Has Anyone Tried the 5 X-wing list yet?

By Marinealver, in X-Wing

So with a PS1 Zealot pilot it is going to be no surprise that we will likely get a 20 point X-wing pilot. You know what that means. Yup 5 X-wings in a 100 point squadron. The only reason why X-wings were 21 points because they would have clobbered 8 TIE Swarms in testing.

So with that being said, has anyone tired to put it on vassal or proxy on table top the 5 Zealot mini-swarm yet (no upgrade just 5 X-wings and they are all pilot skill 1)?

Edited by Marinealver

Not yet. I'm not sure how good that would be considering the current hotness of Harpoons and bombs. Moving first, shooting last leaves them wide open to a serious beating.

You'd want to fly them relatively close but that leaves them susceptible to bombs and splash damage. You could spread them out but that makes it harder to concentrate fire and allows them to be picked off individually by almost anything that had boost or barrel rolls.

Maybe after some of the other cards are revealed, if they're zero point upgrades, five PS1 T-65s will have half a chance.

Considering that five PS2 Kihraxz isn't on the table much, if at all presently due to various reasons, I can't see how 5 PS1 X wings, which have a worse dial and the same total effective health will be any different beyond "It's five X wings dude!!"

I mean:
No re-rolls
No re-position
A single focus for the entire turn
No astromech if they are 20 points and no astromech means no Integrated mod
PS1 means they will get shot to death by four wookies and everything in-between. (NUx3OD?)

If the Servomotors are what has been rumored, then I STILL don't think the generics will be any good competitively as there will be far better options.

Would make Epic and The Trench Run more entertaining however.

Yeah, disappointed doesn’t even begin to describe my feelings about everything non-rebel getting a mid-ps generic with an ept slot in their aces packs and X-Wings getting this useless BS.

Y'all ignoring the cheaper Uwing we'll get? Give me a 20 point Uwing and then we'll have a nice jousting list, all that beautiful board space to take up, just imagine it....

oh the realestate I could occupy

20 minutes ago, Viktus106 said:

Considering that five PS2 Kihraxz isn't on the table much, if at all presently due to various reasons, I can't see how 5 PS1 X wings, which have a worse dial and the same total effective health will be any different beyond "It's five X wings dude!!"

I mean:
No re-rolls
No re-position
A single focus for the entire turn
No astromech if they are 20 points and no astromech means no Integrated mod
PS1 means they will get shot to death by four wookies and everything in-between. (NUx3OD?)

If the Servomotors are what has been rumored, then I STILL don't think the generics will be any good competitively as there will be far better options.

Would make Epic and The Trench Run more entertaining however.

All of this is correct except for the dial. Kihraxzs lack a 1 forwards and that makes their dials worse than an X-wing. The 1 hard turn doesn't make up for that when they also lack the hard 3.

I'm still going to fly them. :)

4 minutes ago, Gilarius said:

All of this is correct except for the dial. Kihraxzs lack a 1 forwards and that makes their dials worse than an X-wing. The 1 hard turn doesn't make up for that when they also lack the hard 3.

I'm still going to fly them. :)

Good man, don't be dissuaded by the non believers 5X will prevail,

missiles? Never heard of em, eat fifteen dice m8

funnily enough I'm hoping the Xwings are 19 points (what the efficiency calculator deems 100% efficient) and that we can then give em a droid and the fresh new mods

27 minutes ago, Stevey86 said:

Yeah, disappointed doesn’t even begin to describe my feelings about everything non-rebel getting a mid-ps generic with an ept slot in their aces packs and X-Wings getting this useless BS.

I know this is a stretch, but what if this release is accompanied by an errata that adds an EPT slot to all X-wing pilots with PS4+ that does not already have one? Or perhaps the title adds an EPT slot depending on PS?

21 minutes ago, Gilarius said:

All of this is correct except for the dial. Kihraxzs lack a 1 forwards and that makes their dials worse than an X-wing. The 1 hard turn doesn't make up for that when they also lack the hard 3.

I'm still going to fly them. :)

Don't get me wrong, I will too. Just I don't think it will be when I want Regional or National Swag. If I want to wind up my mates on a casual night or want to throw the numbers out of a Kit or Store Champ, then sure!

However, in a perfect world:

Cavern Angel Zealot: 20 points
Renegade Re-Fit: - 2 points
Torp Slot: Allows two modifications, grants access to Aggromech and illicit upgrade cards.
Flight Assist Astromech: 1 point
Integrated Astromech: 0 points
Servo-assisted S-Foils: 0 points

Done.

I have by shear coincidence!

Tuesday night at a friend's house we wanted to see how 5 rookies with no upgrades would do. Unfortunately it was against Jake and Dash so they ran rings around them, only managing to get Dash down to 3 or 4 hull.

It was cool to have that many 65's on the table though, hopefully the Zealots will be 20 points so they can take FAA and integrated. I've just got a sneaking suspicion that they will be 21 points still......

Assume 19 points, install flight-assist and IA and try again. :D

13 minutes ago, SEApocalypse said:

Assume 19 points, install flight-assist and IA and try again. :D

Exactly! And maybe a free title upgrade for more maneuverability.

1 hour ago, Quadjumper King said:

Good man, don't be dissuaded by the non believers 5X will prevail,

missiles? Never heard of em, eat fifteen dice m8

funnily enough I'm hoping the Xwings are 19 points (what the efficiency calculator deems 100% efficient) and that we can then give em a droid and the fresh new mods

As a regular pilot of 5 x Strikers, believe me that works fine. People tend not to realise just how much fire 5 3-dice attacks can actually rain on someone.

Heavy swarms are the way to go - massed 'proper' swarms tend to have a problem that many targets can soak as many 2-dice attacks as you have to throw...

I would suspect the Cavern Angel must be cheaper - it's a rebel ship and hence directly comparable to the rookie since they're both options in the same squad - it's not like comparing scum and rebel Z-95s where you trade off a point of PS for illicit slots.

Also, it's only fair that the rebels have access to a heavy swarmer of their own. Both other factions have 3 each, and they have none:

  • Imperial
    • Alpha Squadron Pilot, Autothrusters
    • Scarif Defender, Adaptive Ailerons, Lightweight Frame
    • Scimitar Squadron Pilot, Unguided Rockets, Lightweight Frame
    • (Honourable Mention Nu Squadron Pilot, XG1 Assault Configuration, Tractor Beam, Long Range Scanners - who has an unlimited ammo 3-dice attack but can't cause damage directly with it)
  • Scum
    • Cartel Marauder, Vaksai, XX-23 S-Thread Tracers, Contraband Cybernetics, Munitions Failsafe, Guidance Chips
    • Cartel Spacer, 'Heavy Scyk', 'Mangler' Cannon
    • Zealous Recruit

Comparing these to a putative

  • Rebel
    • Cavern Angels Zealot, Renegade Refit, Flight Assist Astromech, Integrated Astromech

Even assuming no servomotor s-foils (if it has a points cost), that's a pretty fair match for most ships in the list above - 6 hits matches the TIE bomber (the toughest) and flight assist astromech gives you free repositioning with a downside (like the striker).

And btw, we have already 3 Regular X-Wings with buy one of each. So designing the new ones around the concept of 3+1 ace or 5 heavy swarmers makes sense from a sales perspective as well. Giving players a motivation to buy two of that expansion.
Now I might be just downright wrong, because only having 1 flight-assist in the box ... ah well, FFG has pulled something similar with crackshot ... maybe this time they include some more quicker in one of the game night kits. They are running out of ideas for them anyway.

1 hour ago, Lyynark said:

I know this is a stretch, but what if this release is accompanied by an errata that adds an EPT slot to all X-wing pilots with PS4+ that does not already have one? Or perhaps the title adds an EPT slot depending on PS?

That’d be nice...

Not as nice as a Elite PS7 Rogue Squadron Pilot mind you, but better than nothing. ?

14 minutes ago, Magnus Grendel said:

Also, it's only fair that the rebels have access to a heavy swarmer of their own. Both other factions have 3 each, and they have none:

BBBBZ? BBXXZ? Rebels have them, they just aren't as efficient any more compared to the newer ones. There's dial and economy creep with newer releases that older B's didn't have.

2 hours ago, Viktus106 said:

Considering that five PS2 Kihraxz isn't on the table much, if at all presently due to various reasons, I can't see how 5 PS1 X wings, which have a worse dial and the same total effective health will be any different beyond "It's five X wings dude!!"

Personally, I think just because someone hasn't done it yet doesn't really mean it's not good. With all the netlisting going on, who is really trying new things? Look at the Tie Defender until Biophysical kicked butt with them.

Also, there is someone on these forums that has been trying 5 Kihraxz and doing well (can't recall who. sorry!). I think they won a Store Champ with it. Not everyone makes it to the big events.

Which also leads to the question, what is good? Does it have to be Top 16 at Worlds to be considered good? Or is Top 16 at a Regional good?

EDIT: Oh, and we don't know what the points and various other upgrades are. Might give a reduction on Astromechs or something. That would allow IA and FAA.

Also, what do you mean there is no dice modification? They can still TL and Focus. Also....is it such a bad thing to only have a single focus for a turn? If so....what has this game come to?

Edited by heychadwick
Just now, viedit said:

BBBBZ? BBXXZ? Rebels have them, they just aren't as efficient any more compared to the newer ones. There's dial and economy creep with newer releases that older B's didn't have.

It's not just a case of upgrades, but one of definition.

The moment you throw in a pop-gun armed Z-95 you're not really a heavy swarm, I feel, any more than a rogue academy pilot in a squad really qualifies as a serious 'extra ship'.

If there was a generic PS1 version of the Attack Shuttle, then it might well qualify, but sadly it's one of the 'uniques only' ships.

Just now, heychadwick said:

Also, there is someone on these forums that has been trying 5 Kihraxz and doing well (can't recall who. sorry!). I think they won a Store Champ with it. Not everyone makes it to the big events.

Yes, I'm pretty sure I have a vague memory of Five....Carthorse....Marmalades..... or something like that. Sure it'll come to me.

@FTS Gecko

played against 5x Vasakis with all the cheap upgrades with 3x T-70s. I lost 1 T-70. Not super impressed.

3 minutes ago, Magnus Grendel said:

Yes, I'm pretty sure I have a vague memory of Five....Carthorse....Marmalades..... or something like that. Sure it'll come to me.

@FTS Gecko

If you say the 3 wicked words five times in front of a mirror, you will summon Gecko.

1 minute ago, MasterShake2 said:

played against 5x Vasakis with all the cheap upgrades with 3x T-70s. I lost 1 T-70. Not super impressed.

Any particular things to note from the game?

2 minutes ago, Magnus Grendel said:

Any particular things to note from the game?

I took most of my damage on the Joust, but as soon as they had to start turning with aces it was over.

The Tallon roll did give me an extra K Turn option that was hard to predict though, so that might've helped.

Edited by MasterShake2

I've also run 5 Cartel Marauders, albeit before Vaksai came out. Not terribly successful. Currently still deciding on whether I need to buy 3 more thread tracers (only available in the TAP) and 3 more Contraband Cybernetics or to stick with my 7 ship version (2 Vaksais, 4 Z95s, and Sunny Bounder) for when I feel like flying a swarm.

But 5 X-wings, if they can have FAA and Integrated Astromech, will be better. 4 baby blues are pretty decent.

6 minutes ago, MasterShake2 said:

played against 5x Vasakis with all the cheap upgrades with 3x T-70s. I lost 1 T-70. Not super impressed.

*IF* these come in at 19 points and you can do a flight assist + integrated mech I'll put my money on the X's over the Cartel swarm. It's effectively 2 (or 3 if you pull a direct hit crit) more shields plus repositioning. They lose the 1 turn and gain a 1 forward instead. The blocking potential of 5 xwings with flight assist is insane.