Has Anyone Tried the 5 X-wing list yet?

By Marinealver, in X-Wing

Just now, Kdubb said:

Do we have reason to believe these will be cheaper than rookies and not given the scum z95 treatment (-1 ps +illicit)?partisans seem like they could maybe take an illicit.

Because it would be broken! Not really though, but it doesn't appear to have an illicit and without upgrades (Smuggling compartment, Sabines Masterpiece) we haven't seen an illicit outside of scum.

1 minute ago, MasterShake2 said:

Because it would be broken! Not really though, but it doesn't appear to have an illicit and without upgrades (Smuggling compartment, Sabines Masterpiece) we haven't seen an illicit outside of scum.

Right I’m not saying I believe they will get the illicit for certain, but I think we might be jumping the gun juuuuust a little dreaming up 5 xwing lists.

while giving them an illicit would be interesting, i suspect if they ever did that they'd include another illicit card too. Its "possible" that the Refit swaps the torp for an illicit but i highly doubt it.

6 hours ago, ficklegreendice said:

not an entirely fair comparison as Strikers have the maneuverability to set up their firing arcs

the X-wing is stiff as ****, ESPECIALLY when it has to k-turn. This sharply cuts down on the # of attacks you throw on a given turn, and multiple rolls is really the only way to alleviate their sharp potential for failure

flying five without knowing what the new mod does is a pointlesss endeavor. They will be as ship-defining as adaptive ailerons, possibly even x7

This is why I gave X-wings sloops for Mod-Wing. Now all my X-wing fixes are obviously in a holding pattern now waiting for the rest of the reveal.

11 hours ago, Quadjumper King said:

funnily enough I'm hoping the Xwings are 19 points (what the efficiency calculator deems 100% efficient) and that we can then give em a droid and the fresh new mods

Not sure which calculator you are using - if it's my public formulas then it's out of date because that's based on a wave 3 power curve. The power curve has greatly inflated since then.

A PS2 3/2/3/2 statline (i.e. an X-wing without any upgrades whatsoever) is only worth about 15.5 points of raw dice in the current meta. Modelling Integrated Astromech + [droid that does nothing] as a PS2 3/2/2/4 statline bumps the value up to around 17 points. FAA droid is really good at higher PS, but not as much on a PS2; a PS2 with FAA + IA is realistically worth around 18 points, maybe 18.5. Hence why you don't ever see them costing 22 points.

Bottom line: the generics need improvements in fundamental jousting value, time-on-target, and/or a significant cost reduction. I'm very curious to see what FFG did.

5 hours ago, Vineheart01 said:

while giving them an illicit would be interesting, i suspect if they ever did that they'd include another illicit card too. Its "possible" that the Refit swaps the torp for an illicit but i highly doubt it.

We still don't know what the the blue torpedo picture thing is named "Th....? Cor.....?". It is not a secondary weapon, it has no "ATTACK:" header.

It could be some sort of elite or systems upgrade. Or something that fits into the weapons slot thats not a weapon. Maybe a mod? Or it could be the illicit you are looking for.

(Threat Corrector is my best guess for the name.)

Edited by Jadotch
2 hours ago, MajorJuggler said:

This is why I gave X-wings sloops for Mod-Wing. Now all my X-wing fixes are obviously in a holding pattern now waiting for the rest of the reveal.

Not sure which calculator you are using - if it's my public formulas then it's out of date because that's based on a wave 3 power curve. The power curve has greatly inflated since then.

A PS2 3/2/3/2 statline (i.e. an X-wing without any upgrades whatsoever) is only worth about 15.5 points of raw dice in the current meta. Modelling Integrated Astromech + [droid that does nothing] as a PS2 3/2/2/4 statline bumps the value up to around 17 points. FAA droid is really good at higher PS, but not as much on a PS2; a PS2 with FAA + IA is realistically worth around 18 points, maybe 18.5. Hence why you don't ever see them costing 22 points.

Bottom line: the generics need improvements in fundamental jousting value, time-on-target, and/or a significant cost reduction. I'm very curious to see what FFG did.

Thank you for the clarification ;), I'm unsure what FFG believes the problem to be in naked jousting, but what we see of the title makes me think that FFG sees a sort of "turn around time" between jousts, we see this in things like slam and reload.

maybe the new title takes them out of the fight for a turn (boosts movement) before they can come back in with some extra sort of defence or damage.

im very eager to see what they have thought up

Ahem

Not sure if genuine, of course.

7 hours ago, Quadjumper King said:

Thank you for the clarification ;), I'm unsure what FFG believes the problem to be in naked jousting, but what we see of the title makes me think that FFG sees a sort of "turn around time" between jousts, we see this in things like slam and reload.

It's not that there's a problem with jousting per se, but that head on pass, turn around, head on pass, turn around, ad nauseam, is boring in the same way 'move slowly to the edge of range 3 and obliterate with missiles at PS12' is boring and 'move and boost after everyone else and fire turrets outside arc' is boring.

Head-on jousts are fun, but a genuinely fun to play ship wants options to turn a head on pass into not a head-on pass. That's why Talon Rolls and Segnors make for fun games, because even when making repeated passes, you 'rotate' or 'sideslip' the battle, meaning obstacles and other ships come into play, and you have more potential maneuvers which end with you having your guns pointed at the same point in space, which increases the importance of good planning and judgement - by outguessing your opponent, by blocking to force them to do what you want, or whatever.

10 hours ago, MajorJuggler said:

This is why I gave X-wings sloops for Mod-Wing. Now all my X-wing fixes are obviously in a holding pattern now waiting for the rest of the reveal.

Exactly. The ability to come around on not-quite-a-straight-line is why I fell in love with TIE/fo when the Force Awakens core set came out and never really looked back. I swear I get more mileage out of that option to segnor instead of koiogran (and then come out of that turn in a green hard turn!) than I do out of the bloody shield tokens...

The more smart setup and maneuvers matter, the better the game, because whilst this is a dice game we want backgammon not snakes & ladders.

This doesn't mean 'no jousting' because aggressively pressing for close range is a perfectly interesting playstyle provided people have an option other than to respond in kind - Fenn Rau is the ideal example of an 'interesting' jouster - night invulnerable in a range 1 face-off, little tougher than a 12-point TIE fighter broadside on at range 2.

Cruise missiles reward smart play with a 3-point missile which hits almost like advanced proton torpedoes from range 3 if you can box clever and set up a speed 4 'attack run'.

These, to me, are the sort of thing that's good for the game. I don't want to diminish the amount of effort @MajorJuggler puts into mathematical analysis - because it's a lot, we should thank him for it, and it's worth his time doing it because chassis and upgrades do need to be balanced at a fundamental statistical level. But what you don't want (as he has said himself on occasions) is X-wing to ever be reduced to a purely head-on dice exchange, because that's heading in the direction of "do you want to play chess?" "sure." "mate in 42." "oh, drat."

10 hours ago, Jadotch said:

We still don't know what the the blue torpedo picture thing is named "Th....? Cor.....?". It is not a secondary weapon, it has no "ATTACK:" header.

It could be some sort of elite or systems upgrade. Or something that fits into the weapons slot thats not a weapon. Maybe a mod? Or it could be the illicit you are looking for.

(Threat Corrector is my best guess for the name.)

Given that name, it might well be a systems upgrade.

The text appears to be 'when defending....3 or fewer.....cancel all dice......' so it looks like a defensive bit of kit.

15 hours ago, MasterShake2 said:

Because it would be broken! Not really though, but it doesn't appear to have an illicit and without upgrades (Smuggling compartment, Sabines Masterpiece) we haven't seen an illicit outside of scum.

More to the point, they are rebel ships. We've never seen two different pilots of the same faction have different basic upgrade bars (other than adding an elite slot)

17 hours ago, Jadotch said:

We still don't know what the the blue torpedo picture thing is named "Th....? Cor.....?". It is not a secondary weapon, it has no "ATTACK:" header.

It could be some sort of elite or systems upgrade. Or something that fits into the weapons slot thats not a weapon. Maybe a mod? Or it could be the illicit you are looking for.

(Threat Corrector is my best guess for the name.)

The picture looks like a B-Wing to me and I'm guessing system slot as well since both the U-Wing in the box and the B-Wing in the picture share that. I was thinking maybe Thrust Corrector?

On ‎2‎/‎15‎/‎2018 at 10:05 AM, Vineheart01 said:

while giving them an illicit would be interesting, i suspect if they ever did that they'd include another illicit card too. Its "possible" that the Refit swaps the torp for an illicit but i highly doubt it.

An Illicit would be great! In my experience I NEVER fly a Kihraxz without Glitterstim, because it lets them survive that initial engagement. That would be great on an X-Wing for the same reason.

Drugs are the answer!