Fear the Reaper?

By Ronu, in X-Wing

7 hours ago, Vordyn said:

This thread needs:

i-need-more-cowbell.jpg

Yes I'm less surprised it wasn't named "Don't Fear the Reaper" and more surprised it wasn't named "More Cowbell"

The purpose of the Reaper is to be a cheaper Palp carrier so you have more points for fatter aces!

Epic rules say that the Jam action is range 1-2. This is the same range as the coordinate epic action (which was kept the same when imported to standard play). I think they will keep it the same range, but who knows.

yeah i suspect it'll stay R1-2.

Its still a pretty wide area.

1 hour ago, BDrafty said:

Epic rules say that the Jam action is range 1-2. This is the same range as the coordinate epic action (which was kept the same when imported to standard play). I think they will keep it the same range, but who knows.

1 hour ago, Vineheart01 said:

yeah i suspect it'll stay R1-2.

Its still a pretty wide area.

Yeah, Range 2 would be pretty rocking still, I think, especially if you have the option to go remotely fast.

well it seems they have the pre-move so unless their dial is really weird and lacks any 3 speeds these things will still be pretty quick (strikers lack a 4/5 fwd, and still go forward pretty dang fast).

Turning we'll have to wait for the reaper article so we can see the full title. Willing to bet it makes it nonred but dunno.

6 hours ago, Stay On The Leader said:

I'm already looking forward to the thread complaining about how a quad TIE Reapers squad has broken X-Wing. I hope it's as good as the quad U-Wing one.

Aww, but fine sir, if the Ps 1 costs 20, it will be a quintuple Reaper list that will break the game. Fair well Xwing..sniff...fair well.

7 hours ago, thespaceinvader said:

Honestly, I think it ought to be costed at 20 or less. For 22 points, getting a B Wing chassis with LWF is solid at this point in the game - and consider that the Gunboat is only 1hp less and 1 AGI more, and weighs in at 18.18 or 19 points please FFG

That's a good way to think of it; a lightweight frame reaper is very close in practice to a gunboat with primary weapon 3 - which would be 23 points, but that's including the free hit-to-crit and SLAM shenannigans.

Take lightweight frame back out and you're talking 20-21 points.

5 hours ago, Biophysical said:

Thats what I was thinking. Range 1? Occasionally useful. Range 3? Multiple Reapers could be brutal.

Well, in epic, Jam is range 1-2, isn't it? I know that's not the same action, but that's a decent working assumption - and probably good enough to get some mileage out of multiple jammers.

46 minutes ago, SirCormac said:

Aww, but fine sir, if the Ps 1 costs 20, it will be a quintuple Reaper list that will break the game. Fair well Xwing..sniff...fair well.

Depends on the dial and title - 3 strikers and 2 reapers working together could be pretty darn brutal because it gives the strikers the control elements they really need without giving up the weight of metal a heavy swarm relies on.

Edited by Magnus Grendel

It's going to have to be sub-20pts on the generic to make it work out well enough me thinks. I fly a lot of shuttle. After you learn to utilize the bigger footprint it's more of a bonus than a penalty. For a difference in mobility to matter it would have to be so good that it can avoid an extra round of fire that the shuttle can't. Even on a smaller base that dial is going to have to be MUCH better to accomplish that and now we're only "equal" to the lambda. Aerilons is likely to make it unable to go slow...that is also giving up a lot. No cannon, no systems to boot and 3 dice primary unmodified because you're jamming... I think it would work at 18 so that with LWF it's a support gunboat and close enough to the lambda to matter.


38 minutes ago, Magnus Grendel said:

Depends on the dial and title - 3 strikers and 2 reapers working together could be pretty darn brutal because it gives the strikers the control elements they really need without giving up the weight of metal a heavy swarm relies on.

Why...why would you say this? I'm trying hard to be happy with just one, but now you're making me want to preorder two. :angry: And then what will my 4th Striker be doing - watching from the sidelines?

It does sound like it has some serious potential. Especially with all this talk about the Lambda being un-flyable. Nonsense! No matter what the dial looks like, if I can make a Lambda fly, I can make a Reaper dance.

Can't wait for this ship.

Also has anyone thought about doom Reapers? I mean a small effective Ace Killing reaper with Vader?

Also 2 Reapers using Ops Specialists to pass out or gain a focus paired with say a TIE D using the Jamming beam for additional Token Denial? and if that beam whiffs Focuses!

Hey @Babaganoosh , I was just thinking that the reaper might be a really good objective grabber, especially if he is the only target (I mean, the only guy that can interact with objectives). We need to see the dial and what advanced ailerons does, but if this guy can move a little, then maybe LWF, Title, and Rebel captive? If he takes takes the evade and stays away or at range 3, could be a really good use for him. I'm excited! (Also, can't wait for Grayskull 2.0)

Edited by SirCormac
14 hours ago, Odanan said:

The song is called (Don't Fear) The Ripper.

Man u're a genius. BOC is AMAZINGG.

5 hours ago, Parakitor said:

Why...why would you say this? I'm trying hard to be happy with just one, but now you're making me want to preorder two. :angry: And then what will my 4th Striker be doing - watching from the sidelines?

Or joining in for epic games... The fact that the new FAQ means you can have more strikers in a 'normal' game than in epic is a mild irritation...fortunately I didn't get around to ordering my 12-ship striker squadron.

I suspect if you plan on using one as a crew caddy, just one is fine. But I'm tempted to see if a strikers-that-ate-all-the-pies heavy mob is useable, too.

5 hours ago, Ronu said:

Also has anyone thought about doom Reapers? I mean a small effective Ace Killing reaper with Vader?

if a Doombuggy can work, then so can a Doomreaper. 2 less hits than a lambda for about the same price (we assume) but if it's better at keeping 'this side towards enemy' I can live with that...

It's odd that you get two Systems Officers in the box as it is Limited (one per ship).

However... the TIE Striker's pre-dial Adaptive Aerilons move counts as a maneuver, so we could assume the same goes for the Reaper and Advanced Aerilons.

Equip Twin Ion Engines MkII and the banks are green. This means you could choose both the pre-dial Aerilons manuever and the actual manuever to be green banks, which activates Systems Officer twice as far as I can tell, handing out TWO free target locks to your other ships - seems very nice indeed, although a bit fiddly keeping everybody in range of each other. Two Reapers with Systems Officers working as a team could also be nice. In fact it looks like four Reapers with TIE MkII and Systems Officer could be fielded, with room to spare for other crew, which might work well - four 3-dice attacks with TL and Focus/Jam.

Also, I'm not too concerned about red turns. With a pre-dial bank that's a 135-degree red turn. With a dialed-in bank you almost certainly can still do a 90-degree turn that isn't red, which is still better than the Lambda. Also I'd expect it can do red S-loops or K-turns as well.

Edited by Rossetti1828
On 15 februari 2018 at 4:58 AM, FlyingAnchors said:

I think you have accurately described what the tie reaper is meant to be. It’ll be interesting once we learn more. The fact you can in fact take palps in one leads me to think that the base ship will be 20, but they surprised us with the gunboat being 18 points so anything is possible.

I don’t think 4 or even 3 will be viable like Wookiee’s, but I could very well see it being a staple 1 of. RIP lambada though.

*1 minute of silence for Lambda*

Everybody hail the slick, new ride of old palp!

It needs a kturn. Just that.

Haven't read the whole thread but I think it would be hilarious to spam the Reaper and just throw 5 jam tokens on a target in the initial engagement and say "No tokens for you!" Of course, folks are building to avoid token reliance anyway with Hot Shot Fenn around but it'd be funny.

1 hour ago, Wookiee_Slayer said:

*1 minute of silence for Lambda*

Everybody hail the slick, new ride of old palp!

I still think Yorr's ability to give the Inquisitor Vader's pilot ability will keep the Lambda on the table.

6 minutes ago, Boom Owl said:

I still think Yorr's ability to give the Inquisitor Vader's pilot ability will keep the Lambda on the table.

Yeah, TBH I think that the ability to stop and just fly slow + the hull and shield value make it a more capable Crew Carrier anyway.

1 hour ago, Jehovah Netto said:

It needs a kturn. Just that.

My hunch is that they will give it sloops but no k turn.

i cant imagine the reaper wont have a kturn or sloop. Its very similar in design to the striker and the striker has both. I could see it losing one of them because its not AS nimble but given it has a title about maneuvers you cant say this thing is a cow like shuttles normally are.

19 hours ago, SirCormac said:

Hey @Babaganoosh , I was just thinking that the reaper might be a really good objective grabber, especially if he is the only target (I mean, the only guy that can interact with objectives). We need to see the dial and what advanced ailerons does, but if this guy can move a little, then maybe LWF, Title, and Rebel captive? If he takes takes the evade and stays away or at range 3, could be a really good use for him. I'm excited! (Also, can't wait for Grayskull 2.0)

It's early to say. I think this ship is going to function as a support ship, acting as a combo-breaker and force amplifier. We don't know much about the dial, but we do know that it's 2-turn is red. That's real bad - like, Lambda Shuttle bad. The ailerons will help; the question is how much.

If we're thinking about a mission where one ship is the target, there are probably tankier ships out there to field. BUT, there are few ships out there that can reduce damage output of enemy ships. With a native Jam action, this ship can do that, even the generic pilots. That's a huge strength in missions where you need to protect other ships, such as the Recon mission in Grayskull.