Not like this.

By GreenLantern1138, in X-Wing

Plus the fact that dual cards are a clunky mechanic : once you've seen your ooponent's list and the game is started, useful information about the squad should be seen directly on the board.
Having to check an Intensity card across the whole board instead of having a token next to the ship is just wrong.

1 minute ago, Giledhil said:

X-wings lock their S-foils in combat. That's a fact from the movie.

No, that is your assumption based on the movie.
Canon is clear that you can close the S-foils in combat as well.

Just now, Giledhil said:

X-wings lock their S-foils in combat. That's a fact from the movie.

Hera did close them during combat. That's a fact from canon. Maybe you don't like it and that's ok.

3 minutes ago, Giledhil said:

Being frequently suggested doesn't make it less stupid.

I said it's popular. I never said anything about it being stupid or not. It's another card in the game. It could be a paint scheme. The only thing that matters is the game mechanical consequence. Did you ever not take a good card because of the fluff description?! I know I did take a card because of it, but I don't refuse to take wired because I want my pilot to be calm...

1 minute ago, Giledhil said:

Plus the fact that dual cards are a clunky mechanic : once you've seen your ooponent's list and the game is started, useful information about the squad should be seen directly on the board.
Having to check an Intensity card across the whole board instead of having a token next to the ship is just wrong.

Plus your eyes seem to be better than mine, because I certainly can not read cards across the board from about 1,5m meter away, while the printed list of my opponent on my side of the table is perfectly readable.

Just now, SEApocalypse said:

Plus your eyes seem to be better than mine, because I certainly can not read cards across the board from about 1,5m meter away, while the printed list of my opponent on my side of the table is perfectly readable.

If it's on your side of the table, explain me how your opponent keeps a record of his dual cards on it ??

1 minute ago, GreenDragoon said:

Hera did close them during combat. That's a fact from canon.

LOL

2 minutes ago, Giledhil said:

Plus the fact that dual cards are a clunky mechanic : once you've seen your ooponent's list and the game is started, useful information about the squad should be seen directly on the board.
Having to check an Intensity card across the whole board instead of having a token next to the ship is just wrong.

Oh boy, how do you handle discarded ordnance that's about to be reloaded? Or Intensity? If those are clunky, what about conditions?

2 minutes ago, Giledhil said:

Plus the fact that dual cards are a clunky mechanic : once you've seen your ooponent's list and the game is started, useful information about the squad should be seen directly on the board.
Having to check an Intensity card across the whole board instead of having a token next to the ship is just wrong.

Buy an aftermarket token for it then.

Or mod your minis to have closable wings, that's how I work my Intensity Guri :D

Dual cards are fine if the artwork for each side is distinct enough. Which the Intensity artwork really isn't to be fair.

As for the lock thing, one line in a movie versus 30 years of other stuff, I'll take the 30 years of other stuff. I vividly and fondly remember being able to close S Foils in combat during all the Rogue Squadron games, I'm pretty sure it was possible in XvsT as well. Just because you don't like something doesn't mean it's stupid.

Just now, Giledhil said:

If it's on your side of the table, explain me how your opponent keeps a record of his dual cards on it ??

Read again:

2 minutes ago, SEApocalypse said:

while the printed list of my opponent on my side of the table is perfectly readable.

Just now, GreenDragoon said:

Oh boy, how do you handle discarded ordnance that's about to be reloaded? Or Intensity? If those are clunky, what about conditions?

Conditions get a token. That's a little better.

Just now, Giledhil said:

If it's on your side of the table, explain me how your opponent keeps a record of his dual cards on it ??

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Total: 41

View in Yet Another Squad Builder

Press print on the link. ;-)

7 hours ago, GreenLantern1138 said:

Most Wanted did for the Firespray

Don't forget that was to turn a mop ship to a scum ship

Just now, Giledhil said:

Conditions get a token. That's a little better.

And the others that are part of the game?

1 minute ago, thespaceinvader said:

I'm pretty sure it was possible in XvsT as well.

Yeah, totally doable. Then you can't fire, and don't gain any manoeuverability.

6 minutes ago, Giledhil said:

X-wings lock their S-foils in combat. That's a fact from the movie.

Sure... and then in other movies they open and close them... and in the classic X-wing game you could open and close them at will and shift power from the laser capacitors to the engines which ultimately seems to be what this card is mimicking. Your negativity is both misplaced and unappreciated.

1 minute ago, Giledhil said:

Conditions get a token. That's a little better.

Using the cards as tokens works btw even better, especially with intensity and ISYTDS.

2 minutes ago, GreenDragoon said:

Read again:

We were talking about keeping track of the dual cards. I don't see how your solution helps.

Just now, Jetfire said:

in the classic X-wing game you could open and close them

Yup. And that wasn't helping at all, since it prevented from firing, period.

1 minute ago, SEApocalypse said:

Using the cards as tokens works btw even better, especially with intensity and ISYTDS.

Except cards are WAY bigger than tokens. That's why we use tokens on the board, to avoid overcrowding it.

1 minute ago, Giledhil said:

Except cards are WAY bigger than tokens. That's why we use tokens on the board, to avoid overcrowding it.

Sorry, I am an imperial. My token stacks are ALWAYS bigger than the US-Mini card format. ;-)

1 minute ago, Giledhil said:

We were talking about keeping track of the dual cards. I don't see how your solution helps.

I thought your problem is that you forget which cards he has. But not being able to identify which side is up is even worse...
So you have problems with e.g. the U-Wing? You can't keep track whether he has higher agility? If only the art was different to easily identify the side. And if only it was possible to ask the other player.

Just now, Giledhil said:

Yup. And that wasn't helping at all, since it prevented from firing, period.

Didn't in Rebels...

5 minutes ago, Giledhil said:

Yeah, totally doable. Then you can't fire, and don't gain any manoeuverability.

DIdn't it speed up shield regen or something? I seem to recall it doing something vaguely useful.

It definitely made you faster and/or more manoeuvrable in Rogue Squadron - better straight line speed and pitch, but worse yaw and roll.

Personally I would have preferred a fix to come in the form of messing around with the linking of the blasters, but I'm good with S Foils.

4 minutes ago, Giledhil said:

We were talking about keeping track of the dual cards. I don't see how your solution helps.

A place a token on the printed list or my opponent is using an A and B token or using the card as token. Or I look at the image of the card and compare it to the image of the card on the printed list. ;-)

With my eyes reading the text from across the table is not working, seeing the images still works for me. ^_^

Just now, GreenDragoon said:

I thought your problem is that you forget which cards he has. But not being able to identify which side is up is even worse...
So you have problems with e.g. the U-Wing? You can't keep track whether he has higher agility? If only the art was different to easily identify the side. And if only it was possible to ask the other player.

Didn't in Rebels...

Yes, I do have a problem with dual card, I find it clunky, even with the different artworks.

"Rebels" is a show for 6-yo. Making it a knowledge bas for the universe makes no sense.

Just now, Giledhil said:

"Rebels" is a show for 6-yo. Making it a knowledge bas for the universe makes no sense.

Star Wars is a pulp story. :P