Which ship is that? Rogue One/Mc75 expansion cover art

By Darth Sanguis, in Star Wars: Armada

5 minutes ago, Onidsen said:

Exactly. Rebels made it canon again, but at a much larger size than the old Legends version had been. (And the ship is called a "light carrier" in the show - the name Quasar Fire comes from other sources)

Legends also had a light cruiser half the size of a gr75.

Obviously ship classification are weird in Star Wars. **** Nebulons and Arquitens are roughly the same size and one is a Frigate and the other a light cruiser.

I feel like considering the size of ships in the imperial navy, calling it a light carrier isn't far off.

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Just one person's opinion of what it should be

No scatter

11 minutes ago, TallGiraffe said:

No scatter

Why? It only takes a single accuracy to lock down.

12 minutes ago, cynanbloodbane said:

Why? It only takes a single accuracy to lock down.

exactly, which typically negates any of the small dice pools that should excel at killing it.

imo give it a brace, redir, and evade and a tiny tiny health and shield pool that makes them usable, but only moderately effective. Don't make it "easier to just ram" for 2/3 of the ships in the game.

Also disagree that it should get a fleet support slot.

Edited by BrobaFett
4 minutes ago, BrobaFett said:

exactly, which typically negates any of the small dice pools that should excel at killing it.

imo give it a brace, redir, and evade and a tiny tiny health and shield pool that makes them usable, but only moderately effective. Don't make it "easier to just ram" for 2/3 of the ships in the game.

Also disagree that it should get a fleet support slot.

What about if it kept the scatter, but came with a small-ships only offensive retrofit that read:

"While attacking, exhaust this card to choose one dice in the dice pool. That dice cannot be cancelled." Useful against evades and scatters, but not a great option. Turn your Gozanti or Raider into a flotilla-hunter. Or maybe make it a turbolaser upgrade and give the gunship a turbolaser slot?

Flotilla doesn't have to mean cheap spam. It can be a flotilla with scatter and have decent combat ship stats and be priced accordingly.

If it was as expensive as a CR90, less health, same shields and samey weapons but flotilla status and scatter, evade, redirect for tokens.. that's starting to be new role, not there yet, but also not broken in my mind. The actual designation of "flotilla" is a negative after all. The scatter and cheap price are really just perks of the transports and gozanti, not specifically tied to "flotillas"

Sounds more like small ships need accuracy generating upgrades to me.

9 minutes ago, BrobaFett said:

exactly, which typically negates any of the small dice pools that should excel at killing it.

imo give it a brace, redir, and evade and a tiny tiny health and shield pool that makes them usable, but only moderately effective. Don't make it "easier to just ram" for 2/3 of the ships in the game.

Also disagree that it should get a fleet support slot.

Sounds more like small ships need accuracy generating upgrades to me.

Though if I were to change anything, it would be to give it the first Squadron value of 0.

1 hour ago, cynanbloodbane said:

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Just one person's opinion of what it should be

My thought is one being able to one shot the "main" fighter(s) of one faction is a no go, but even if we go on the assumption that the TiE Fighter/Interceptor are no longer the main fighters I think it should cost at least twice that much for that much AA. Yes it may be a one trick pony but that pony can potentially one shot at medium range all six hull fighters it can double arc and it is a one trick pony so that is just about all it would be doing. The other things that I think should be done if it ever makes it to the table in some fashion like this is to get rid entirely of any squadron command and drop its engineering to two, and/or maybe make one/two of the blue dice to black. These would also be reflected in the cost.

I want it to be a flechette platform. Make it a flechette platform. And also I’d like a chocolate milkshake and some fries.

53 minutes ago, Madaghmire said:

I want it to be a flechette platform. Make it a flechette platform. And also I’d like a chocolate milkshake and some fries.

Ultimate fantasy?

Medium-base flotilla. I dunno, put 3 of them on the stand. Only one black dice forward, no other anti-ship weapons, but black+blue AA dice. Oh - and an ordnance slot.

Ordnance_Ordnance_Pods.png

[...walks away whistling...]

14 minutes ago, xanderf said:

Ultimate fantasy?

Medium-base flotilla. I dunno, put 3 of them on the stand. Only one black dice forward, no other anti-ship weapons, but black+blue AA dice. Oh - and an ordnance slot.

Ordnance_Ordnance_Pods.png

[...walks away whistling...]

I think you mean these guys: https://www.shapeways.com/product/DZAPEV8EB/armada-lancer-frigate?optionId=56822436

Ordnance pods would justify adding the Lancer to the Imperial side, especially if their anti-squadron battery featured red dice as well. But since we have the raider, it probably won't happen anytime soon.

Just because it's a Flotilla, doesn't mean it has to be cheap. FFG could price it like a small ship and still call it a Flotilla. Heck, they could make a medium-base Flotilla and have it represent, like, three or four of the things (though I think that would be dumb).

(Geez -- all this was ninja'd, like 5 hours ago. That's what I get for typing before I refreshed my browser...)

Edited by Tayloraj100

What about a flak flotilla? Round 30 pts 3 or 4 flak dice red maybe? Perhaps thats a good way to counter the 'dont want to, dont have to, and most certianly cant' way that flottilas approach combat. Imho thats the real problem with the current flottilas, wich dont penalize combat persay, certainly dont encourage it, they certainly do reward avoidance. So make the bratok flotilla be so that it needs to be in the thick of it to optimize its use, make its use as fighter cover/meat sheild.

13 minutes ago, Noosh said:

What about a flak flotilla? Round 30 pts 3 or 4 flak dice red maybe? Perhaps thats a good way to counter the 'dont want to, dont have to, and most certianly cant' way that flottilas approach combat. Imho thats the real problem with the current flottilas, wich dont penalize combat persay, certainly dont encourage it, they certainly do reward avoidance. So make the bratok flotilla be so that it needs to be in the thick of it to optimize its use, make its use as fighter cover/meat sheild.

I am sticking with anything that can one shot a factions "Main" fighter TiE Fighter/Interceptor in this case would need to be something like double that cost, if red then you can now one shot either factions main fighter and with four red dice almost every fighter (now I will admit that it is unlikely with the fluctuations you see in red dice, but a eight is possible) and with that type of AA firepower it would most likely be taking both shots as AA. I think that something like this would likely shut down the squadron game as we know it.

3 minutes ago, CDAT said:

I am sticking with anything that can one shot a factions "Main" fighter TiE Fighter/Interceptor in this case would need to be something like double that cost, if red then you can now one shot either factions main fighter and with four red dice almost every fighter (now I will admit that it is unlikely with the fluctuations you see in red dice, but a eight is possible) and with that type of AA firepower it would most likely be taking both shots as AA. I think that something like this would likely shut down the squadron game as we know it.

Bear in mind. Red die only have 3 sides out of 8 that damage squadrons.

13 minutes ago, TallGiraffe said:

Bear in mind. Red die only have 3 sides out of 8 that damage squadrons.

True, but at least in my unscientific use of red dice for anti-squadron (using Z-95's) I have had them tear up other squadrons and they have to do it one at a time. With three or four red dice, yes there will still be the swing that goes with the red dice but when you can shoot every squadron in red range out of two different arc's. I am just saying that it I think a ship like this even though it is very weak in anti-ship, but it is game breaking, but that is just my thoughts.

I don't know how to do it rules-wise, but I always thought it'd be fun to see a transport sized ship that instead of a flotilla, would be an escort vessel, where it came with a way to stick it on the same flight stem as other small sized ships, so you could have it flying alongside a Cr-90 or an MC-30, flotilla-style.

It was a cool mechanic that the Halo Fleet Battles game that I have yet to see repeated in another fleet-scale space game.

But yeah, I would like to see combat flotillas in the game, that just don't have the pain in the butt scatter tokens that plague flotillas right now.

Granted, scatters are annoying to black dice ships but it only takes 4 damage with one accuracy to kill a Flotilla. Are people really having this hard a time killing Flotillas?

Or perhaps they only have a scatter token? .... maybe a limited scatter, so it can only be used are medium to long range?

Re the AA... give them 3 or 4 red die but limit the amount of hits that can be done in an attack

ie update the flottila rules to read any attack is capped at 2 [hit icon] per sqn attacked.

17 hours ago, TallGiraffe said:

As long as it lacks a scatter.

How about a red scatter per default and not a green one? A real one shot one.

I think 3 die for squadron attack is doable. I'd probably say one shot potential should be limited to close range, so why not 3 black die or some combination of black and blue?

If it's another flotilla, I don't see why scatter is a big deal. It'd be DOA without a proper ability to at least have a chance in the middle of a fight where it needs to be.

I think it's a potential interesting choice for a utility flotilla vs 2 or 3 squads.

4 hours ago, cynanbloodbane said:

Granted, scatters are annoying to black dice ships but it only takes 4 damage with one accuracy to kill a Flotilla. Are people really having this hard a time killing Flotillas?

I think the real annoyance is that people keep them way out of the 'danger zone' so most things uses to chase outlying threats are seriously hampered by the scatter, doubly so if the dice gods hate your face.

18 hours ago, Onidsen said:

Exactly. Rebels made it canon again, but at a much larger size than the old Legends version had been. (And the ship is called a "light carrier" in the show - the name Quasar Fire comes from other sources)

Yup - the Databank:

http://www.starwars.com/databank/quasar-fire-class-cruiser-carrier

It may not be all that much bigger than the Legends version - those bombers look to take up quite a respectable amount of space in the hangars.

Given that its bridge module is the same as the Arquitens (it's stated in the Concept Art gallery that the windows should line up as appropriate for the Imperial Light Cruiser)

http://www.starwars.com/tv-shows/star-wars-rebels/homecoming-concept-art-gallery

latest?cb=20160218013811

http://www.starwars.com/databank/imperial-light-cruiser

which already has an official length given - 325m

http://starwars.wikia.com/wiki/Arquitens-class_command_cruiser

maybe somebody could extrapolate the exact size?

Edited by Ironlord