Evac Chewie

By aermet69, in Imperial Assault Rules Questions

I was pondering the use of Evacuate (Hera's Command Card) and thought about how it worked with the Skirmish Upgrades for Han and Chewie. I imagine it would work like this:

Hera spends an action to Evac Chewie from the game.

My opponent scores half of Chewie's points (Rounded Down): 7.

Then scores Wookie Avenger: -4.

So my opponent gets a total of 3 points for Chewie. Essentially cutting 8 point off a "11" point figure. That might actually be worth it. :)

Hmm, i don't know if that works as intended, due to the fact his attachment card has an immediate impact on army cost.

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Your opponent gains only half the VPs he would normally gain (rounded down).

By sheet, VPs you would normally gain are still 11 from Chewie, that means you should be gaining 5 VPs.

Edited by erlucius90

True, the wording doesn't change the figure cost, the wording includes all points gained from defeating the figure. The figure and attachment are scored separately but at the same time from the same defeat. (I think also counting Nefarious Gains .)

https://community.fantasyflightgames.com/topic/249236-skirmish-upgrade-costing-question/

By sheet, VPs you would normally gain are still 11 from Chewie, that means you should be gaining 6 VPs.

Isn't 11 / 2 rounded down 5?

Edited by a1bert
40 minutes ago, a1bert said:

Isn't 11 / 2 rounded down 5?

Don't....tell my math teacher. :ph34r:

Not too sure that I agree. Anyway, I shipped the following to the rules question form:

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Evacuate: Hera's Command Card:

ACTION: A friendly figure within 2 spaces is defeated. Your opponent gains only half the VPs he would normally gain (rounded down).

How many points do I get from Chewbacca with Wookie Avenger?

Expanding further on the question:
How many points from Chewbacca with Wookie Avenger, if I have Jabba and put Price On Their Heads on him and play Celebration.

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ACTION: A friendly figure within 2 spaces is defeated. Your opponent gains only half the VPs he would normally gain (rounded down).

How many points do I get from Chewbacca with Wookie Avenger?

5 VPs.

Quote

Expanding further on the question:
How many points from Chewbacca with Wookie Avenger, if I have Jabba and put Price On Their Heads on him and play Celebration.

You follow "initiative". First you increase VPs due to the kill on him, so it would be 11+4+1=16
Then Hera comes into play and VPs become 8.
Last card is Celebration which raises VPs to 12.

2 hours ago, aermet69 said:

Expanding further on the question:
How many points from Chewbacca with Wookie Avenger, if I have Jabba and put Price On Their Heads on him and play Celebration.

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Got a reply from Todd today! Let's call it the IA update for today:

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Hi Casper,

Interesting question! After some deliberation, Evacuate should only halve the points from the original group, disregarding attachments and other effects. (Attachments are scored simultaneously, but considered separate.)
1. Chewbacca (15) with Wookiee Avenger (-4) is worth only 3VPs when Evacuated (15/2 = 7.5 … 7-4 = 3)
2. All of the other effects are added after the halving (like Wookiee Avenger above), scoring 12 VPs in total:
  • Jabba (Nefarious Gains) 3+1= 4
  • Price on Their Heads 4+4 = 8
  • Celebration 8+4 = 12
Thanks for the question! This is definitely on my list for the next time I update the FAQ.

Todd Michlitsch
Game Developer
Fantasy Flight Games
[email protected]

On 3/16/2018 at 2:32 PM, aermet69 said:

Got a reply from Todd today! Let's call it the IA update for today:

Oh that makes me sooo happy! Oh you thought you were going to get 11 from chewie? Think again bantha poodoo!

Yeah, this makes me actually want to try it in a smuggler Han + Chewie + Hera and whatever else list...

Chewie would be 3 points and Han 4 points if they Evac.

Wow, this does make Evac really potent in a Han/Chewie list. I think Chewie is the bigger beneficiary as he wants to be up in front to Slam and get Debts Repaid off. It would be sweet to see him tank a couple rounds, throw down some damage and then Evac for only 3 points.

The trick is finding which card to remove from the command deck. There's already so many important ones for Rebel Smug lists...

No. No it doesn't. It's still a strong contender for the absolute worst command card in the game, no hyperbole.

12 hours ago, IndyPendant said:

No. No it doesn't. It's still a strong contender for the absolute worst command card in the game, no hyperbole.

Ok, it's not really potent. It still requires an action and Hera to be within 2 spaces. Not ideal. The player is also spending their own activation to willingly remove one of their figures. That can potentially expose their other figures since the opponent can now focus on them with one less action committed to killing the Evacuated figure. Like I said before too, finding room for a 2pt unique CC in a Rebel command deck is rather difficult nowadays with the other great options available.

On the flip side, the ruling is nice because Hera is a popular Rebel choice and it provides a better reason to play her CC. Denying 6 points for Han or 8 for Chewie would sting for the opponent, especially if they're expecting the full points in the mid to late game. That 6/8 point loss could be amplified with strong Rebel objective play too. If Chewie tanks for 2 rounds, destroys some figures and Evacuates for 3 points (instead of getting fried for 11) while leaving a favorable board for Han and/or other Rebels, then the CC did some good work.

I don't think it's the worst card in the game. It does have some strategic value. I don't expect the ruling to cause Evacuate to make a bunch of meta tournament lists either. I could see it being a fun surprise for opponents in casual games.

17 hours ago, IndyPendant said:

No. No it doesn't. It's still a strong contender for the absolute worst command card in the game, no hyperbole.

I wouldn't say it's good, but it's interesting to find a niche for it. Could be worth bringing to a small local tourney just for Jank purposes. Can evac a smuggler (1 VP) to trigger debts repaid, or use it late game to peace out Chewie or Han if those VPs matter.

12 hours ago, Fightwookies said:

I wouldn't say it's good, but it's interesting to find a niche for it. Could be worth bringing to a small local tourney just for Jank purposes. Can evac a smuggler (1 VP) to trigger debts repaid, or use it late game to peace out Chewie or Han if those VPs matter.

Sweet. Didn't even think about the Debts Repaid trigger. This is shaping up :)

Yeah, I almost ran this in my Minnesota Regionals list to Evac a smuggler for Debts Repaid trigger. Like, the card was physically in my stack of 15 in the tournament bag at one point ... though I didn't know about the counting shenanigan for Chewie -- just thought the B-side use would be to cut 11 points in half if I needed to.

I eventually decided the trouble with the smuggler shenanigan is that Hera is usually a round one "tempo" move for me, playing activation economy to allow targets to emerge for Chewbacca (who has to go somewhat early to have a Debts Repaid option). Part of the benefit of moving Hera early for "only" positioning is that her Call the Shots ability still gets utility out of the activation. So I was staring at a Round One where I'd want to have Chewbacca going early enough to threaten Debts Repaid but late enough to deal damage, Smugglers early enough to grab objectives but late enough that they're after Chewbacca, and Drokatta late enough to have a target. Ultimately, trying to add in Hera timing that had her going after Chewbacca and at least one Smuggler, basically meant putting her in competition for the last activation, which often meant leaving her out of Call the Shots range in Round One (basically the equivalent of losing access to your choice of one of three offensive command cards).

Then in general Smugglers want to play forward towards objectives, so you're trying to work positioning on multiple things with them. Plus, a chunk of the strength of a Chewie list is that it forces your opponent to make complicated decisions early on about the board state and what they can kill when, so if your list is forcing you to make complicated decisions, you're putting the same mental load on yourself as your opponent, and lose the freedom of action Chewie should be granting you.

Long story short, I ran Lock On instead, and did 9 damage to Ahsoka with Drokatta on Nal Hutta from 8 or 9 squares away on Round One.

Thinking about it more, the other trouble with Hera setting off Chewie's Debts Repaid is it gives your opponent a whole activation to respond. If you've got an activation edge at the end of Round One, that could be mitigated, and DR could be up there with Son of Skywalker or Blaze of Glory for damage output. But the utility goes WAY down in rounds 2 or 3 -- you wind up with Chewie going early, which probably means he's exposed and taking some damage, then Hera activates and evacuates a smuggler, which may mean she's not shooting that round. Meanwhile, that gives the opponent at least two chances to respond to Chewie, who's already a usual target in round one due to the threat of Debts Repaid.

Also, because of DR and the high figure-point reward, people don't "ignore" Chewie after his activation and prioritize readied groups, so you can't even rely on that general piece of strategy helping protect him, making it even more likely that he'll take 2-4 attacks before Hera can wake him up. And in this meta, those attacks may well be coming from Vader, Han, or IG-88.

I may be talking myself out of my Worlds List ... :(

I agree with @GottaBadFeelingAboutThis . Evac looks nice but in the end is somewhat situational, short ranged and requires an action. It provides advantage but also disadvantage for 2 point cost. Alternatives for those 2 points are much better, in example Wild Fury. My chewie combo for that is Attack+Wild Fury+Focused Attack+Slam (optionally with Self Defense)+To the Limit+Attack then Rally on next activation. It usually happens that the opponent looking at those stun+bleed decides to go for the kill and trigger Debts Repaid without taking into account Rally :) It feels great! :D

Edited by Golan Trevize