance (Orc - Dark Elf)

2 Reaper Bolt Thrower

2 Cauldron of Blood

2 Flames of Tzeentch

3 Offering of Blood

2 Nurgle's Pestilence

2 Will of Tzeentch (may remove)

3 Call the Blood

3 Caught the Scent

2 Journey to the Gate

2 Infiltrate!

Obvious sniper deck...Sorcerers idieally only things in quest, Warpstone or alliance there if needed for more draw. Juvinile Wyvern + Shrine to Nurgle for some multiple corruption. orc/DE alliance isn't elegant but cheapest way for DE loyalty unfortunately right now. Suffers from lack of low-cost DE units/supports. As possibly more discard options become available will probably remove the Infiltrate! as well...

DWARF

3 Mountain Legion

3 Dwarf Miner

2 Dwarf Cannon Crew

2 Runesmith

2 Dwarf Mason

2 Zhufbar Engineers

3 Dwarf Ranger

3 Troll Slayers

3 Gurni's Elite

2 Durgnar the Bold

3 Mountain Brigade

2 Iron Breakers of Ankhor

2 Grudge Thrower

2 Alliance (Dwarf - High Elf)

3 Scout Camp

3 Keystone Forge

3 Contested Fortress

2 Repeater Bolt Thrower

2 Stand Your Ground

2 Demolition!

2 Master Rune of Valaya

2 Grudge Thrower Assault

2 Surprise Assault

2 Wake the Mountain

3 Gifts of Aenarion

2 Reclaim the Hold

Again pretty much ignore QZ and only put Dwarf Ranger & Runesmith there...

Not too excited about this deck; best configuration i could come up with. Could really use Abandoned Mine, but that's better served in Empire. Can't figure out how to make this better really...

ORC

3 Spider Riders

3 Lobber Crew

3 Squig Herders

3 Followers of Mork

2 Iron Boyz

2 Black Orc Squad

3 Boar Boyz

2 Ironclaw's Horde

3 Ugrok Beardburna

2 Grimgor Ironhide

2 Great Unclean One

2 Bloodthirster

3 War Paint

3 Choppa

3 Contested Village

2 Grimgor's Camp

2 Totem of Gork

3 We'z Bigga!

2 Rip Dere 'eads Off!

2 Pillage

2 Waaagh!

2 Troll Vomit

Went the 'get bigger' route over hte more popular blitz one as it's more interesting to me. Chaos daemons obviously only meant as developments in BZ for Rip. May temp. take out Squig Herders only because i havent seen them in what seems last 10 games lol

EMPIRE

3 Errant Wolf

3 Talabheim Detachment

3 Pistoliers

3 Reiksguard Knights

2 Zealot Hunter

3 The Greatswords

2 Marius the Righteous

3 Reiksguard Swordsmen

2 Johannes Broheim

2 Shrine to Taal

2 City Gates

2 Armoury

3 Contested Fortress

2 Contested Stronghold

2 Abandoned Mine

2 Gate of Sigmar

2 Innovation

3 Iron Discipline

2 Will of the Electors

2 Twin-Tailed Comet

3 Forced March

3 Ulric's Fury

2 Sigmar's Intervention

2 Judgement of Verena

2 Pilgrimage

2 Prepare for War!

I realize some of the better neutrals for order are in here, but i'm partial to Empire's theme :) That being said, however, this deck has a terrible time with the Skaven one, and for that reason Zealot Hunter was subbed for Vigilant Elector & Marius was added, as much as i hate to put in cards to combat one build...

CHAOS - SKAVEN

3 Festering Nurglings

3 Gutter Runners

3 Clan Rats

3 Clan Moulder's Elite

3 Savage Marauders

2 Poison Wind Globadiers

2 Greyseer Thanquol

3 Rat Ogres

2 Deathmaster Sniktch

2 Bule, Lord of Pus

2 Great Unclean One

3 Warpstone Excavation

3 Contested Village

3 Scout Camp

2 Warpstone Meteor

3 Warp Lightning Cannon

3 Seduced by Darkness

2 Chittering Horde

2 Culling of the Weak

2 Brutal Offering

2 Wolves of the North

This one is so much more efficient compared to others that it's not even close often...im sure warpstone & village add to that, but mostly the inherent costs & synergy of the skaven cards.

Taking your above combo one step further, what to do is have a shrine to nurgle and malekh the changer in your kindom zone (or battle) use the wyverns ability to multi corrupt thus boosting malekh through the roof and giving you a huge res pump, or better yet use him in the battlefield with mob up to get him as a huge damage pumper