I was talking to my coworkers (who are big star wars fans) about board games, and I brought up Imperial Assault. Two had never heard of it, one had - but all seem very interested in learning the game. I offered to take one night and try and play a game to teach it. So.....
What is the best mission to “rope players in”? My thought was to play a single mission to get people interested, and if that went well maybe setup a monthly session to actually do a campaign. Does this make sense? Or would people just recommend diving right in and assuming you will start a campaign and thus play aftermath or whatever.
I have Core plus Hoth, And Jabbas Realm. I have a decent amount of allies and villains as well. Greedo, Grand inquisitor, Terro, Leia, Obi-wan, Dengar, BT-1, Bantha, IG88, Jawas just to give a sense of some extra side missions I have access to.
Next thing I am struggling with is how do you teach people the rules? I was thinking I would go over activations , actions and movements. How to attack, calculate damage, taking strain, etc. Then start playing and go over the specifics (blocking terrain, line of sight, conditions,etc) as they come up in play. Anyone have specific tips on what to cover and in what order?
Also if we do go for a campaign, does it make sense to do the Core one? I was thinking Hoth as that was a fun campaign - but are there elements that make that harder/more complex for new players?
I have to admit, I was inspired slightly to talk about IA after reading the thread the other day about what WE can do as players to help grow the community. So I decided to take the plunge. Any tips you can provide to help me make this a success and gain a few more IA players would be greatly appreciated!