BBB Y list

By BigBadAndy, in X-Wing Squad Lists

This is my first post in the community. I’m a new player, having more or less commandeered the starter set my son got for Christmas and gone crazy buying ships ever since. I played in one tournament and went 1-3 with a tie interceptor list and had a great time. At this point I’d rather fly fun lists that can put up a fight. I’m not really interested in building Nym bombers and I don’t expect to win even a casual store tournament. But I’d like to at least put up a fight.

for whatever reason I’ve been thinking about a B-wing list and after messing around with a BBA-wing list that was loaded up with autoblasters, proton torpedoes and Tycho/PTL, I felt undergunned and not very synergistic. So I have put together a BBBY list that makes use of some simple synergy:

Blue Squadron Pilot — B-Wing 22
Flechette Torpedoes 2
Ship Total: 24
Blue Squadron Pilot — B-Wing 22
Flechette Torpedoes 2
Ship Total: 24
Blue Squadron Pilot — B-Wing 22
Flechette Torpedoes 2
Ship Total: 24
"Dutch" Vander — Y-Wing 23
Ion Cannon Turret 5
Ship Total: 28


Dutch can help a B-Wing pilot get target lock, and the flechette torpedos while not amazing for damage potential deal a stress token. Not comparable to the stress builds some people are flying but if I can hit with the ion cannon and a stress token that will ruin someone’s day.

The ships are not very maneuverable but they are tough for most of the more maneuverable ships to kill quickly. The B wings are there to bump and frustrate while hoping for a good shot and Dutch just wants to stay out of trouble.

Thoughts? More than just “you are going to lose to...” I’d be interested in how you might fly this list or how you would fly against it.

I think it's a lot of points invested into shooting off a torpedo that doesn't have the best effect. I would be more inclined to take Fire Control System on the B-Wing, which will allow you to focus or barrel roll with all three of them.

So without the need to borrow a Target Lock from Dutch, you can downgrade the Y-Wing to a Gold Squadron Pilot, which gives you some flexibility by adding crew to your B-wings.

Blue Squadron Pilot (22)
Fire-Control System (2)
Hera Syndulla (1)
B-Wing/E2 (1)

Blue Squadron Pilot (22)
Fire-Control System (2)
Intelligence Agent (1)
B-Wing/E2 (1)

Blue Squadron Pilot (22)
Fire-Control System (2)

Gold Squadron Pilot (18)
Ion Cannon Turret (5)
Flight-Assist Astromech (1) OR R2 Astromech (1)

Total: 100

View in Yet Another Squad Builder

1 hour ago, BigBadAndy said:

At this point I’d rather fly fun lists that can put up a fight. I’m not really interested in building Nym bombers and I don’t expect to win even a casual store tournament. But I’d like to at least put up a fight.

I like your style!

I agree with the above post that Flechette Torpedoes are maybe not the best choice. Have you considered downgrading Dutch to a Gray or Gold and possible investing in some cannons? Mangler cannons are pretty disgusting and you can fit three Mangler Blues and a single Gold (though not with Ion Turret) into 100pts. Alternatively, source some Flechette Cannon cards, which are a little more effective than the torpedoes.

Ultimately you gotta do what works and what is fun for you. Only way to be sure of that is to give it a go and see what happens :D

Thanks fellas,

These are thoughtful suggestions. I’m still in search of a Rebel Aces expansion so I don’t have the title cards for the Bwings. I also don’t have a Hera Syndula crew, but I can take a look at these and see if I want to dredge the Internet. I have a Flechette cannon and a Mangler cannon or two, so I can definitely play around with that.

I kind of like having Dutch because he flies after and shoots before most unnamed pilots. But it won’t matter competitively since everyone seems to be PS11 in tournament.

8 minutes ago, BigBadAndy said:

Thanks fellas,

These are thoughtful suggestions. I’m still in search of a Rebel Aces expansion so I don’t have the title cards for the Bwings. I also don’t have a Hera Syndula crew, but I can take a look at these and see if I want to dredge the Internet. I have a Flechette cannon and a Mangler cannon or two, so I can definitely play around with that.

I kind of like having Dutch because he flies after and shoots before most unnamed pilots. But it won’t matter competitively since everyone seems to be PS11 in tournament.

B-Wings are tanky enough that you can run one with a Mangler, and the other two plain if you want to take Dutch.

Your biggest problem will be ships with turrets or auxiliary arcs who can shoot you without having to straight up joust. Once something gets behind a B-Wing, it's pretty much over.

I love them, though. When I first got into the game I ran 3 B's with Biggs.

One more piece of strategy. Don't be afraid to send out one of your generics to slaughter. The best chance you have with high agility ships is anticipating their maneuvers and blocking them, which denies actions and keeps them in front of your other 2-3 ship. I'll say one advantage of going with a GSP is that your B-Wings can shoot first to strip tokens, which will make hitting them with your ion turret easier. If you run with Dutch, he shoots first and you'll have trouble landing that ion.

If you can borrow the cards (or seriously just proxy the cards, I did a lot of that when i first started) this list is really fun. I ran it at a casual tournament and did pretty well with it.

Blue Squadron Pilot (22)
Advanced Sensors (3)
Linked Battery (2)

Blue Squadron Pilot (22)
Advanced Sensors (3)
Linked Battery (2)

Rookie Pilot (21)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Gold Squadron Pilot (18)
Twin Laser Turret (6)

Total: 100

View in Yet Another Squad Builder

If you want to stick with BBBY you could drop the rookie for an naked B-Wing. The fun comes in when you want to do a 2 K-Turn or 1 Hard turn....Use advanced sensors to grab a focus before moving and you've still got Focus + 1 re-roll from Linked Battery while stressed.

Edited by imrandy85

Also, if you're really looking for some control B-Wings these things seem nasty.

Blue Squadron Pilot — B-Wing 22
Ion Cannon 3
Tactician 2
B-Wing/E2 1
Ship Total: 28

I was flying TIE/x7 Defenders in an Escalation tournament, didn't lose a Defender until the final round: against Ion/Stress control B-Wings and Y-Wings. He was able to really load them out with FCS and Ion Cannons and Flechette Torpedos, but still. Those things gave far more trouble than I expected.

I'm not saying it's going to win hugely, but I think control, particularly Ion control, might surprise some people.

As to the list, I think even with Dutch, it'll be hard to get the target locks for your Flechette Torpedos, at least until later on. I want more Ion in the meanwhile. I think I'd take 2 Blue Squadron Pilots with Ion Cannons, 1 with Flechette Cannon, and a Gold Squadron Y-Wing with Ion Cannon Turret, Flechette Torpedos (where the 3-dice attack is a solid improvement!), and R2 Astromech. Cannons should be fairly reliable. FT always give stress (well, except against high-hull targets), but they might not be that easy to get shots with. Cannons won't have that problem. The points saved by switching away from Dutch, who I think is probably low-value, should go a long way, I think.

Blue Squadron Pilot (25) x 2 B-Wing (22), Ion Cannon (3)
Gold Squadron Pilot (26) Y-Wing (18), R2 Astromech (1), Flechette Torpedoes (2), Ion Cannon Turret (5)
Blue Squadron Pilot (24) B-Wing (22), Flechette Cannon (2)
Edited by theBitterFig